///////////////////////////////////////////////////////////////////////////// // Name: hash.h // Purpose: wxHashTable class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_WXHASHH__ #define _WX_WXHASHH__ #ifdef __GNUG__ #pragma interface "hash.h" #endif #include "wx/object.h" #include "wx/list.h" /* * A hash table is an array of user-definable size with lists * of data items hanging off the array positions. Usually there'll * be a hit, so no search is required; otherwise we'll have to run down * the list to find the desired item. */ class WXDLLEXPORT wxHashTable: public wxObject { DECLARE_DYNAMIC_CLASS(wxHashTable) public: int n; int current_position; wxNode *current_node; unsigned int key_type; wxList **hash_table; wxHashTable(int the_key_type = wxKEY_INTEGER, int size = 1000); ~wxHashTable(void); bool Create(int the_key_type = wxKEY_INTEGER, int size = 1000); // Note that there are 2 forms of Put, Get. // With a key and a value, the *value* will be checked // when a collision is detected. Otherwise, if there are // 2 items with a different value but the same key, // we'll retrieve the WRONG ONE. So where possible, // supply the required value along with the key. // In fact, the value-only versions make a key, and still store // the value. The use of an explicit key might be required // e.g. when combining several values into one key. // When doing that, it's highly likely we'll get a collision, // e.g. 1 + 2 = 3, 2 + 1 = 3. // key and value are NOT necessarily the same void Put(long key, long value, wxObject *object); void Put(long key, const char *value, wxObject *object); // key and value are the same void Put(long value, wxObject *object); void Put(const char *value, wxObject *object); // key and value not the same wxObject *Get(long key, long value) const; wxObject *Get(long key, const char *value) const; // key and value are the same wxObject *Get(long value) const; wxObject *Get(const char *value) const; // Deletes entry and returns data if found wxObject *Delete(long key); wxObject *Delete(const char *key); wxObject *Delete(long key, int value); wxObject *Delete(long key, const char *value); // Construct your own integer key from a string, e.g. in case // you need to combine it with something long MakeKey(const char *string) const; // Way of iterating through whole hash table (e.g. to delete everything) // Not necessary, of course, if you're only storing pointers to // objects maintained separately void BeginFind(void); wxNode *Next(void); void DeleteContents(bool flag); void Clear(void); }; #endif // _WX_WXHASHH__