///////////////////////////////////////////////////////////////////////////// // Name: wx/region.h // Purpose: Base header for wxRegion // Author: Julian Smart // Modified by: // Created: // Copyright: (c) Julian Smart // Licence: wxWindows Licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_REGION_H_BASE_ #define _WX_REGION_H_BASE_ #include "wx/gdiobj.h" #include "wx/gdicmn.h" class WXDLLIMPEXP_FWD_CORE wxBitmap; class WXDLLIMPEXP_FWD_CORE wxColour; class WXDLLIMPEXP_FWD_CORE wxRegion; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // result of wxRegion::Contains() call enum wxRegionContain { wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2 }; // these constants are used with wxRegion::Combine() in the ports which have // this method enum wxRegionOp { // Creates the intersection of the two combined regions. wxRGN_AND, // Creates a copy of the region wxRGN_COPY, // Combines the parts of first region that are not in the second one wxRGN_DIFF, // Creates the union of two combined regions. wxRGN_OR, // Creates the union of two regions except for any overlapping areas. wxRGN_XOR }; // ---------------------------------------------------------------------------- // wxRegionBase defines wxRegion API // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxRegionBase : public wxGDIObject { public: // ctors // ----- // none are defined here but the following should be available: #if 0 wxRegion(); wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h); wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight); wxRegion(const wxRect& rect); wxRegion(size_t n, const wxPoint *points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE); wxRegion(const wxBitmap& bmp); wxRegion(const wxBitmap& bmp, const wxColour& transp, int tolerance = 0); #endif // 0 // operators // --------- bool operator==(const wxRegion& region) const { return IsEqual(region); } bool operator!=(const wxRegion& region) const { return !(*this == region); } // accessors // --------- // Is region empty? virtual bool IsEmpty() const = 0; bool Empty() const { return IsEmpty(); } // Is region equal (i.e. covers the same area as another one)? bool IsEqual(const wxRegion& region) const; // Get the bounding box bool GetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const { return DoGetBox(x, y, w, h); } wxRect GetBox() const { wxCoord x, y, w, h; return DoGetBox(x, y, w, h) ? wxRect(x, y, w, h) : wxRect(); } // Test if the given point or rectangle is inside this region wxRegionContain Contains(wxCoord x, wxCoord y) const { return DoContainsPoint(x, y); } wxRegionContain Contains(const wxPoint& pt) const { return DoContainsPoint(pt.x, pt.y); } wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const { return DoContainsRect(wxRect(x, y, w, h)); } wxRegionContain Contains(const wxRect& rect) const { return DoContainsRect(rect); } // operations // ---------- virtual void Clear() = 0; // Move the region bool Offset(wxCoord x, wxCoord y) { return DoOffset(x, y); } bool Offset(const wxPoint& pt) { return DoOffset(pt.x, pt.y); } // Union rectangle or region with this region. bool Union(wxCoord x, wxCoord y, wxCoord w, wxCoord h) { return DoUnionWithRect(wxRect(x, y, w, h)); } bool Union(const wxRect& rect) { return DoUnionWithRect(rect); } bool Union(const wxRegion& region) { return DoUnionWithRegion(region); } #if wxUSE_IMAGE // Use the non-transparent pixels of a wxBitmap for the region to combine // with this region. First version takes transparency from bitmap's mask, // second lets the user specify the colour to be treated as transparent // along with an optional tolerance value. // NOTE: implemented in common/rgncmn.cpp bool Union(const wxBitmap& bmp); bool Union(const wxBitmap& bmp, const wxColour& transp, int tolerance = 0); #endif // wxUSE_IMAGE // Intersect rectangle or region with this one. bool Intersect(wxCoord x, wxCoord y, wxCoord w, wxCoord h); bool Intersect(const wxRect& rect); bool Intersect(const wxRegion& region) { return DoIntersect(region); } // Subtract rectangle or region from this: // Combines the parts of 'this' that are not part of the second region. bool Subtract(wxCoord x, wxCoord y, wxCoord w, wxCoord h); bool Subtract(const wxRect& rect); bool Subtract(const wxRegion& region) { return DoSubtract(region); } // XOR: the union of two combined regions except for any overlapping areas. bool Xor(wxCoord x, wxCoord y, wxCoord w, wxCoord h); bool Xor(const wxRect& rect); bool Xor(const wxRegion& region) { return DoXor(region); } // Convert the region to a B&W bitmap with the white pixels being inside // the region. wxBitmap ConvertToBitmap() const; protected: virtual bool DoIsEqual(const wxRegion& region) const = 0; virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const = 0; virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const = 0; virtual wxRegionContain DoContainsRect(const wxRect& rect) const = 0; virtual bool DoOffset(wxCoord x, wxCoord y) = 0; virtual bool DoUnionWithRect(const wxRect& rect) = 0; virtual bool DoUnionWithRegion(const wxRegion& region) = 0; virtual bool DoIntersect(const wxRegion& region) = 0; virtual bool DoSubtract(const wxRegion& region) = 0; virtual bool DoXor(const wxRegion& region) = 0; }; // some ports implement a generic Combine() function while others only // implement individual wxRegion operations, factor out the common code for the // ports with Combine() in this class #if defined(__WXMSW__) || \ ( defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON ) #define wxHAS_REGION_COMBINE class WXDLLIMPEXP_CORE wxRegionWithCombine : public wxRegionBase { public: // these methods are not part of public API as they're not implemented on // all ports bool Combine(wxCoord x, wxCoord y, wxCoord w, wxCoord h, wxRegionOp op); bool Combine(const wxRect& rect, wxRegionOp op); bool Combine(const wxRegion& region, wxRegionOp op) { return DoCombine(region, op); } protected: // the real Combine() method, to be defined in the derived class virtual bool DoCombine(const wxRegion& region, wxRegionOp op) = 0; // implement some wxRegionBase pure virtuals in terms of Combine() virtual bool DoUnionWithRect(const wxRect& rect); virtual bool DoUnionWithRegion(const wxRegion& region); virtual bool DoIntersect(const wxRegion& region); virtual bool DoSubtract(const wxRegion& region); virtual bool DoXor(const wxRegion& region); }; #endif // ports with wxRegion::Combine() #if defined(__WXMSW__) #include "wx/msw/region.h" #elif defined(__WXGTK20__) #include "wx/gtk/region.h" #elif defined(__WXGTK__) #include "wx/gtk1/region.h" #elif defined(__WXMOTIF__) || defined(__WXX11__) #include "wx/x11/region.h" #elif defined(__WXDFB__) #include "wx/dfb/region.h" #elif defined(__WXMAC__) #include "wx/osx/region.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/region.h" #endif // ---------------------------------------------------------------------------- // inline functions implementation // ---------------------------------------------------------------------------- // NB: these functions couldn't be defined in the class declaration as they use // wxRegion and so can be only defined after including the header declaring // the real class inline bool wxRegionBase::Intersect(const wxRect& rect) { return DoIntersect(wxRegion(rect)); } inline bool wxRegionBase::Subtract(const wxRect& rect) { return DoSubtract(wxRegion(rect)); } inline bool wxRegionBase::Xor(const wxRect& rect) { return DoXor(wxRegion(rect)); } // ...and these functions are here because they call the ones above, and its // not really proper to call an inline function before its defined inline. inline bool wxRegionBase::Intersect(wxCoord x, wxCoord y, wxCoord w, wxCoord h) { return Intersect(wxRect(x, y, w, h)); } inline bool wxRegionBase::Subtract(wxCoord x, wxCoord y, wxCoord w, wxCoord h) { return Subtract(wxRect(x, y, w, h)); } inline bool wxRegionBase::Xor(wxCoord x, wxCoord y, wxCoord w, wxCoord h) { return Xor(wxRect(x, y, w, h)); } #ifdef wxHAS_REGION_COMBINE inline bool wxRegionWithCombine::Combine(wxCoord x, wxCoord y, wxCoord w, wxCoord h, wxRegionOp op) { return DoCombine(wxRegion(x, y, w, h), op); } inline bool wxRegionWithCombine::Combine(const wxRect& rect, wxRegionOp op) { return DoCombine(wxRegion(rect), op); } #endif // wxHAS_REGION_COMBINE #endif // _WX_REGION_H_BASE_