#ifndef __DNDH_BASE__ #define __DNDH_BASE__ #if defined(__WXMSW__) #include "wx/msw/ole/dropsrc.h" #include "wx/msw/ole/droptgt.h" #include "wx/msw/ole/dataobj.h" #elif defined(__WXMOTIF__) #elif defined(__WXGTK__) #include "wx/gtk/dnd.h" #endif #endif // __DNDH_BASE__