///////////////////////////////////////////////////////////////////////////// // Name: wx/spinbutt.h // Purpose: wxSpinButtonBase class // Author: Julian Smart, Vadim Zeitlin // Modified by: // Created: 23.07.99 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SPINBUTT_H_BASE_ #define _WX_SPINBUTT_H_BASE_ #ifdef __GNUG__ #pragma interface "spinbutbase.h" #pragma implementation "spinbutbase.h" #endif // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/defs.h" #ifdef wxUSE_SPINBTN #include "wx/control.h" #include "wx/event.h" // ---------------------------------------------------------------------------- // The wxSpinButton is like a small scrollbar than is often placed next // to a text control. // // Styles: // wxSP_HORIZONTAL: horizontal spin button // wxSP_VERTICAL: vertical spin button (the default) // wxSP_ARROW_KEYS: arrow keys increment/decrement value // wxSP_WRAP: value wraps at either end // ---------------------------------------------------------------------------- class WXDLLEXPORT wxSpinButtonBase : public wxControl { public: wxSpinButtonBase() { InitBase(); } // accessors virtual int GetValue() const = 0; virtual int GetMin() const { return m_min; } virtual int GetMax() const { return m_max; } // operations virtual void SetValue(int val) = 0; virtual void SetRange(int minVal, int maxVal) { m_min = minVal; m_max = maxVal; } protected: // init the base part of the control void InitBase() { m_min = 0; m_max = 100; } // the range value int m_min; int m_max; }; // ---------------------------------------------------------------------------- // include the declaration of the real class // ---------------------------------------------------------------------------- #if defined(__WXMSW__) #include "wx/msw/spinbutt.h" #elif defined(__WXMOTIF__) #include "wx/motif/spinbutt.h" #elif defined(__WXGTK__) #include "wx/gtk/spinbutt.h" #elif defined(__WXQT__) #include "wx/qt/spinbutt.h" #elif defined(__WXMAC__) #include "wx/mac/spinbutt.h" #elif defined(__WXPM__) #include "wx/os2/spinbutt.h" #elif defined(__WXSTUBS__) #include "wx/stubs/spinbutt.h" #endif // ---------------------------------------------------------------------------- // the wxSpinButton event // ---------------------------------------------------------------------------- class WXDLLEXPORT wxSpinEvent : public wxNotifyEvent { DECLARE_DYNAMIC_CLASS(wxSpinEvent) public: wxSpinEvent(wxEventType commandType = wxEVT_NULL, int id = 0) : wxNotifyEvent(commandType, id) { } // get the current value of the control int GetPosition() const { return m_commandInt; } void SetPosition(int pos) { m_commandInt = pos; } }; typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&); // macros for handling spin events #ifndef EVT_SPIN_UP #define EVT_SPIN_UP(id, func) { wxEVT_SCROLL_LINEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func }, #endif #ifndef EVT_SPIN_DOWN #define EVT_SPIN_DOWN(id, func) { wxEVT_SCROLL_LINEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func }, #endif #ifndef EVT_SPIN #define EVT_SPIN(id, func) { wxEVT_SCROLL_THUMBTRACK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func }, #endif #endif // wxUSE_SPINBTN #endif // _WX_SPINBUTT_H_BASE_