///////////////////////////////////////////////////////////////////////////// // Name: pen.h // Purpose: wxPen class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_PEN_H_ #define _WX_PEN_H_ #ifdef __GNUG__ #pragma interface "pen.h" #endif #include "wx/gdiobj.h" #include "wx/colour.h" #include "wx/bitmap.h" // PORTERS, NB: this typedef is the platform specific type for dashes.. // change all occurences of XSTUBX in pen.h and pen.cpp to something // meaningful for your port (eg. wxMSWDash, wxGTKDash) and change the // type from long to whatever your platform requires. typedef long wxXSTUBXDash; // wxDash is typedef'd in gdicmn.h and is the type that should be used // for all public interfaces. Convert parameters to the wxXSTUBXDash // type for use inside the platform specific methods, and cast them // back to wxDash again before passing back to the user. -- RL class WXDLLEXPORT wxPen; class WXDLLEXPORT wxPenRefData: public wxGDIRefData { friend class WXDLLEXPORT wxPen; public: wxPenRefData(); wxPenRefData(const wxPenRefData& data); ~wxPenRefData(); protected: int m_width; int m_style; int m_join; int m_cap; wxBitmap m_stipple; int m_nbDash; wxXSTUBXDash *m_dash; wxColour m_colour; /* TODO: implementation WXHPEN m_hPen; */ }; #define M_PENDATA ((wxPenRefData *)m_refData) // Pen class WXDLLEXPORT wxPen: public wxGDIObject { DECLARE_DYNAMIC_CLASS(wxPen) public: wxPen(); wxPen(const wxColour& col, int width, int style); wxPen(const wxBitmap& stipple, int width); inline wxPen(const wxPen& pen) { Ref(pen); } ~wxPen(); inline wxPen& operator = (const wxPen& pen) { if (*this == pen) return (*this); Ref(pen); return *this; } inline bool operator == (const wxPen& pen) { return m_refData == pen.m_refData; } inline bool operator != (const wxPen& pen) { return m_refData != pen.m_refData; } virtual bool Ok() const { return (m_refData != NULL) ; } // Override in order to recreate the pen void SetColour(const wxColour& col) ; void SetColour(unsigned char r, unsigned char g, unsigned char b) ; void SetWidth(int width) ; void SetStyle(int style) ; void SetStipple(const wxBitmap& stipple) ; void SetDashes(int nb_dashes, const wxDash *dash) ; void SetJoin(int join) ; void SetCap(int cap) ; inline wxColour& GetColour() const { return (M_PENDATA ? M_PENDATA->m_colour : wxNullColour); }; inline int GetWidth() const { return (M_PENDATA ? M_PENDATA->m_width : 0); }; inline int GetStyle() const { return (M_PENDATA ? M_PENDATA->m_style : 0); }; inline int GetJoin() const { return (M_PENDATA ? M_PENDATA->m_join : 0); }; inline int GetCap() const { return (M_PENDATA ? M_PENDATA->m_cap : 0); }; inline int GetDashes(wxDash **ptr) const { *ptr = (M_PENDATA ? (wxDash*)M_PENDATA->m_dash : (wxDash*)NULL); return (M_PENDATA ? M_PENDATA->m_nbDash : 0); } inline wxBitmap *GetStipple() const { return (M_PENDATA ? (& M_PENDATA->m_stipple) : (wxBitmap*) NULL); }; // Implementation // Useful helper: create the brush resource bool RealizeResource(); // When setting properties, we must make sure we're not changing // another object void Unshare(); }; #endif // _WX_PEN_H_