///////////////////////////////////////////////////////////////////////////// // Name: wx/dcmemory.h // Purpose: wxMemoryDC base header // Author: Julian Smart // Modified by: // Created: // Copyright: (c) Julian Smart // RCS-ID: $Id$ // Licence: wxWindows Licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DCMEMORY_H_BASE_ #define _WX_DCMEMORY_H_BASE_ #include "wx/bitmap.h" // NOTE: different native implementations of wxMemoryDC will derive from // different wxDC classes (wxPaintDC, wxWindowDC, etc), so that // we cannot derive wxMemoryDCBase from wxDC and then use it as the // only base class for native impl of wxMemoryDC... class WXDLLEXPORT wxMemoryDCBase { public: wxMemoryDCBase() { } // avoid warnings about having virtual functions but non virtual dtor virtual ~wxMemoryDCBase() { } // select the given bitmap to draw on it void SelectObject(wxBitmap& bmp) { // make sure that the given wxBitmap is not sharing its data with other // wxBitmap instances as its contents will be modified by any drawing // operation done on this DC if (bmp.IsOk()) bmp.UnShare(); DoSelect(bmp); } // select the given bitmap for read-only virtual void SelectObjectAsSource(const wxBitmap& bmp) { DoSelect(bmp); } protected: virtual void DoSelect(const wxBitmap& bmp) = 0; }; #if defined(__WXPALMOS__) #include "wx/palmos/dcmemory.h" #elif defined(__WXMSW__) #include "wx/msw/dcmemory.h" #elif defined(__WXMOTIF__) #include "wx/motif/dcmemory.h" #elif defined(__WXGTK20__) #include "wx/gtk/dcmemory.h" #elif defined(__WXGTK__) #include "wx/gtk1/dcmemory.h" #elif defined(__WXX11__) #include "wx/x11/dcmemory.h" #elif defined(__WXMGL__) #include "wx/mgl/dcmemory.h" #elif defined(__WXDFB__) #include "wx/dfb/dcmemory.h" #elif defined(__WXMAC__) #include "wx/mac/dcmemory.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/dcmemory.h" #elif defined(__WXPM__) #include "wx/os2/dcmemory.h" #endif #endif // _WX_DCMEMORY_H_BASE_