///////////////////////////////////////////////////////////////////////////// // Name: icon.h // Purpose: wxIcon class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_ICON_H_ #define _WX_ICON_H_ #ifdef __GNUG__ #pragma interface "icon.h" #endif #include "wx/bitmap.h" // Icon class WXDLLEXPORT wxIcon: public wxBitmap { DECLARE_DYNAMIC_CLASS(wxIcon) public: wxIcon(); // Copy constructors inline wxIcon(const wxIcon& icon) { Ref(icon); } wxIcon(const char **data); wxIcon(char **data); wxIcon(const char bits[], int width , int height ); wxIcon(const wxString& name, long flags = wxBITMAP_TYPE_ICON_RESOURCE, int desiredWidth = -1, int desiredHeight = -1); ~wxIcon(); bool LoadFile(const wxString& name, long flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ , int desiredWidth /* = -1 */ , int desiredHeight = -1); bool LoadFile(const wxString& name ,long flags = wxBITMAP_TYPE_ICON_RESOURCE ) { return LoadFile( name , flags , -1 , -1 ) ; } inline wxIcon& operator = (const wxIcon& icon) { if (*this == icon) return (*this); Ref(icon); return *this; } inline bool operator == (const wxIcon& icon) { return m_refData == icon.m_refData; } inline bool operator != (const wxIcon& icon) { return m_refData != icon.m_refData; } // create from bitmap (which should have a mask unless it's monochrome): // there shouldn't be any implicit bitmap -> icon conversion (i.e. no // ctors, assignment operators...), but it's ok to have such function void CopyFromBitmap(const wxBitmap& bmp); }; /* class WXDLLEXPORT wxICONFileHandler: public wxBitmapHandler { DECLARE_DYNAMIC_CLASS(wxICONFileHandler) public: inline wxICONFileHandler() { m_name = "ICO icon file"; m_extension = "ico"; m_type = wxBITMAP_TYPE_ICO; }; virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth = -1, int desiredHeight = -1); }; */ class WXDLLEXPORT wxICONResourceHandler: public wxBitmapHandler { DECLARE_DYNAMIC_CLASS(wxICONResourceHandler) public: inline wxICONResourceHandler() { m_name = "ICON resource"; m_extension = ""; m_type = wxBITMAP_TYPE_ICON_RESOURCE; }; virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth = -1, int desiredHeight = -1); }; #endif // _WX_ICON_H_