///////////////////////////////////////////////////////////////////////////// // Name: validate.h // Purpose: wxValidator class // Author: Julian Smart // Modified by: // Created: 29/01/98 // RCS-ID: $Id$ // Copyright: (c) 1998 Julian Smart // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_VALIDATEH__ #define _WX_VALIDATEH__ #ifdef __GNUG__ #pragma interface "validate.h" #endif #if defined(wxUSE_VALIDATORS) && !wxUSE_VALIDATORS // wxWindows is compiled without support for wxValidator, but we still // want to be able to pass wxDefaultValidator to the functions which take // a wxValidator parameter to avoid using "#if wxUSE_VALIDATORS" // everywhere class WXDLLEXPORT wxValidator; #define wxDefaultValidator (*((wxValidator *)NULL)) #else // wxUSE_VALIDATORS #include "wx/event.h" class WXDLLEXPORT wxWindow; class WXDLLEXPORT wxWindowBase; /* A validator has up to three purposes: 1) To validate the data in the window that's associated with the validator. 2) To transfer data to and from the window. 3) To filter input, using its role as a wxEvtHandler to intercept e.g. OnChar. Note that wxValidator and derived classes use reference counting. */ class WXDLLEXPORT wxValidator : public wxEvtHandler { public: wxValidator(); virtual ~wxValidator(); // Make a clone of this validator (or return NULL) - currently necessary // if you're passing a reference to a validator. // Another possibility is to always pass a pointer to a new validator // (so the calling code can use a copy constructor of the relevant class). virtual wxObject *Clone() const { return (wxValidator *)NULL; } bool Copy(const wxValidator& val) { m_validatorWindow = val.m_validatorWindow; return TRUE; } // Called when the value in the window must be validated. // This function can pop up an error message. virtual bool Validate(wxWindow *WXUNUSED(parent)) { return FALSE; }; // Called to transfer data to the window virtual bool TransferToWindow() { return FALSE; } // Called to transfer data from the window virtual bool TransferFromWindow() { return FALSE; }; // accessors wxWindow *GetWindow() const { return (wxWindow *)m_validatorWindow; } void SetWindow(wxWindowBase *win) { m_validatorWindow = win; } // validators beep by default if invalid key is pressed, these functions // allow to change it static bool IsSilent() { return ms_isSilent; } static void SetBellOnError(bool doIt = TRUE) { ms_isSilent = doIt; } protected: wxWindowBase *m_validatorWindow; private: static bool ms_isSilent; DECLARE_DYNAMIC_CLASS(wxValidator) }; WXDLLEXPORT_DATA(extern const wxValidator) wxDefaultValidator; #endif // wxUSE_VALIDATORS #endif // _WX_VALIDATEH__