///////////////////////////////////////////////////////////////////////////// // Name: window.h // Purpose: wxWindow class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_WINDOW_H_ #define _WX_WINDOW_H_ #ifdef __GNUG__ #pragma interface "window.h" #endif #include "wx/region.h" // ---------------------------------------------------------------------------- // wxWindow class for Motif - see also wxWindowBase // ---------------------------------------------------------------------------- class wxWindow : public wxWindowBase { friend class WXDLLEXPORT wxDC; friend class WXDLLEXPORT wxWindowDC; public: wxWindow() { Init(); } wxWindow(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr) { Init(); Create(parent, id, pos, size, style, name); } virtual ~wxWindow(); bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr); // implement base class pure virtuals virtual void SetTitle( const wxString& title); virtual wxString GetTitle() const; virtual void Raise(); virtual void Lower(); virtual bool Show( bool show = TRUE ); virtual bool Enable( bool enable = TRUE ); virtual void SetFocus(); virtual void WarpPointer(int x, int y); virtual void Refresh( bool eraseBackground = TRUE, const wxRect *rect = (const wxRect *) NULL ); virtual void Clear(); virtual bool SetBackgroundColour( const wxColour &colour ); virtual bool SetForegroundColour( const wxColour &colour ); virtual bool SetCursor( const wxCursor &cursor ); virtual bool SetFont( const wxFont &font ); virtual int GetCharHeight() const; virtual int GetCharWidth() const; virtual void GetTextExtent(const wxString& string, int *x, int *y, int *descent = (int *) NULL, int *externalLeading = (int *) NULL, const wxFont *theFont = (const wxFont *) NULL) const; virtual void SetScrollbar( int orient, int pos, int thumbVisible, int range, bool refresh = TRUE ); virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE ); virtual int GetScrollPos( int orient ) const; virtual int GetScrollThumb( int orient ) const; virtual int GetScrollRange( int orient ) const; virtual void ScrollWindow( int dx, int dy, const wxRect* rect = (wxRect *) NULL ); #if wxUSE_DRAG_AND_DROP virtual void SetDropTarget( wxDropTarget *dropTarget ); #endif // wxUSE_DRAG_AND_DROP // Accept files for dragging virtual void DragAcceptFiles(bool accept); // Get the unique identifier of a window virtual WXWidget GetHandle() const { return GetMainWidget(); } // implementation from now on // -------------------------- // accessors // --------- // Get main widget for this window, e.g. a text widget virtual WXWidget GetMainWidget() const; // Get the widget that corresponds to the label (for font setting, label setting etc.) virtual WXWidget GetLabelWidget() const; // Get the client widget for this window (something we can create other // windows on) virtual WXWidget GetClientWidget() const; // Get the top widget for this window, e.g. the scrolled widget parent of a // multi-line text widget. Top means, top in the window hierarchy that // implements this window. virtual WXWidget GetTopWidget() const; // Get the underlying X window and display WXWindow GetXWindow() const; WXDisplay *GetXDisplay() const; // called from Motif callbacks - and should only be called from there void SetButton1(bool pressed) { m_button1Pressed = pressed; } void SetButton2(bool pressed) { m_button2Pressed = pressed; } void SetButton3(bool pressed) { m_button3Pressed = pressed; } void SetLastClick(int button, long timestamp) { m_lastButton = button; m_lastTS = timestamp; } int GetLastClickedButton() const { return m_lastButton; } long GetLastClickTime() const { return m_lastTS; } // Gives window a chance to do something in response to a size message, e.g. // arrange status bar, toolbar etc. virtual bool PreResize(); // Generates a paint event virtual void DoPaint(); // update rectangle/region manipulation // (for wxWindowDC and Motif callbacks only) // ----------------------------------------- // read/write access to the update rect list const wxRectList& GetUpdateRects() const { return m_updateRects; } // Adds a recangle to the updates list void AddUpdateRect(int x, int y, int w, int h) { m_updateRects.Append(new wxRect(x, y, w, h)); } // Empties the m_updateRects list void ClearUpdateRects(); void ClearUpdateRegion() { m_updateRegion.Clear(); } void SetUpdateRegion(const wxRegion& region) { m_updateRegion = region; } // sets the fore/background colour for the given widget static void DoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour); static void DoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour = FALSE); // For implementation purposes - sometimes decorations make the client area // smaller virtual wxPoint GetClientAreaOrigin() const; protected: // event handlers (not virtual by design) void OnIdle(wxIdleEvent& event); wxWindow *GetChild(int number) const { return GetChildren().Item(number)->GetData(); } // Responds to colour changes: passes event on to children. void OnSysColourChanged(wxSysColourChangedEvent& event); // Motif-specific void SetMainWidget(WXWidget w) { m_mainWidget = w; } bool CanAddEventHandler() const { return m_canAddEventHandler; } void SetCanAddEventHandler(bool flag) { m_canAddEventHandler = flag; } // See src/motif/window.cpp, near the top, for an explanation // why this is necessary void CanvasSetSizeIntr(int x, int y, int width, int height, int sizeFlags, bool fromCtor); void DoSetSizeIntr(int x, int y, int width, int height, int sizeFlags, bool fromCtor); // for DoMoveWindowIntr flags enum { wxMOVE_X = 1, wxMOVE_Y = 2, wxMOVE_WIDTH = 4, wxMOVE_HEIGHT = 8 }; void DoMoveWindowIntr(int x, int y, int width, int height, int flags); public: WXPixmap GetBackingPixmap() const { return m_backingPixmap; } void SetBackingPixmap(WXPixmap pixmap) { m_backingPixmap = pixmap; } int GetPixmapWidth() const { return m_pixmapWidth; } int GetPixmapHeight() const { return m_pixmapHeight; } void SetPixmapWidth(int w) { m_pixmapWidth = w; } void SetPixmapHeight(int h) { m_pixmapHeight = h; } // Change properties virtual void ChangeFont(bool keepOriginalSize = TRUE); // Change to the current font (often overridden) // Change background and foreground colour using current background colour // setting (Motif generates foreground based on background) virtual void ChangeBackgroundColour(); // Change foreground colour using current foreground colour setting virtual void ChangeForegroundColour(); protected: // Adds the widget to the hash table and adds event handlers. bool AttachWidget(wxWindow* parent, WXWidget mainWidget, WXWidget formWidget, int x, int y, int width, int height); bool DetachWidget(WXWidget widget); // How to implement accelerators. If we find a key event, translate to // wxWindows wxKeyEvent form. Find a widget for the window. Now find a // wxWindow for the widget. If there isn't one, go up the widget hierarchy // trying to find one. Once one is found, call ProcessAccelerator for the // window. If it returns TRUE (processed the event), skip the X event, // otherwise carry on up the wxWindows window hierarchy calling // ProcessAccelerator. If all return FALSE, process the X event as normal. // Eventually we can implement OnCharHook the same way, but concentrate on // accelerators for now. ProcessAccelerator must look at the current // accelerator table, and try to find what menu id or window (beneath it) // has this ID. Then construct an appropriate command // event and send it. public: virtual bool ProcessAccelerator(wxKeyEvent& event); protected: // unmanage and destroy an X widget f it's !NULL (passing NULL is ok) void UnmanageAndDestroy(WXWidget widget); // map or unmap an X widget (passing NULL is ok), returns TRUE if widget was // mapped/unmapped bool MapOrUnmap(WXWidget widget, bool map); // scrolling stuff // --------------- // create/destroy window scrollbars void CreateScrollbar(wxOrientation orientation); void DestroyScrollbar(wxOrientation orientation); // get either hor or vert scrollbar widget WXWidget GetScrollbar(wxOrientation orient) const { return orient == wxHORIZONTAL ? m_hScrollBar : m_vScrollBar; } // set the scroll pos void SetInternalScrollPos(wxOrientation orient, int pos) { if ( orient == wxHORIZONTAL ) m_scrollPosX = pos; else m_scrollPosY = pos; } // Motif-specific flags // -------------------- bool m_needsRefresh:1; // repaint backing store? bool m_canAddEventHandler:1; // ??? bool m_button1Pressed:1; bool m_button2Pressed:1; bool m_button3Pressed:1; // For double-click detection long m_lastTS; // last timestamp int m_lastButton; // last pressed button // List of wxRects representing damaged region wxRectList m_updateRects; protected: WXWidget m_mainWidget; WXWidget m_hScrollBar; WXWidget m_vScrollBar; WXWidget m_borderWidget; WXWidget m_scrolledWindow; WXWidget m_drawingArea; bool m_winCaptured; bool m_hScroll; bool m_vScroll; WXPixmap m_backingPixmap; int m_pixmapWidth; int m_pixmapHeight; int m_pixmapOffsetX; int m_pixmapOffsetY; // Store the last scroll pos, since in wxWin the pos isn't set automatically // by system int m_scrollPosX; int m_scrollPosY; // implement the base class pure virtuals virtual void DoClientToScreen( int *x, int *y ) const; virtual void DoScreenToClient( int *x, int *y ) const; virtual void DoGetPosition( int *x, int *y ) const; virtual void DoGetSize( int *width, int *height ) const; virtual void DoGetClientSize( int *width, int *height ) const; virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO); virtual void DoSetClientSize(int width, int height); virtual void DoMoveWindow(int x, int y, int width, int height); virtual bool DoPopupMenu(wxMenu *menu, int x, int y); virtual void DoCaptureMouse(); virtual void DoReleaseMouse(); #if wxUSE_TOOLTIPS virtual void DoSetToolTip( wxToolTip *tip ); #endif // wxUSE_TOOLTIPS private: // common part of all ctors void Init(); DECLARE_DYNAMIC_CLASS(wxWindow) DECLARE_NO_COPY_CLASS(wxWindow) DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // A little class to switch off `size optimization' while an instance of the // object exists: this may be useful to temporarily disable the optimisation // which consists to do nothing when the new size is equal to the old size - // although quite useful usually to avoid flicker, sometimes it leads to // undesired effects. // // Usage: create an instance of this class on the stack to disable the size // optimisation, it will be reenabled as soon as the object goes out from scope. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxNoOptimize { public: wxNoOptimize() { ms_count++; } ~wxNoOptimize() { ms_count--; } static bool CanOptimize() { return ms_count == 0; } protected: static int ms_count; }; #endif // _WX_WINDOW_H_