///////////////////////////////////////////////////////////////////////////// // Name: statbar.cpp // Purpose: wxStatusBar sample // Author: Vadim Zeitlin // Modified by: // Created: 04.02.00 // RCS-ID: $Id$ // Copyright: (c) Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "statbar.cpp" #pragma interface "statbar.cpp" #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if !wxUSE_STATUSBAR #error "You need to set wxUSE_STATUSBAR to 1 to compile this sample" #endif // wxUSE_STATUSBAR // for all others, include the necessary headers #ifndef WX_PRECOMP #include "wx/app.h" #include "wx/frame.h" #include "wx/statusbr.h" #include "wx/timer.h" #include "wx/checkbox.h" #include "wx/statbmp.h" #include "wx/menu.h" #include "wx/msgdlg.h" #include "wx/textdlg.h" #include "wx/sizer.h" #include "wx/stattext.h" #endif #include "wx/datetime.h" // ---------------------------------------------------------------------------- // resources // ---------------------------------------------------------------------------- #include "green.xpm" #include "red.xpm" // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; // A custom status bar which contains controls, icons &c class MyStatusBar : public wxStatusBar { public: MyStatusBar(wxWindow *parent); virtual ~MyStatusBar(); void UpdateClock(); // event handlers void OnTimer(wxTimerEvent& event) { UpdateClock(); } void OnSize(wxSizeEvent& event); void OnToggleClock(wxCommandEvent& event); private: enum { Field_Text, Field_Checkbox, Field_Bitmap, Field_Clock, Field_Max }; wxTimer m_timer; wxCheckBox *m_checkbox; wxStaticBitmap *m_statbmp; DECLARE_EVENT_TABLE() }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); virtual ~MyFrame(); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnSetStatusFields(wxCommandEvent& event); void OnRecreateStatusBar(wxCommandEvent& event); private: enum StatBarKind { StatBar_Default, StatBar_Custom, StatBar_Max } m_statbarKind; void DoCreateStatusBar(StatBarKind kind); wxStatusBar *m_statbarDefault; MyStatusBar *m_statbarCustom; // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // Our about dialog ith its status bar class MyAboutDialog : public wxDialog { public: MyAboutDialog(wxWindow *parent); }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items StatusBar_Quit = 1, StatusBar_SetFields, StatusBar_Recreate, StatusBar_About, StatusBar_Checkbox = 1000 }; static const int BITMAP_SIZE_X = 32; static const int BITMAP_SIZE_Y = 15; // ---------------------------------------------------------------------------- // event tables and other macros for wxWindows // ---------------------------------------------------------------------------- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(StatusBar_Quit, MyFrame::OnQuit) EVT_MENU(StatusBar_SetFields, MyFrame::OnSetStatusFields) EVT_MENU(StatusBar_Recreate, MyFrame::OnRecreateStatusBar) EVT_MENU(StatusBar_About, MyFrame::OnAbout) END_EVENT_TABLE() BEGIN_EVENT_TABLE(MyStatusBar, wxStatusBar) EVT_SIZE(MyStatusBar::OnSize) EVT_CHECKBOX(StatusBar_Checkbox, MyStatusBar::OnToggleClock) EVT_TIMER(-1, MyStatusBar::OnTimer) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWindows to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // `Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { // create the main application window MyFrame *frame = new MyFrame("wxStatusBar sample", wxPoint(50, 50), wxSize(450, 340)); // and show it (the frames, unlike simple controls, are not shown when // created initially) frame->Show(TRUE); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned FALSE here, the // application would exit immediately. return TRUE; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, -1, title, pos, size) { m_statbarDefault = NULL; m_statbarCustom = NULL; #ifdef __WXMAC__ // we need this in order to allow the about menu relocation, since ABOUT is // not the default id of the about menu wxApp::s_macAboutMenuItemId = StatusBar_About; #endif // create a menu bar wxMenu *menuFile = new wxMenu; menuFile->Append(StatusBar_Quit, "E&xit\tAlt-X", "Quit this program"); wxMenu *statbarMenu = new wxMenu; statbarMenu->Append(StatusBar_SetFields, "&Set field count\tCtrl-C", "Set the number of status bar fields"); statbarMenu->Append(StatusBar_Recreate, "&Recreate\tCtrl-R", "Toggle status bar format"); wxMenu *helpMenu = new wxMenu; helpMenu->Append(StatusBar_About, "&About...\tCtrl-A", "Show about dialog"); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(menuFile, "&File"); menuBar->Append(statbarMenu, "&Status bar"); menuBar->Append(helpMenu, "&Help"); // ... and attach this menu bar to the frame SetMenuBar(menuBar); // create default status bar to start with CreateStatusBar(2); SetStatusText("Welcome to wxWindows!"); m_statbarDefault = GetStatusBar(); } MyFrame::~MyFrame() { SetStatusBar(NULL); delete m_statbarDefault; delete m_statbarCustom; } void MyFrame::DoCreateStatusBar(MyFrame::StatBarKind kind) { wxStatusBar *statbarOld = GetStatusBar(); if ( statbarOld ) { statbarOld->Hide(); } switch ( kind ) { case StatBar_Default: SetStatusBar(m_statbarDefault); break; case StatBar_Custom: if ( !m_statbarCustom ) { m_statbarCustom = new MyStatusBar(this); } SetStatusBar(m_statbarCustom); break; default: wxFAIL_MSG("unknown stat bar kind"); } PositionStatusBar(); GetStatusBar()->Show(); m_statbarKind = kind; } // event handlers void MyFrame::OnSetStatusFields(wxCommandEvent& WXUNUSED(event)) { wxStatusBar *sb = GetStatusBar(); long nFields = wxGetNumberFromUser ( "Select the number of fields in the status bar", "Fields:", "wxWindows statusbar sample", sb->GetFieldsCount(), 1, 5, this ); // we don't check if the number changed at all on purpose: calling // SetFieldsCount() with the same number of fields should be ok if ( nFields != -1 ) { // we set the widths only for 2 of them, otherwise let all the fields // have equal width (the default behaviour) const int *widths = NULL; if ( nFields == 2 ) { static const int widthsFor2Fields[2] = { 200, -1 }; widths = widthsFor2Fields; } sb->SetFieldsCount(nFields, widths); wxLogStatus(this, wxString::Format("Status bar now has %ld fields", nFields)); } else { wxLogStatus(this, "Cancelled"); } } void MyFrame::OnRecreateStatusBar(wxCommandEvent& WXUNUSED(event)) { DoCreateStatusBar(m_statbarKind == StatBar_Custom ? StatBar_Default : StatBar_Custom); } void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { MyAboutDialog dlg(this); dlg.ShowModal(); } // ---------------------------------------------------------------------------- // MyAboutDialog // ---------------------------------------------------------------------------- MyAboutDialog::MyAboutDialog(wxWindow *parent) : wxDialog(parent, -1, wxString("About statbar"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER) { wxStaticText *text = new wxStaticText(this, -1, "wxStatusBar sample\n" "(c) 2000 Vadim Zeitlin"); wxButton *btn = new wxButton(this, wxID_OK, "&Close"); // create the top status bar without the size grip (default style), // otherwise it looks weird wxStatusBar *statbarTop = new wxStatusBar(this, -1, 0); statbarTop->SetFieldsCount(3); statbarTop->SetStatusText("This is a top status bar", 0); statbarTop->SetStatusText("in a dialog", 1); statbarTop->SetStatusText("Great, isn't it?", 2); wxStatusBar *statbarBottom = new wxStatusBar(this, -1); statbarBottom->SetFieldsCount(2); statbarBottom->SetStatusText("This is a bottom status bar", 0); statbarBottom->SetStatusText("in a dialog", 1); wxBoxSizer *sizerTop = new wxBoxSizer(wxVERTICAL); sizerTop->Add(statbarTop, 0, wxGROW); sizerTop->Add(-1, 10, 1, wxGROW); sizerTop->Add(text, 0, wxCENTRE | wxRIGHT | wxLEFT, 20); sizerTop->Add(-1, 10, 1, wxGROW); sizerTop->Add(btn, 0, wxCENTRE | wxRIGHT | wxLEFT, 20); sizerTop->Add(-1, 10, 1, wxGROW); sizerTop->Add(statbarBottom, 0, wxGROW); SetAutoLayout(TRUE); SetSizer(sizerTop); sizerTop->Fit(this); sizerTop->SetSizeHints(this); } // ---------------------------------------------------------------------------- // MyStatusBar // ---------------------------------------------------------------------------- #ifdef __VISUALC__ // 'this' : used in base member initializer list -- so what?? #pragma warning(disable: 4355) #endif MyStatusBar::MyStatusBar(wxWindow *parent) : wxStatusBar(parent, -1), m_timer(this) { static const int widths[Field_Max] = { -1, 150, BITMAP_SIZE_X, 100 }; SetFieldsCount(Field_Max); SetStatusWidths(Field_Max, widths); m_checkbox = new wxCheckBox(this, StatusBar_Checkbox, _T("&Toggle clock")); m_checkbox->SetValue(TRUE); m_statbmp = new wxStaticBitmap(this, -1, wxIcon(green_xpm)); m_timer.Start(1000); SetMinHeight(BITMAP_SIZE_Y); UpdateClock(); } #ifdef __VISUALC__ #pragma warning(default: 4355) #endif MyStatusBar::~MyStatusBar() { if ( m_timer.IsRunning() ) { m_timer.Stop(); } } void MyStatusBar::OnSize(wxSizeEvent& event) { wxRect rect; GetFieldRect(Field_Checkbox, rect); m_checkbox->SetSize(rect.x + 2, rect.y + 2, rect.width - 4, rect.height - 4); GetFieldRect(Field_Bitmap, rect); m_statbmp->Move(rect.x + (rect.width - BITMAP_SIZE_X) / 2, rect.y + (rect.height - BITMAP_SIZE_Y) / 2); event.Skip(); } void MyStatusBar::OnToggleClock(wxCommandEvent& event) { if ( m_checkbox->GetValue() ) { m_timer.Start(1000); m_statbmp->SetIcon(wxIcon(green_xpm)); UpdateClock(); } else // don't show clock { m_timer.Stop(); m_statbmp->SetIcon(wxIcon(red_xpm)); SetStatusText("", Field_Clock); } } void MyStatusBar::UpdateClock() { SetStatusText(wxDateTime::Now().FormatTime(), Field_Clock); }