///////////////////////////////////////////////////////////////////////////// // Name: wx/os2/bitmap.h // Purpose: wxBitmap class // Author: David Webster // Modified by: // Created: 11/28/99 // RCS-ID: $Id$ // Copyright: (c) David Webster // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BITMAP_H_ #define _WX_BITMAP_H_ #ifdef __GNUG__ #pragma interface "bitmap.h" #endif #include "wx/os2/private.h" #include "wx/os2/gdiimage.h" #include "wx/gdicmn.h" #include "wx/palette.h" class WXDLLEXPORT wxDC; class WXDLLEXPORT wxControl; class WXDLLEXPORT wxBitmap; class WXDLLEXPORT wxBitmapHandler; class WXDLLEXPORT wxIcon; class WXDLLEXPORT wxMask; class WXDLLEXPORT wxCursor; class WXDLLEXPORT wxControl; class WXDLLEXPORT wxImage; // ---------------------------------------------------------------------------- // Bitmap data // // NB: this class is private, but declared here to make it possible inline // wxBitmap functions accessing it // ---------------------------------------------------------------------------- class WXDLLEXPORT wxBitmapRefData : public wxGDIImageRefData { public: wxBitmapRefData(); virtual ~wxBitmapRefData() { Free(); } virtual void Free(); public: int m_nNumColors; wxPalette m_vBitmapPalette; int m_nQuality; // OS2-specific // ------------ wxDC* m_pSelectedInto; // // Optional mask for transparent drawing // wxMask* m_pBitmapMask; }; // end of CLASS wxBitmapRefData // ---------------------------------------------------------------------------- // wxBitmap: a mono or colour bitmap // ---------------------------------------------------------------------------- class WXDLLEXPORT wxBitmap : public wxGDIImage { public: // default ctor creates an invalid bitmap, you must Create() it later wxBitmap() { Init(); } // Copy constructors inline wxBitmap(const wxBitmap& rBitmap) { Init(); Ref(rBitmap); } // Initialize with raw data wxBitmap( const char bits[] ,int nWidth ,int nHeight ,int nDepth = 1 ); // Initialize with XPM data wxBitmap(const char** ppData); wxBitmap(char** ppData); // Load a file or resource wxBitmap( const wxString& rName ,long lType = wxBITMAP_TYPE_BMP_RESOURCE ); // New constructor for generalised creation from data wxBitmap( void* pData ,long lType ,int nWidth ,int nHeight ,int nDepth = 1 ); // If depth is omitted, will create a bitmap compatible with the display wxBitmap( int nWidth ,int nHeight ,int nDepth = -1 ); wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); } // we must have this, otherwise icons are silently copied into bitmaps using // the copy ctor but the resulting bitmap is invalid! inline wxBitmap(const wxIcon& rIcon) { Init(); CopyFromIcon(rIcon); } wxBitmap& operator=(const wxBitmap& rBitmap) { if ( m_refData != rBitmap.m_refData ) Ref(rBitmap); return(*this); } wxBitmap& operator=(const wxIcon& rIcon) { (void)CopyFromIcon(rIcon); return(*this); } wxBitmap& operator=(const wxCursor& rCursor) { (void)CopyFromCursor(rCursor); return (*this); } virtual ~wxBitmap(); wxImage ConvertToImage() const; // get the given part of bitmap wxBitmap GetSubBitmap(const wxRect& rRect) const; // copies the contents and mask of the given (colour) icon to the bitmap bool CopyFromIcon(const wxIcon& rIcon); // copies the contents and mask of the given cursor to the bitmap bool CopyFromCursor(const wxCursor& rCursor); virtual bool Create( int nWidth ,int nHeight ,int nDepth = -1 ); virtual bool Create( void* pData ,long lType ,int nWidth ,int nHeight ,int nDepth = 1 ); virtual bool LoadFile( const wxString& rName ,long lType = wxBITMAP_TYPE_BMP_RESOURCE ); virtual bool SaveFile( const wxString& rName ,int lType ,const wxPalette* pCmap = NULL ); inline wxBitmapRefData* GetBitmapData() const { return (wxBitmapRefData *)m_refData; } inline int GetQuality() const { return (GetBitmapData() ? GetBitmapData()->m_nQuality : 0); } void SetQuality(int nQ); wxPalette* GetPalette() const { return (GetBitmapData() ? (& GetBitmapData()->m_vBitmapPalette) : (wxPalette*) NULL); } void SetPalette(const wxPalette& rPalette); inline wxMask* GetMask() const { return (GetBitmapData() ? GetBitmapData()->m_pBitmapMask : (wxMask*) NULL); } void SetMask(wxMask* pMask) ; inline bool operator==(const wxBitmap& rBitmap) { return m_refData == rBitmap.m_refData; } inline bool operator!=(const wxBitmap& rBitmap) { return m_refData != rBitmap.m_refData; } #if WXWIN_COMPATIBILITY_2 void SetOk(bool bIsOk); #endif // WXWIN_COMPATIBILITY_2 #if WXWIN_COMPATIBILITY inline wxPalette* GetColourMap() const { return GetPalette(); } inline void SetColourMap(wxPalette* pCmap) { SetPalette(*pCmap); }; #endif // WXWIN_COMPATIBILITY // Implementation public: inline void SetHBITMAP(WXHBITMAP hBmp) { SetHandle((WXHANDLE)hBmp); } inline WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); } inline void SetSelectedInto(wxDC* pDc) { if (GetBitmapData()) GetBitmapData()->m_pSelectedInto = pDc; } inline wxDC* GetSelectedInto() const { return (GetBitmapData() ? GetBitmapData()->m_pSelectedInto : (wxDC*) NULL); } // An OS/2 version that probably doesn't do anything like the msw version wxBitmap GetBitmapForDC(wxDC& rDc) const; // inline LONG GetId() const // { return (GetBitmapData() ? GetBitmapData()->m_lId : 0L); } protected: // common part of all ctors void Init(); inline virtual wxGDIImageRefData* CreateData() const { return new wxBitmapRefData; } // creates the bitmap from XPM data, supposed to be called from ctor bool CreateFromXpm(const char **bits); bool CreateFromImage(const wxImage& image, int depth); private: bool CopyFromIconOrCursor(const wxGDIImage& rIcon); DECLARE_DYNAMIC_CLASS(wxBitmap) }; // end of CLASS wxBitmap // ---------------------------------------------------------------------------- // wxMask: a mono bitmap used for drawing bitmaps transparently. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMask : public wxObject { public: wxMask(); // Construct a mask from a bitmap and a colour indicating the transparent // area wxMask( const wxBitmap& rBitmap ,const wxColour& rColour ); // Construct a mask from a bitmap and a palette index indicating the // transparent area wxMask( const wxBitmap& rBitmap ,int nPaletteIndex ); // Construct a mask from a mono bitmap (copies the bitmap). wxMask(const wxBitmap& rBitmap); // construct a mask from the givne bitmap handle wxMask(WXHBITMAP hBmp) { m_hMaskBitmap = hBmp; } virtual ~wxMask(); bool Create( const wxBitmap& bitmap ,const wxColour& rColour ); bool Create( const wxBitmap& rBitmap ,int nPaletteIndex ); bool Create(const wxBitmap& rBitmap); // Implementation WXHBITMAP GetMaskBitmap() const { return m_hMaskBitmap; } void SetMaskBitmap(WXHBITMAP hBmp) { m_hMaskBitmap = hBmp; } protected: WXHBITMAP m_hMaskBitmap; DECLARE_DYNAMIC_CLASS(wxMask) }; // end of CLASS wxMask // ---------------------------------------------------------------------------- // wxBitmapHandler is a class which knows how to load/save bitmaps to/from file // ---------------------------------------------------------------------------- class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler { public: inline wxBitmapHandler() { m_lType = wxBITMAP_TYPE_INVALID; } inline wxBitmapHandler( const wxString& rName ,const wxString& rExt ,long lType ) : wxGDIImageHandler( rName ,rExt ,lType) { } // keep wxBitmapHandler derived from wxGDIImageHandler compatible with the // old class which worked only with bitmaps virtual bool Create( wxBitmap* pBitmap ,void* pData ,long lFlags ,int nWidth ,int nHeight ,int nDepth = 1 ); virtual bool LoadFile( wxBitmap* pBitmap ,const wxString& rName ,HPS hPs ,long lFlags ,int nDesiredWidth ,int nDesiredHeight ); virtual bool SaveFile( wxBitmap* pBitmap ,const wxString& rName ,int lType ,const wxPalette* pPalette = NULL ); virtual bool Create( wxGDIImage* pImage ,void* pData ,long lFlags ,int nWidth ,int nHeight ,int nDepth = 1 ); virtual bool Load( wxGDIImage* pImage ,const wxString& rName ,HPS hPs ,long lFlags ,int nDesiredWidth ,int nDesiredHeight ); virtual bool Save( wxGDIImage* pImage ,const wxString& rName ,int lType ); private: DECLARE_DYNAMIC_CLASS(wxBitmapHandler) }; // end of CLASS wxBitmapHandler #endif // _WX_BITMAP_H_