///////////////////////////////////////////////////////////////////////////// // Name: wx/generic/region.h // Purpose: generic wxRegion class // Author: David Elliott // Modified by: // Created: 2004/04/12 // RCS-ID: $Id$ // Copyright: (c) 2004 David Elliott // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GENERIC_REGION_H__ #define _WX_GENERIC_REGION_H__ #include "wx/gdiobj.h" #include "wx/gdicmn.h" class WXDLLEXPORT wxRect; class WXDLLEXPORT wxPoint; enum wxRegionContain { wxOutRegion = 0 , wxPartRegion = 1 , wxInRegion = 2 }; class WXDLLEXPORT wxRegionGeneric : public wxGDIObject { // DECLARE_DYNAMIC_CLASS(wxRegionGeneric); friend class WXDLLEXPORT wxRegionIteratorGeneric; public: wxRegionGeneric(wxCoord x, wxCoord y, wxCoord w, wxCoord h); wxRegionGeneric(const wxPoint& topLeft, const wxPoint& bottomRight); wxRegionGeneric(const wxRect& rect); wxRegionGeneric(); ~wxRegionGeneric(); bool Ok() const { return m_refData != NULL; } bool operator == ( const wxRegionGeneric& region ) const; bool operator != ( const wxRegionGeneric& region ) const { return !(*this == region); } //# Modify region // Clear current region void Clear(); // Move the region bool Offset(wxCoord x, wxCoord y); // Union rectangle or region with this. bool Union(long x, long y, long width, long height) { return Union(wxRect(x,y,width,height)); } bool Union(const wxRect& rect); bool Union(const wxRegionGeneric& region); // Intersect rectangle or region with this. bool Intersect(long x, long y, long width, long height) { return Intersect(wxRect(x,y,width,height)); } bool Intersect(const wxRect& rect); bool Intersect(const wxRegionGeneric& region); // Subtract rectangle or region from this: // Combines the parts of 'this' that are not part of the second region. bool Subtract(long x, long y, long width, long height) { return Subtract(wxRect(x,y,width,height)); } bool Subtract(const wxRect& rect); bool Subtract(const wxRegionGeneric& region); // XOR: the union of two combined regions except for any overlapping areas. bool Xor(long x, long y, long width, long height); bool Xor(const wxRect& rect); bool Xor(const wxRegionGeneric& region); //# Information on region // Outer bounds of region void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const; wxRect GetBox() const; // Is region empty? bool Empty() const; inline bool IsEmpty() const { return Empty(); } //# Tests // Does the region contain the point (x,y)? wxRegionContain Contains(long x, long y) const; // Does the region contain the point pt? wxRegionContain Contains(const wxPoint& pt) const; // Does the region contain the rectangle (x, y, w, h)? wxRegionContain Contains(long x, long y, long w, long h) const; // Does the region contain the rectangle rect? wxRegionContain Contains(const wxRect& rect) const; protected: virtual wxObjectRefData *CreateRefData() const; virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; }; class WXDLLEXPORT wxRegionIteratorGeneric : public wxObject { // DECLARE_DYNAMIC_CLASS(wxRegionIteratorGeneric); public: wxRegionIteratorGeneric(); wxRegionIteratorGeneric(const wxRegionGeneric& region); wxRegionIteratorGeneric(const wxRegionIteratorGeneric& iterator); ~wxRegionIteratorGeneric(); wxRegionIteratorGeneric& operator=(const wxRegionIteratorGeneric& iterator); void Reset() { m_current = 0; } void Reset(const wxRegionGeneric& region); operator bool () const { return HaveRects(); } bool HaveRects() const; wxRegionIteratorGeneric& operator++(); wxRegionIteratorGeneric operator++(int); long GetX() const; long GetY() const; long GetW() const; long GetWidth() const { return GetW(); } long GetH() const; long GetHeight() const { return GetH(); } wxRect GetRect() const; private: long m_current; wxRegionGeneric m_region; }; #endif //ndef _WX_GENERIC_REGION_H__