///////////////////////////////////////////////////////////////////////////// // Name: wx/anidecod.h // Purpose: wxANIDecoder, ANI reader for wxImage and wxAnimation // Author: Francesco Montorsi // Copyright: (c) 2006 Francesco Montorsi // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_ANIDECOD_H #define _WX_ANIDECOD_H #include "wx/defs.h" #if wxUSE_STREAMS && (wxUSE_ICO_CUR || wxUSE_GIF) #include "wx/stream.h" #include "wx/image.h" #include "wx/animdecod.h" #include "wx/dynarray.h" class /*WXDLLIMPEXP_CORE*/ wxANIFrameInfo; // private implementation detail WX_DECLARE_EXPORTED_OBJARRAY(wxANIFrameInfo, wxANIFrameInfoArray); WX_DECLARE_EXPORTED_OBJARRAY(wxImage, wxImageArray); // -------------------------------------------------------------------------- // wxANIDecoder class // -------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxANIDecoder : public wxAnimationDecoder { public: // constructor, destructor, etc. wxANIDecoder(); ~wxANIDecoder(); virtual wxSize GetFrameSize(unsigned int frame) const wxOVERRIDE; virtual wxPoint GetFramePosition(unsigned int frame) const wxOVERRIDE; virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const wxOVERRIDE; virtual long GetDelay(unsigned int frame) const wxOVERRIDE; virtual wxColour GetTransparentColour(unsigned int frame) const wxOVERRIDE; // implementation of wxAnimationDecoder's pure virtuals virtual bool Load( wxInputStream& stream ) wxOVERRIDE; bool ConvertToImage(unsigned int frame, wxImage *image) const wxOVERRIDE; wxAnimationDecoder *Clone() const wxOVERRIDE { return new wxANIDecoder; } wxAnimationType GetType() const wxOVERRIDE { return wxANIMATION_TYPE_ANI; } private: // wxAnimationDecoder pure virtual: virtual bool DoCanRead( wxInputStream& stream ) const wxOVERRIDE; // modifies current stream position (see wxAnimationDecoder::CanRead) // frames stored as wxImage(s): ANI files are meant to be used mostly for animated // cursors and thus they do not use any optimization to encode differences between // two frames: they are just a list of images to display sequentially. wxImageArray m_images; // the info about each image stored in m_images. // NB: m_info.GetCount() may differ from m_images.GetCount()! wxANIFrameInfoArray m_info; // this is the wxCURHandler used to load the ICON chunk of the ANI files static wxCURHandler sm_handler; wxDECLARE_NO_COPY_CLASS(wxANIDecoder); }; #endif // wxUSE_STREAMS && (wxUSE_ICO_CUR || wxUSE_GIF) #endif // _WX_ANIDECOD_H