///////////////////////////////////////////////////////////////////////////// // Name: effects.h // Purpose: wxEffects class // Draws 3D effects. // Author: Julian Smart et al // Modified by: // Created: 25/4/2000 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma interface "effects.h" #endif #ifndef _WX_EFFECTS_H_ #define _WX_EFFECTS_H_ /* * wxEffects: various 3D effects */ class WXDLLEXPORT wxEffects: public wxObject { DECLARE_CLASS(wxEffects) public: // Assume system colours wxEffects() ; // Going from lightest to darkest wxEffects(const wxColour& highlightColour, const wxColour& lightShadow, const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow) ; // Draw a sunken edge void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1); // Tile a bitmap bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap); protected: wxColour m_highlightColour; // Usually white wxColour m_lightShadow; // Usually light grey wxColour m_faceColour; // Usually grey wxColour m_mediumShadow; // Usually dark grey wxColour m_darkShadow; // Usually black }; #endif