///////////////////////////////////////////////////////////////////////////// // Name: control.h // Purpose: documentation for wxControl class // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxControl @wxheader{control.h} This is the base class for a control or "widget''. A control is generally a small window which processes user input and/or displays one or more item of data. @library{wxcore} @category{ctrl} @appearance{control.png} @seealso wxValidator */ class wxControl : public wxWindow { public: /** Simulates the effect of the user issuing a command to the item. See wxCommandEvent. */ void Command(wxCommandEvent& event); /** Returns the control's text. Note that the returned string contains the mnemonics (@c characters) if any, use GetLabelText() if they are undesired. */ wxString GetLabel() const; //@{ /** Returns the control's label, or the given @a label string for the static version, without the mnemonics characters. */ const wxString GetLabelText(); const static wxString GetLabelText(const wxString& label); //@} /** Sets the item's text. The @c characters in the @a label are special and indicate that the following character is a mnemonic for this control and can be used to activate it from the keyboard (typically by using @e Alt key in combination with it). To insert a literal ampersand character, you need to double it, i.e. use @c "". */ void SetLabel(const wxString& label); };