///////////////////////////////////////////////////////////////////////////// // Name: toplevel.h // Purpose: interface of wxTopLevelWindow // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxTopLevelWindow @wxheader{toplevel.h} wxTopLevelWindow is a common base class for wxDialog and wxFrame. It is an abstract base class meaning that you never work with objects of this class directly, but all of its methods are also applicable for the two classes above. @library{wxcore} @category{managedwnd} @see wxTopLevelWindow::SetTransparent */ class wxTopLevelWindow : public wxWindow { public: /** Returns @true if the platform supports making the window translucent. @see SetTransparent() */ virtual bool CanSetTransparent(); /** A synonym for CentreOnScreen(). */ void CenterOnScreen(int direction); /** Centres the window on screen. @param direction Specifies the direction for the centering. May be wxHORIZONTAL, wxVERTICAL or wxBOTH. @see wxWindow::CentreOnParent */ void CentreOnScreen(int direction = wxBOTH); /** Enables or disables the Close button (most often in the right upper corner of a dialog) and the Close entry of the system menu (most often in the left upper corner of the dialog). Currently only implemented for wxMSW and wxGTK. Returns @true if operation was successful. This may be wrong on X11 (including GTK+) where the window manager may not support this operation and there is no way to find out. */ bool EnableCloseButton(bool enable = true); /** Returns a pointer to the button which is the default for this window, or @c @NULL. The default button is the one activated by pressing the Enter key. */ wxWindow* GetDefaultItem() const; /** Returns the standard icon of the window. The icon will be invalid if it hadn't been previously set by SetIcon(). @see GetIcons() */ const wxIcon GetIcon() const; /** Returns all icons associated with the window, there will be none of them if neither SetIcon() nor SetIcons() had been called before. Use GetIcon() to get the main icon of the window. @see wxIconBundle */ const wxIconBundle GetIcons() const; /** Gets a string containing the window title. @see SetTitle() */ wxString GetTitle() const; /** Unique to the wxWinCE port. Responds to showing/hiding SIP (soft input panel) area and resize window accordingly. Override this if you want to avoid resizing or do additional operations. */ virtual bool HandleSettingChange(WXWPARAM wParam, WXLPARAM lParam); /** Iconizes or restores the window. @param iconize If @true, iconizes the window; if @false, shows and restores it. @see IsIconized(), Maximize(). */ void Iconize(bool iconize); /** Returns @true if this window is currently active, i.e. if the user is currently working with it. */ bool IsActive() const; /** Returns @true if this window is expected to be always maximized, either due to platform policy or due to local policy regarding particular class. */ virtual bool IsAlwaysMaximized() const; /** Returns @true if the window is in fullscreen mode. @see ShowFullScreen() */ bool IsFullScreen(); /** Returns @true if the window is iconized. */ bool IsIconized() const; /** Returns @true if the window is maximized. */ bool IsMaximized() const; /** @b @c This method is specific to wxUniversal port Returns @true if this window is using native decorations, @false if we draw them ourselves. @see UseNativeDecorations(), UseNativeDecorationsByDefault() */ bool IsUsingNativeDecorations() const; /** Maximizes or restores the window. @param maximize If @true, maximizes the window, otherwise it restores it. @see Iconize() */ void Maximize(bool maximize); /** Use a system-dependent way to attract users attention to the window when it is in background. @a flags may have the value of either @c wxUSER_ATTENTION_INFO (default) or @c wxUSER_ATTENTION_ERROR which results in a more drastic action. When in doubt, use the default value. Note that this function should normally be only used when the application is not already in foreground. This function is currently implemented for Win32 where it flashes the window icon in the taskbar, and for wxGTK with task bars supporting it. */ void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO); /** Changes the default item for the panel, usually @a win is a button. @see GetDefaultItem() */ void SetDefaultItem(wxWindow win); /** Sets the icon for this window. @param icon The icon to associate with this window. @remarks The window takes a 'copy' of icon, but since it uses reference counting, the copy is very quick. It is safe to delete icon after calling this function. */ void SetIcon(const wxIcon& icon); /** Sets several icons of different sizes for this window: this allows to use different icons for different situations (e.g. task switching bar, taskbar, window title bar) instead of scaling, with possibly bad looking results, the only icon set by SetIcon(). @param icons The icons to associate with this window. @see wxIconBundle. */ void SetIcons(const wxIconBundle& icons); /** Sets action or menu activated by pressing left hardware button on the smart phones. Unavailable on full keyboard machines. @param id Identifier for this button. @param label Text to be displayed on the screen area dedicated to this hardware button. @param subMenu The menu to be opened after pressing this hardware button. @see SetRightMenu(). */ void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu* subMenu = NULL); /** A simpler interface for setting the size hints than SetSizeHints(). */ void SetMaxSize(const wxSize& size); /** A simpler interface for setting the size hints than SetSizeHints(). */ void SetMinSize(const wxSize& size); /** Sets action or menu activated by pressing right hardware button on the smart phones. Unavailable on full keyboard machines. @param id Identifier for this button. @param label Text to be displayed on the screen area dedicated to this hardware button. @param subMenu The menu to be opened after pressing this hardware button. @see SetLeftMenu(). */ void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu* subMenu = NULL); /** If the platform supports it, sets the shape of the window to that depicted by @e region. The system will not display or respond to any mouse event for the pixels that lie outside of the region. To reset the window to the normal rectangular shape simply call @e SetShape again with an empty region. Returns @true if the operation is successful. */ bool SetShape(const wxRegion& region); //@{ /** Allows specification of minimum and maximum window sizes, and window size increments. If a pair of values is not set (or set to -1), no constraints will be used. @param incW Specifies the increment for sizing the width (GTK/Motif/Xt only). @param incH Specifies the increment for sizing the height (GTK/Motif/Xt only). @param incSize Increment size (only taken into account under X11-based ports such as wxGTK/wxMotif/wxX11). @remarks Notice that this function not only prevents the user from resizing the window outside the given bounds but it also prevents the program itself from doing it using SetSize. */ virtual void SetSizeHints(int minW, int minH, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1); void SetSizeHints(const wxSize& minSize, const wxSize& maxSize = wxDefaultSize, const wxSize& incSize = wxDefaultSize); //@} /** Sets the window title. @param title The window title. @see GetTitle() */ virtual void SetTitle(const wxString& title); /** If the platform supports it will set the window to be translucent @param alpha Determines how opaque or transparent the window will be, if the platform supports the opreration. A value of 0 sets the window to be fully transparent, and a value of 255 sets the window to be fully opaque. */ virtual bool SetTransparent(int alpha); /** This virtual function is not meant to be called directly but can be overridden to return @false (it returns @true by default) to allow the application to close even if this, presumably not very important, window is still opened. By default, the application stays alive as long as there are any open top level windows. */ virtual bool ShouldPreventAppExit() const; /** Depending on the value of @a show parameter the window is either shown full screen or restored to its normal state. @a style is a bit list containing some or all of the following values, which indicate what elements of the window to hide in full-screen mode: wxFULLSCREEN_NOMENUBAR wxFULLSCREEN_NOTOOLBAR wxFULLSCREEN_NOSTATUSBAR wxFULLSCREEN_NOBORDER wxFULLSCREEN_NOCAPTION wxFULLSCREEN_ALL (all of the above) This function has not been tested with MDI frames. Note that showing a window full screen also actually @ref wxWindow::show Show()s if it hadn't been shown yet. @see IsFullScreen() */ bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL); /** @b @c This method is specific to wxUniversal port Use native or custom-drawn decorations for this window only. Notice that to have any effect this method must be called before really creating the window, i.e. two step creation must be used: @see UseNativeDecorationsByDefault(), IsUsingNativeDecorations() */ void UseNativeDecorations(bool native = true); /** @b @c This method is specific to wxUniversal port Top level windows in wxUniversal port can use either system-provided window decorations (i.e. title bar and various icons, buttons and menus in it) or draw the decorations themselves. By default the system decorations are used if they are available, but this method can be called with @a native set to @false to change this for all windows created after this point. Also note that if @c WXDECOR environment variable is set, then custom decorations are used by default and so it may make sense to call this method with default argument if the application can't use custom decorations at all for some reason. */ void UseNativeDecorationsByDefault(bool native = true); };