///////////////////////////////////////////////////////////////////////////// // Name: window.h // Purpose: wxWindow class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_WINDOW_H_ #define _WX_WINDOW_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "window.h" #endif #include "wx/region.h" // ---------------------------------------------------------------------------- // wxWindow class for Motif - see also wxWindowBase // ---------------------------------------------------------------------------- class wxWindowX11 : public wxWindowBase { friend class WXDLLEXPORT wxDC; friend class WXDLLEXPORT wxWindowDC; public: wxWindowX11() { Init(); } wxWindowX11(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr) { Init(); Create(parent, id, pos, size, style, name); } virtual ~wxWindowX11(); bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr); virtual void Raise(); virtual void Lower(); virtual bool Show( bool show = TRUE ); virtual bool Enable( bool enable = TRUE ); virtual void SetFocus(); virtual void WarpPointer(int x, int y); virtual void Refresh( bool eraseBackground = TRUE, const wxRect *rect = (const wxRect *) NULL ); virtual void Update(); virtual bool SetBackgroundColour( const wxColour &colour ); virtual bool SetForegroundColour( const wxColour &colour ); virtual bool SetCursor( const wxCursor &cursor ); virtual bool SetFont( const wxFont &font ); virtual int GetCharHeight() const; virtual int GetCharWidth() const; virtual void GetTextExtent(const wxString& string, int *x, int *y, int *descent = (int *) NULL, int *externalLeading = (int *) NULL, const wxFont *theFont = (const wxFont *) NULL) const; virtual void ScrollWindow( int dx, int dy, const wxRect* rect = (wxRect *) NULL ); virtual void SetSizeHints(int minW, int minH, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1); void SetSizeHints( const wxSize& minSize, const wxSize& maxSize=wxDefaultSize, const wxSize& incSize=wxDefaultSize) { wxWindowBase::SetSizeHints(minSize, maxSize, incSize); } #if wxUSE_DRAG_AND_DROP virtual void SetDropTarget( wxDropTarget *dropTarget ); #endif // wxUSE_DRAG_AND_DROP // Accept files for dragging virtual void DragAcceptFiles(bool accept); // Get the unique identifier of a window virtual WXWindow GetHandle() const { return GetMainWindow(); } // implementation from now on // -------------------------- // accessors // --------- // Get main X11 window virtual WXWindow GetMainWindow() const; // Get X11 window representing the client area virtual WXWindow GetClientAreaWindow() const; void SetLastClick(int button, long timestamp) { m_lastButton = button; m_lastTS = timestamp; } int GetLastClickedButton() const { return m_lastButton; } long GetLastClickTime() const { return m_lastTS; } // Gives window a chance to do something in response to a size message, e.g. // arrange status bar, toolbar etc. virtual bool PreResize(); // Generates paint events from m_updateRegion void SendPaintEvents(); // Generates paint events from flag void SendNcPaintEvents(); // Generates erase events from m_clearRegion void SendEraseEvents(); // Clip to paint region? bool GetClipPaintRegion() { return m_clipPaintRegion; } // Return clear region wxRegion &GetClearRegion() { return m_clearRegion; } void NeedUpdateNcAreaInIdle( bool update = TRUE ) { m_updateNcArea = update; } // Inserting into main window instead of client // window. This is mostly for a wxWindow's own // scrollbars. void SetInsertIntoMain( bool insert = TRUE ) { m_insertIntoMain = insert; } bool GetInsertIntoMain() { return m_insertIntoMain; } // sets the fore/background colour for the given widget static void DoChangeForegroundColour(WXWindow widget, wxColour& foregroundColour); static void DoChangeBackgroundColour(WXWindow widget, wxColour& backgroundColour, bool changeArmColour = FALSE); // For implementation purposes - sometimes decorations make the client area // smaller virtual wxPoint GetClientAreaOrigin() const; // I don't want users to override what's done in idle so everything that // has to be done in idle time in order for wxX11 to work is done in // OnInternalIdle virtual void OnInternalIdle(); protected: // Responds to colour changes: passes event on to children. void OnSysColourChanged(wxSysColourChangedEvent& event); // For double-click detection long m_lastTS; // last timestamp int m_lastButton; // last pressed button protected: WXWindow m_mainWindow; WXWindow m_clientWindow; bool m_insertIntoMain; bool m_winCaptured; wxRegion m_clearRegion; bool m_clipPaintRegion; bool m_updateNcArea; bool m_needsInputFocus; // Input focus set in OnIdle // implement the base class pure virtuals virtual void DoClientToScreen( int *x, int *y ) const; virtual void DoScreenToClient( int *x, int *y ) const; virtual void DoGetPosition( int *x, int *y ) const; virtual void DoGetSize( int *width, int *height ) const; virtual void DoGetClientSize( int *width, int *height ) const; virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO); virtual void DoSetClientSize(int width, int height); virtual void DoMoveWindow(int x, int y, int width, int height); virtual void DoCaptureMouse(); virtual void DoReleaseMouse(); #if wxUSE_TOOLTIPS virtual void DoSetToolTip( wxToolTip *tip ); #endif // wxUSE_TOOLTIPS private: // common part of all ctors void Init(); DECLARE_DYNAMIC_CLASS(wxWindowX11) DECLARE_NO_COPY_CLASS(wxWindowX11) DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // A little class to switch off `size optimization' while an instance of the // object exists: this may be useful to temporarily disable the optimisation // which consists to do nothing when the new size is equal to the old size - // although quite useful usually to avoid flicker, sometimes it leads to // undesired effects. // // Usage: create an instance of this class on the stack to disable the size // optimisation, it will be reenabled as soon as the object goes out from scope. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxNoOptimize { public: wxNoOptimize() { ms_count++; } ~wxNoOptimize() { ms_count--; } static bool CanOptimize() { return ms_count == 0; } protected: static int ms_count; }; #endif // _WX_WINDOW_H_