///////////////////////////////////////////////////////////////////////////// // Name: bitmap.h // Purpose: wxBitmap class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BITMAP_H_ #define _WX_BITMAP_H_ #ifdef __GNUG__ #pragma interface "bitmap.h" #endif #include "wx/gdiobj.h" #include "wx/gdicmn.h" #include "wx/palette.h" // Bitmap class WXDLLEXPORT wxDC; class WXDLLEXPORT wxControl; class WXDLLEXPORT wxBitmap; class WXDLLEXPORT wxBitmapHandler; class WXDLLEXPORT wxIcon; class WXDLLEXPORT wxCursor; // A mask is a mono bitmap used for drawing bitmaps // transparently. class WXDLLEXPORT wxMask: public wxObject { DECLARE_DYNAMIC_CLASS(wxMask) public: wxMask(); // Construct a mask from a bitmap and a colour indicating // the transparent area wxMask(const wxBitmap& bitmap, const wxColour& colour); // Construct a mask from a bitmap and a palette index indicating // the transparent area wxMask(const wxBitmap& bitmap, int paletteIndex); // Construct a mask from a mono bitmap (copies the bitmap). wxMask(const wxBitmap& bitmap); ~wxMask(); bool Create(const wxBitmap& bitmap, const wxColour& colour); bool Create(const wxBitmap& bitmap, int paletteIndex); bool Create(const wxBitmap& bitmap); /* TODO: platform-specific data access // Implementation inline WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; } inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; } protected: WXHBITMAP m_maskBitmap; */ }; class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData { friend class WXDLLEXPORT wxBitmap; friend class WXDLLEXPORT wxIcon; friend class WXDLLEXPORT wxCursor; public: wxBitmapRefData(); ~wxBitmapRefData(); public: int m_width; int m_height; int m_depth; bool m_ok; int m_numColors; wxPalette m_bitmapPalette; int m_quality; /* WXHBITMAP m_hBitmap; TODO: platform-specific handle */ wxMask * m_bitmapMask; // Optional mask }; #define M_BITMAPDATA ((wxBitmapRefData *)m_refData) class WXDLLEXPORT wxBitmapHandler: public wxObject { DECLARE_DYNAMIC_CLASS(wxBitmapHandler) public: wxBitmapHandler() { m_name = ""; m_extension = ""; m_type = 0; }; virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1); virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth, int desiredHeight); virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL); inline void SetName(const wxString& name) { m_name = name; } inline void SetExtension(const wxString& ext) { m_extension = ext; } inline void SetType(long type) { m_type = type; } inline wxString GetName() const { return m_name; } inline wxString GetExtension() const { return m_extension; } inline long GetType() const { return m_type; } protected: wxString m_name; wxString m_extension; long m_type; }; #define M_BITMAPHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData()) class WXDLLEXPORT wxBitmap: public wxGDIObject { DECLARE_DYNAMIC_CLASS(wxBitmap) friend class WXDLLEXPORT wxBitmapHandler; public: wxBitmap(); // Platform-specific // Copy constructors inline wxBitmap(const wxBitmap& bitmap) { Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); } // Initialize with raw data. wxBitmap(const char bits[], int width, int height, int depth = 1); /* TODO: maybe implement XPM reading // Initialize with XPM data wxBitmap(const char **data); */ // Load a file or resource // TODO: make default type whatever's appropriate for the platform. wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE); // Constructor for generalised creation from data wxBitmap(void *data, long type, int width, int height, int depth = 1); // If depth is omitted, will create a bitmap compatible with the display wxBitmap(int width, int height, int depth = -1); ~wxBitmap(); virtual bool Create(int width, int height, int depth = -1); virtual bool Create(void *data, long type, int width, int height, int depth = 1); virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE); virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL); inline bool Ok() const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); } inline int GetWidth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_width : 0); } inline int GetHeight() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_height : 0); } inline int GetDepth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_depth : 0); } inline int GetQuality() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_quality : 0); } void SetWidth(int w); void SetHeight(int h); void SetDepth(int d); void SetQuality(int q); void SetOk(bool isOk); inline wxPalette* GetPalette() const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : (wxPalette*) NULL); } void SetPalette(const wxPalette& palette); inline wxMask *GetMask() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : (wxMask*) NULL); } void SetMask(wxMask *mask) ; inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; } inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; } inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; } // Format handling static inline wxList& GetHandlers() { return sm_handlers; } static void AddHandler(wxBitmapHandler *handler); static void InsertHandler(wxBitmapHandler *handler); static bool RemoveHandler(const wxString& name); static wxBitmapHandler *FindHandler(const wxString& name); static wxBitmapHandler *FindHandler(const wxString& extension, long bitmapType); static wxBitmapHandler *FindHandler(long bitmapType); static void InitStandardHandlers(); static void CleanUpHandlers(); protected: static wxList sm_handlers; /* // TODO: Implementation public: void SetHBITMAP(WXHBITMAP bmp); inline WXHBITMAP GetHBITMAP() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hBitmap : 0); } bool FreeResource(bool force = FALSE); */ }; #endif // _WX_BITMAP_H_