#ifdef __GNUG__ #pragma implementation "sndfrmt.h" #endif #include "sndsnd.h" #include "sndfrmt.h" #include "sndpcm.h" #include // ---------------------------------------------------------------------------- // wxSoundDataFormat // ---------------------------------------------------------------------------- wxSoundDataFormat::wxSoundDataFormat() { m_srate = 22050; m_bps = 8; m_channels = 1; m_codno = 1; m_codec = NULL; m_codchange = FALSE; m_codcreate = TRUE; } wxSoundDataFormat::~wxSoundDataFormat() { wxDELETE(m_codec); } void wxSoundDataFormat::SetChannels(int channels) { m_channels = channels; } void wxSoundDataFormat::SetBps(int bps) { m_bps = bps; CodecChange(); } void wxSoundDataFormat::SetSign(int sign) { m_sign = sign; CodecChange(); } void wxSoundDataFormat::SetByteOrder(int byteorder) { m_byteorder = byteorder; CodecChange(); } void wxSoundDataFormat::SetCodecNo(int codno) { m_codno = codno; m_codchange = TRUE; CodecChange(); } wxSoundCodec *wxSoundDataFormat::GetCodec() { if (!m_codcreate) return NULL; if (m_codchange) wxDELETEA(m_codec); if (m_codec) return m_codec; m_codchange = FALSE; m_codec = wxSoundCodec::Get(m_codno); return m_codec; } void wxSoundDataFormat::CodecChange() { wxSoundCodec *codec = GetCodec(); if (!codec) return; switch (m_codno) { case WXSOUND_PCM: { wxSoundPcmCodec *pcm_codec = (wxSoundPcmCodec *)codec; pcm_codec->SetBits(m_bps); pcm_codec->SetByteOrder(m_byteorder); pcm_codec->SetSign(m_sign); break; } default: break; } } wxSoundDataFormat& wxSoundDataFormat::operator =(const wxSoundDataFormat& format) { wxDELETE(m_codec); m_srate = format.m_srate; m_bps = format.m_bps; m_channels = format.m_channels; m_codno = format.m_codno; m_sign = format.m_sign; m_byteorder = format.m_byteorder; return *this; } bool wxSoundDataFormat::operator ==(const wxSoundDataFormat& format) const { if (m_codno != format.m_codno || m_srate != format.m_srate || m_bps != format.m_bps || m_channels != format.m_channels) return FALSE; if (m_codno == WXSOUND_PCM && (m_sign != format.m_sign || m_byteorder != format.m_byteorder)) return FALSE; return TRUE; } // ---------------------------------------------------------------------------- // wxSoundCodec // ---------------------------------------------------------------------------- #include "sndpcm.h" //#include "sndadpcm.h" //#include "sndalaw.h" #include "sndmulaw.h" static wxClassInfo *l_sound_formats[] = { NULL, CLASSINFO(wxSoundPcmCodec), NULL, // CLASSINFO(wxSoundAdpcmCodec), NULL, NULL, NULL, NULL, // CLASSINFO(wxSoundAlawCodec), NULL // CLASSINFO(wxSoundMulawCodec) }; static int l_nb_formats = WXSIZEOF(l_sound_formats); wxSoundCodec::wxSoundCodec() { m_in_sound = NULL; m_out_sound = NULL; m_init = TRUE; } wxSoundCodec::~wxSoundCodec() { } void wxSoundCodec::InitIO(const wxSoundDataFormat& format) { m_io_format = format; } void wxSoundCodec::InitMode(int mode) { wxStreamBuffer *buf_snd; m_mode = (mode == 0) ? ENCODING : DECODING; if (!m_chain_codec) { if (mode == ENCODING) { m_out_sound = new wxStreamBuffer(*this, wxStreamBuffer::write); m_out_sound->SetBufferIO(1024); } else { m_in_sound = new wxStreamBuffer(*this, wxStreamBuffer::read); m_in_sound->SetBufferIO(1024); } } if (m_chain_codec) { if (m_chain_before) { m_chain_codec->SetInStream(m_in_sound); buf_snd = new wxStreamBuffer(wxStreamBuffer::read_write); buf_snd->Fixed(FALSE); m_chain_codec->SetOutStream(buf_snd); m_chain_codec->Decode(); buf_snd->Seek(0, wxFromStart); m_in_sound = buf_snd; } else { buf_snd = new wxStreamBuffer(wxStreamBuffer::read_write); buf_snd->Fixed(FALSE); m_chain_codec->SetInStream(buf_snd); m_chain_codec->SetOutStream(m_out_sound); m_out_sound = buf_snd; buf_snd->Seek(0, wxFromStart); } } } void wxSoundCodec::ExitMode() { if (m_chain_codec) { if (m_chain_before) { delete m_in_sound; m_in_sound = m_chain_codec->GetInStream(); } else { delete m_out_sound; m_out_sound = m_chain_codec->GetOutStream(); } } } bool wxSoundCodec::ChainCodecBefore(wxSoundDataFormat& format) { m_chain_codec = format.GetCodec(); if (!m_chain_codec) return FALSE; m_chain_before = TRUE; return TRUE; } bool wxSoundCodec::ChainCodecAfter(wxSoundDataFormat& format) { m_chain_codec = format.GetCodec(); if (!m_chain_codec) return FALSE; m_chain_before = FALSE; return TRUE; } void wxSoundCodec::CopyToOutput() { m_out_sound->Write(m_in_sound); } size_t wxSoundCodec::Available() { return m_io_sndbuf->Available(); } size_t wxSoundCodec::OnSysRead(void *buffer, size_t bsize) { wxUint32 s = bsize; m_io_sndbuf->OnNeedOutputData((char *)buffer, s); return bsize; } size_t wxSoundCodec::OnSysWrite(const void *buffer, size_t bsize) { wxUint32 s = bsize; m_io_sndbuf->OnBufferInFinished((char *)buffer, s); return bsize; } wxSoundCodec *wxSoundCodec::Get(int no) { if (no < 0 || no >= l_nb_formats) return NULL; if (!l_sound_formats[no]) return NULL; return (wxSoundCodec *)l_sound_formats[no]->CreateObject(); }