/////////////////////////////////////////////////////////////////////////////// // Name: wx/textfile.h // Purpose: class wxTextFile to work with text files of _small_ size // (file is fully loaded in memory) and which understands CR/LF // differences between platforms. // Author: Vadim Zeitlin // Modified by: // Created: 03.04.98 // RCS-ID: $Id$ // Copyright: (c) 1998 Vadim Zeitlin // Licence: wxWindows license /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_TEXTFILE_H #define _WX_TEXTFILE_H #if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "textfile.h" #endif #include "wx/defs.h" #include "wx/textbuf.h" #if wxUSE_TEXTFILE #include "wx/file.h" // ---------------------------------------------------------------------------- // wxTextFile // ---------------------------------------------------------------------------- class WXDLLEXPORT wxTextFile : public wxTextBuffer { public: // constructors wxTextFile() { } wxTextFile(const wxString& strFileName); protected: // implement the base class pure virtuals virtual bool OnExists() const; virtual bool OnOpen(const wxString &strBufferName, wxTextBufferOpenMode OpenMode); virtual bool OnClose(); virtual bool OnRead(wxMBConv& conv); virtual bool OnWrite(wxTextFileType typeNew, wxMBConv& conv); private: wxFile m_file; }; #else // !wxUSE_TEXTFILE // old code relies on the static methods of wxTextFile being always available // and they still are available in wxTextBuffer (even if !wxUSE_TEXTBUFFER), so // make it possible to use them in a backwards compatible way typedef wxTextBuffer wxTextFile; #endif // wxUSE_TEXTFILE/!wxUSE_TEXTFILE #endif // _WX_TEXTFILE_H