///////////////////////////////////////////////////////////////////////////// // Name: colour.h // Purpose: interface of wxColour // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxColour @wxheader{colour.h} A colour is an object representing a combination of Red, Green, and Blue (RGB) intensity values, and is used to determine drawing colours. See the entry for wxColourDatabase for how a pointer to a predefined, named colour may be returned instead of creating a new colour. Valid RGB values are in the range 0 to 255. You can retrieve the current system colour settings with wxSystemSettings. @library{wxcore} @category{gdi} @stdobjects ::Objects:, ::wxNullColour, ::Pointers:, ::wxBLACK, ::wxWHITE, ::wxRED, ::wxBLUE, ::wxGREEN, ::wxCYAN, ::wxLIGHT_GREY, @see wxColourDatabase, wxPen, wxBrush, wxColourDialog, wxSystemSettings */ class wxColour : public wxObject { public: //@{ /** Copy constructor. @param red The red value. @param green The green value. @param blue The blue value. @param alpha The alpha value. Alpha values range from 0 (wxALPHA_TRANSPARENT) to 255 (wxALPHA_OPAQUE). @param colourName The colour name. @param colour The colour to copy. @see wxColourDatabase */ wxColour(); wxColour(unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha = wxALPHA_OPAQUE); wxColour(const wxString& colourNname); wxColour(const wxColour& colour); //@} /** Returns the alpha value, on platforms where alpha is not yet supported, this always returns wxALPHA_OPAQUE. */ unsigned char Alpha() const; /** Returns the blue intensity. */ unsigned char Blue() const; //@{ /** is not specified in flags. @wxsince{2.7.0} */ wxString GetAsString(long flags); const wxC2S_NAME, to obtain the colour name (e.g. wxColour(255,0,0) - "red"), wxC2S_CSS_SYNTAX, to obtain the colour in the "rgb(r,g,b)" or "rgba(r,g,b,a)" syntax (e.g. wxColour(255,0,0,85) - "rgba(255,0,0,0.333)"), and wxC2S_HTML_SYNTAX, to obtain the colour as "#" followed by 6 hexadecimal digits (e.g. wxColour(255,0,0) - "#FF0000"). This function never fails and always returns a non-empty string but asserts if the colour has alpha channel (i.e. is non opaque) but wxC2S_CSS_SYNTAX(); //@} /** Returns a pixel value which is platform-dependent. On Windows, a COLORREF is returned. On X, an allocated pixel value is returned. -1 is returned if the pixel is invalid (on X, unallocated). */ long GetPixel() const; /** Returns the green intensity. */ unsigned char Green() const; /** Returns @true if the colour object is valid (the colour has been initialised with RGB values). */ bool IsOk() const; /** Returns the red intensity. */ unsigned char Red() const; //@{ /** Sets the RGB intensity values using the given values (first overload), extracting them from the packed long (second overload), using the given string (third overloard). When using third form, Set() accepts: colour names (those listed in wxTheColourDatabase()), the CSS-like @c "rgb(r,g,b)" or @c "rgba(r,g,b,a)" syntax (case insensitive) and the HTML-like syntax (i.e. @c "#" followed by 6 hexadecimal digits for red, green, blue components). Returns @true if the conversion was successful, @false otherwise. @wxsince{2.7.0} */ void Set(unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha = wxALPHA_OPAQUE); void Set(unsigned long RGB); bool Set(const wxString& str); //@} /** Tests the inequality of two colours by comparing individual red, green, blue colours and alpha values. */ bool operator !=(const wxColour& colour); //@{ /** Assignment operator, using a colour name to be found in the colour database. @see wxColourDatabase */ wxColour operator =(const wxColour& colour); wxColour operator =(const wxString& colourName); //@} /** Tests the equality of two colours by comparing individual red, green, blue colours and alpha values. */ bool operator ==(const wxColour& colour); }; /** FIXME */ wxColour Objects: ; /** FIXME */ wxColour wxNullColour; /** FIXME */ wxColour Pointers: ; /** FIXME */ wxColour wxBLACK; /** FIXME */ wxColour wxWHITE; /** FIXME */ wxColour wxRED; /** FIXME */ wxColour wxBLUE; /** FIXME */ wxColour wxGREEN; /** FIXME */ wxColour wxCYAN; /** FIXME */ wxColour wxLIGHT_GREY;