///////////////////////////////////////////////////////////////////////////// // Name: resource.h // Purpose: Resource processing // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_RESOURCEH__ #define _WX_RESOURCEH__ #ifdef __GNUG__ #pragma interface "resource.h" #endif #include "wx/setup.h" #if wxUSE_WX_RESOURCES #include "wx/bitmap.h" #include // A few further types not in wx_types.h #define wxRESOURCE_TYPE_SEPARATOR 1000 #define wxRESOURCE_TYPE_XBM_DATA 1001 #define wxRESOURCE_TYPE_XPM_DATA 1002 #define RESOURCE_PLATFORM_WINDOWS 1 #define RESOURCE_PLATFORM_X 2 #define RESOURCE_PLATFORM_MAC 3 #define RESOURCE_PLATFORM_ANY 4 // Extended styles: for resource usage only // Use dialog units instead of pixels #define wxRESOURCE_DIALOG_UNITS 0x0001 // Use default system colour and font #define wxRESOURCE_USE_DEFAULTS 0x0002 // Old-style vertical label #define wxRESOURCE_VERTICAL_LABEL 0x0004 // Old-style horizontal label #define wxRESOURCE_HORIZONTAL_LABEL 0x0008 // Macros to help use dialog units #define wxDLG_POINT(x, y, parent, useDlgUnits) (useDlgUnits ? parent->ConvertDialogToPixel(wxPoint(x, y)) : wxPoint(x, y)) #define wxDLG_SIZE(x, y, parent, useDlgUnits) (useDlgUnits ? parent->ConvertDialogToPixel(wxSize(x, y)) : wxSize(x, y)) #ifdef FindResource #undef FindResource #endif class WXDLLEXPORT wxInputStream; /* * Internal format for control/panel item */ class WXDLLEXPORT wxItemResource: public wxObject { DECLARE_DYNAMIC_CLASS(wxItemResource) public: wxItemResource(); ~wxItemResource(); inline void SetType(const wxString& type) { m_itemType = type; } inline void SetStyle(long styl) { m_windowStyle = styl; } inline void SetId(int id) { m_windowId = id; } inline void SetBitmap(const wxBitmap& bm) { m_bitmap = bm; } inline wxBitmap& GetBitmap() const { return (wxBitmap&) m_bitmap; } inline void SetFont(const wxFont& font) { m_windowFont = font; } inline wxFont& GetFont() const { return (wxFont&) m_windowFont; } inline void SetSize(int xx, int yy, int ww, int hh) { m_x = xx; m_y = yy; m_width = ww; m_height = hh; } inline void SetTitle(const wxString& title) { m_title = title; } inline void SetName(const wxString& name) { m_name = name; } inline void SetValue1(long v) { m_value1 = v; } inline void SetValue2(long v) { m_value2 = v; } inline void SetValue3(long v) { m_value3 = v; } inline void SetValue5(long v) { m_value5 = v; } inline void SetValue4(const wxString& v) { m_value4 = v; } inline void SetStringValues(const wxStringList& svalues) { m_stringValues = svalues; } inline const wxString& GetType() const { return m_itemType; } inline int GetX() const { return m_x; } inline int GetY() const { return m_y; } inline int GetWidth() const { return m_width; } inline int GetHeight() const { return m_height; } inline const wxString& GetTitle() const { return m_title; } inline const wxString& GetName() const { return m_name; } inline long GetStyle() const { return m_windowStyle; } inline int GetId() const { return m_windowId; } inline wxInt32 GetValue1() const { return m_value1; } inline wxInt32 GetValue2() const { return m_value2; } inline wxInt32 GetValue3() const { return m_value3; } inline wxInt32 GetValue5() const { return m_value5; } inline wxString GetValue4() const { return m_value4; } inline wxList& GetChildren() const { return (wxList&) m_children; } inline wxStringList& GetStringValues() const { return (wxStringList&) m_stringValues; } inline void SetBackgroundColour(const wxColour& col) { m_backgroundColour = col; } inline void SetLabelColour(const wxColour& col) { m_labelColour = col; } inline void SetButtonColour(const wxColour& col) { m_buttonColour = col; } inline wxColour& GetBackgroundColour() const { return (wxColour&) m_backgroundColour; } inline wxColour& GetLabelColour() const { return (wxColour&) m_labelColour; } inline wxColour& GetButtonColour() const { return (wxColour&) m_buttonColour; } inline void SetResourceStyle(long style) { m_exStyle = style; } inline wxInt32 GetResourceStyle() const { return m_exStyle; } protected: wxList m_children; wxString m_itemType; int m_x, m_y, m_width, m_height; wxString m_title; wxString m_name; long m_windowStyle; long m_value1, m_value2, m_value3, m_value5; wxString m_value4; int m_windowId; wxStringList m_stringValues; // Optional string values wxBitmap m_bitmap; wxColour m_backgroundColour; wxColour m_labelColour; wxColour m_buttonColour; wxFont m_windowFont; long m_exStyle; // Extended, resource-specific styles }; /* * Resource table (normally only one of these) */ class WXDLLEXPORT wxResourceTable: public wxHashTable { DECLARE_DYNAMIC_CLASS(wxResourceTable) protected: public: wxHashTable identifiers; wxResourceTable(); ~wxResourceTable(); virtual wxItemResource *FindResource(const wxString& name) const; virtual void AddResource(wxItemResource *item); virtual bool DeleteResource(const wxString& name); virtual bool ParseResourceFile(const wxString& filename); virtual bool ParseResourceFile(wxInputStream *is); virtual bool ParseResourceData(const wxString& data); virtual bool SaveResource(const wxString& filename); // Register XBM/XPM data virtual bool RegisterResourceBitmapData(const wxString& name, char bits[], int width, int height); virtual bool RegisterResourceBitmapData(const wxString& name, char **data); virtual wxControl *CreateItem(wxWindow *panel, const wxItemResource* childResource, const wxItemResource* parentResource) const; virtual void ClearTable(); }; WXDLLEXPORT extern void wxInitializeResourceSystem(); WXDLLEXPORT extern void wxCleanUpResourceSystem(); WXDLLEXPORT_DATA(extern wxResourceTable*) wxDefaultResourceTable; WXDLLEXPORT extern long wxParseWindowStyle(const wxString& style); class WXDLLEXPORT wxMenuBar; class WXDLLEXPORT wxMenu; class WXDLLEXPORT wxBitmap; class WXDLLEXPORT wxIcon; WXDLLEXPORT extern wxBitmap wxResourceCreateBitmap(const wxString& resource, wxResourceTable *table = (wxResourceTable *) NULL); WXDLLEXPORT extern wxIcon wxResourceCreateIcon(const wxString& resource, wxResourceTable *table = (wxResourceTable *) NULL); WXDLLEXPORT extern wxMenuBar* wxResourceCreateMenuBar(const wxString& resource, wxResourceTable *table = (wxResourceTable *) NULL, wxMenuBar *menuBar = (wxMenuBar *) NULL); WXDLLEXPORT extern wxMenu* wxResourceCreateMenu(const wxString& resource, wxResourceTable *table = (wxResourceTable *) NULL); WXDLLEXPORT extern bool wxResourceParseData(const wxString& resource, wxResourceTable *table = (wxResourceTable *) NULL); WXDLLEXPORT extern bool wxResourceParseFile(const wxString& filename, wxResourceTable *table = (wxResourceTable *) NULL); WXDLLEXPORT extern bool wxResourceParseString(char* s, wxResourceTable *table = (wxResourceTable *) NULL); WXDLLEXPORT extern void wxResourceClear(wxResourceTable *table = (wxResourceTable *) NULL); // Register XBM/XPM data WXDLLEXPORT extern bool wxResourceRegisterBitmapData(const wxString& name, char bits[], int width, int height, wxResourceTable *table = (wxResourceTable *) NULL); WXDLLEXPORT extern bool wxResourceRegisterBitmapData(const wxString& name, char **data, wxResourceTable *table = (wxResourceTable *) NULL); #define wxResourceRegisterIconData wxResourceRegisterBitmapData /* * Resource identifer code: #define storage */ WXDLLEXPORT extern bool wxResourceAddIdentifier(const wxString& name, int value, wxResourceTable *table = (wxResourceTable *) NULL); WXDLLEXPORT extern int wxResourceGetIdentifier(const wxString& name, wxResourceTable *table = (wxResourceTable *) NULL); #endif #endif // _WX_RESOURCEH__