///////////////////////////////////////////////////////////////////////////// // Name: gauge.h // Purpose: wxGauge class // Author: David Webster // Modified by: // Created: 10/06/99 // RCS-ID: $Id$ // Copyright: (c) David Webster // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GAUGE_H_ #define _WX_GAUGE_H_ #include "wx/control.h" WXDLLEXPORT_DATA(extern const char*) wxGaugeNameStr; class WXDLLEXPORT wxGauge: public wxControl { DECLARE_DYNAMIC_CLASS(wxGauge) public: inline wxGauge() { m_rangeMax = 0; m_gaugePos = 0; } inline wxGauge(wxWindow *parent, wxWindowID id, int range, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxGA_HORIZONTAL, #if wxUSE_VALIDATORS const wxValidator& validator = wxDefaultValidator, #endif const wxString& name = wxGaugeNameStr) { Create(parent, id, range, pos, size, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, int range, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxGA_HORIZONTAL, #if wxUSE_VALIDATORS const wxValidator& validator = wxDefaultValidator, #endif const wxString& name = wxGaugeNameStr); void SetShadowWidth(int w); void SetBezelFace(int w); void SetRange(int r); void SetValue(int pos); int GetShadowWidth() const ; int GetBezelFace() const ; int GetRange() const ; int GetValue() const ; bool SetForegroundColour(const wxColour& col); bool SetBackgroundColour(const wxColour& col); virtual void Command(wxCommandEvent& WXUNUSED(event)) {} ; protected: int m_rangeMax; int m_gaugePos; }; #endif // _WX_GAUGE_H_