/////////////////////////////////////////////////////////////////////////////// // Name: bombs.cpp // Purpose: Bombs game // Author: P. Foggia 1996 // Modified by: // Created: 1996 // RCS-ID: $Id$ // Copyright: (c) 1996 P. Foggia // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation #endif #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/wx.h" #endif //precompiled headers #include "bombs.h" #include #include #if defined(__WXGTK__) || defined(__WXMOTIF__) #include "bombs.xpm" #endif IMPLEMENT_APP(AppClass) // Called to initialize the program bool AppClass::OnInit() { srand((unsigned)time(NULL)); // Initialize all the top-level window members to NULL. BombsFrame = NULL; level=IDM_EASY; BombsFrame = new BombsFrameClass(NULL, "wxBombs", wxPoint(155, 165), wxSize(300, 300), wxMINIMIZE_BOX | wxSYSTEM_MENU | wxCAPTION); int xmax=BombsFrame->BombsCanvas->field_width*BombsFrame->BombsCanvas->x_cell*X_UNIT; int ymax=BombsFrame->BombsCanvas->field_height*BombsFrame->BombsCanvas->y_cell*Y_UNIT; BombsFrame->SetClientSize(xmax, ymax); return TRUE; } BEGIN_EVENT_TABLE(BombsFrameClass, wxFrame) EVT_MENU(IDM_EASY, BombsFrameClass::OnEasy) EVT_MENU(IDM_MEDIUM, BombsFrameClass::OnMedium) EVT_MENU(IDM_DIFFICULT, BombsFrameClass::OnDifficult) EVT_MENU(IDM_EXIT, BombsFrameClass::OnExit) EVT_MENU(IDM_ABOUT, BombsFrameClass::OnAbout) EVT_MENU(IDM_RESTART, BombsFrameClass::OnRestart) EVT_CLOSE(BombsFrameClass::OnCloseWindow) END_EVENT_TABLE() BombsFrameClass::BombsFrameClass(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size, long style): wxFrame(parent, -1, title, pos, size, style) { // Initialize child subwindow members. BombsCanvas = NULL; SetIcon(wxICON(bombs)); CreateStatusBar(); // Create a menu bar for the frame wxMenuBar *menuBar1 = new wxMenuBar; wxMenu *menu1 = new wxMenu; menu1->Append(IDM_EXIT, "E&xit"); // , "Quit the program"); menu1->AppendSeparator(); menu1->Append(IDM_ABOUT, "&About..."); // , "Infos on wxBombs"); menuBar1->Append(menu1, "&File"); wxMenu *menu2 = new wxMenu; menu2->Append(IDM_RESTART, "&Restart"); // , "Clear the play field"); menu2->AppendSeparator(); menu2->Append(IDM_EASY, "&Easy", wxEmptyString, TRUE); // "10x10 play field", TRUE); menu2->Append(IDM_MEDIUM, "&Medium", wxEmptyString, TRUE); // "15x15 play field", TRUE); menu2->Append(IDM_DIFFICULT, "&Difficult", wxEmptyString, TRUE); // "25x20 play field", TRUE); menuBar1->Append(menu2, "&Game"); SetMenuBar(menuBar1); menuBar=menuBar1; menuBar->Check(wxGetApp().level, TRUE); // Create child subwindows. BombsCanvas = new BombsCanvasClass(this); // Ensure the subwindows get resized o.k. // OnSize(width, height); // Centre frame on the screen. Centre(wxBOTH); // Show the frame. Show(TRUE); } BombsFrameClass::~BombsFrameClass(void) { } void BombsFrameClass::OnCloseWindow(wxCloseEvent& event) { this->Destroy(); } void BombsFrameClass::OnExit(wxCommandEvent& event) { this->Destroy(); } void BombsFrameClass::OnRestart(wxCommandEvent& event) { BombsCanvas->UpdateFieldSize(); int xmax=BombsCanvas->field_width*BombsCanvas->x_cell*X_UNIT; int ymax=BombsCanvas->field_height*BombsCanvas->y_cell*Y_UNIT; wxGetApp().BombsFrame->SetClientSize(xmax, ymax); } void BombsFrameClass::OnAbout(wxCommandEvent& event) { wxMessageBox("wxBombs (c) 1996 by P. Foggia\n", "About wxBombs"); } void BombsFrameClass::OnEasy(wxCommandEvent& event) { menuBar->Check(wxGetApp().level, FALSE); wxGetApp().level=IDM_EASY; menuBar->Check(wxGetApp().level, TRUE); } void BombsFrameClass::OnMedium(wxCommandEvent& event) { menuBar->Check(wxGetApp().level, FALSE); wxGetApp().level=IDM_MEDIUM; menuBar->Check(wxGetApp().level, TRUE); } void BombsFrameClass::OnDifficult(wxCommandEvent& event) { menuBar->Check(wxGetApp().level, FALSE); wxGetApp().level=IDM_DIFFICULT; menuBar->Check(wxGetApp().level, TRUE); } BEGIN_EVENT_TABLE(BombsCanvasClass, wxWindow) EVT_PAINT(BombsCanvasClass::OnPaint) EVT_MOUSE_EVENTS(BombsCanvasClass::OnEvent) END_EVENT_TABLE() BombsCanvasClass::BombsCanvasClass(wxFrame *parent, const wxPoint& pos, const wxSize& size, long style): wxWindow(parent, -1, pos, size, style) { int sx, sy; wxClientDC dc(this); wxFont font= BOMBS_FONT; dc.SetFont(font); long chw, chh; char buf[]="M"; dc.GetTextExtent(buf, &chw, &chh); dc.SetFont(wxNullFont); dc.SetMapMode(wxMM_METRIC); int xcm = dc.LogicalToDeviceX(10.0); int ycm = dc.LogicalToDeviceY(10.0); // To have a square cell, there must be : // sx*ycm == sy*xcm if (chw*ycm < chh*xcm) { sy=chh; sx=chh*xcm/ycm; } else { sx=chw; sy=chw*ycm/xcm; } x_cell = (sx+3+X_UNIT)/X_UNIT; y_cell = (sy+3+Y_UNIT)/Y_UNIT; dc.SetMapMode(wxMM_TEXT); bmp=NULL; UpdateFieldSize(); } BombsCanvasClass::~BombsCanvasClass(void) { if (bmp) delete bmp; } // Called when canvas needs to be repainted. void BombsCanvasClass::OnPaint(wxPaintEvent& event) { wxPaintDC dc(this); // Insert your drawing code here. if (!bmp) { bmp=new wxBitmap(field_width*x_cell*X_UNIT+1, field_height*y_cell*Y_UNIT+1); if (bmp) { wxMemoryDC memDC; memDC.SelectObject(* bmp); DrawField(&memDC, 0, 0, field_width-1, field_height-1); memDC.SelectObject(wxNullBitmap); } } if (bmp) { wxMemoryDC memDC; memDC.SelectObject(* bmp); dc.Blit(0, 0, field_width*x_cell*X_UNIT+1, field_height*y_cell*Y_UNIT+1, &memDC, 0, 0, wxCOPY); memDC.SelectObject(wxNullBitmap); } else DrawField(& dc, 0, 0, field_width-1, field_height-1); } // Updates the field size depending on wxGetApp().level and // redraws the canvas void BombsCanvasClass::UpdateFieldSize() { field_width=20; field_height=20; switch(wxGetApp().level) { case IDM_EASY: field_width=10; field_height=10; break; case IDM_MEDIUM: field_width=15; field_height=15; break; case IDM_DIFFICULT: field_width=25; field_height=20; break; } wxGetApp().Game.Init(field_width, field_height); if (bmp) delete bmp; bmp=NULL; wxWindow::Refresh(); }