///////////////////////////////////////////////////////////////////////////// // Name: dcclient.h // Purpose: wxClientDC, wxPaintDC and wxWindowDC classes // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DCCLIENT_H_ #define _WX_DCCLIENT_H_ #ifdef __GNUG__ #pragma interface "dcclient.h" #endif #include "wx/dc.h" // ----------------------------------------------------------------------------- // fwd declarations // ----------------------------------------------------------------------------- class WXDLLEXPORT wxWindowDC; class WXDLLEXPORT wxWindow; // Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented // differently. On many platforms, however, they will be the same. //----------------------------------------------------------------------------- // wxWindowDC //----------------------------------------------------------------------------- class WXDLLEXPORT wxWindowDC : public wxDC { DECLARE_DYNAMIC_CLASS(wxWindowDC) public: wxWindowDC(); wxWindowDC( wxWindow *win ); ~wxWindowDC(); // TODO this function is Motif-only for now - should it go into base class? void Clear(const wxRect& rect); // implement base class pure virtuals // ---------------------------------- virtual void Clear(); virtual void SetFont(const wxFont& font); virtual void SetPen(const wxPen& pen); virtual void SetBrush(const wxBrush& brush); virtual void SetBackground(const wxBrush& brush); virtual void SetBackgroundMode(int mode); virtual void SetPalette(const wxPalette& palette); virtual void SetLogicalFunction( int function ); virtual void SetTextForeground(const wxColour& colour); virtual void SetTextBackground(const wxColour& colour); virtual long GetCharHeight() const; virtual long GetCharWidth() const; virtual void GetTextExtent(const wxString& string, long *x, long *y, long *descent = NULL, long *externalLeading = NULL, wxFont *theFont = NULL) const; virtual bool CanDrawBitmap() const; virtual bool CanGetTextExtent() const; virtual int GetDepth() const; virtual wxSize GetPPI() const; virtual void DestroyClippingRegion(); // Helper function for setting clipping void SetDCClipping(); // implementation from now on // -------------------------- WXGC GetGC() const { return m_gc; } WXGC GetBackingGC() const { return m_gcBacking; } WXDisplay* GetDisplay() const { return m_display; } bool GetAutoSetting() const { return m_autoSetting; } void SetAutoSetting(bool flag) { m_autoSetting = flag; } protected: virtual void DoFloodFill(long x, long y, const wxColour& col, int style = wxFLOOD_SURFACE); virtual bool DoGetPixel(long x, long y, wxColour *col) const; virtual void DoDrawPoint(long x, long y); virtual void DoDrawLine(long x1, long y1, long x2, long y2); virtual void DoDrawArc(long x1, long y1, long x2, long y2, long xc, long yc); virtual void DoDrawEllipticArc(long x, long y, long w, long h, double sa, double ea); virtual void DoDrawRectangle(long x, long y, long width, long height); virtual void DoDrawRoundedRectangle(long x, long y, long width, long height, double radius); virtual void DoDrawEllipse(long x, long y, long width, long height); virtual void DoCrossHair(long x, long y); virtual void DoDrawText(const wxString& text, long x, long y); virtual bool DoBlit(long xdest, long ydest, long width, long height, wxDC *source, long xsrc, long ysrc, int rop = wxCOPY, bool useMask = FALSE); virtual void DoSetClippingRegionAsRegion(const wxRegion& region); virtual void DoSetClippingRegion(long x, long y, long width, long height); virtual void DoDrawLines(int n, wxPoint points[], long xoffset, long yoffset); virtual void DoDrawPolygon(int n, wxPoint points[], long xoffset, long yoffset, int fillStyle = wxODDEVEN_RULE); #if wxUSE_SPLINES virtual void DoDrawSpline(wxList *points); #endif // wxUSE_SPLINES WXGC m_gc; WXGC m_gcBacking; WXDisplay* m_display; wxWindow* m_window; WXRegion m_currentRegion; // Current clipping region (incl. paint clip region) WXRegion m_userRegion; // User-defined clipping region WXPixmap m_pixmap; // Pixmap for drawing on // Not sure if we'll need all of these int m_backgroundPixel; wxColour m_currentColour; // int m_currentBkMode; int m_currentPenWidth ; int m_currentPenJoin ; int m_currentPenCap ; int m_currentPenDashCount ; char* m_currentPenDash ; wxBitmap m_currentStipple ; int m_currentStyle ; int m_currentFill ; int m_autoSetting ; // See comment in dcclient.cpp WXFont m_oldFont; }; class WXDLLEXPORT wxPaintDC: public wxWindowDC { DECLARE_DYNAMIC_CLASS(wxPaintDC) public: wxPaintDC() { } wxPaintDC(wxWindow* win); ~wxPaintDC(); }; class WXDLLEXPORT wxClientDC: public wxWindowDC { DECLARE_DYNAMIC_CLASS(wxClientDC) public: wxClientDC() { } wxClientDC(wxWindow* win) : wxWindowDC(win) { } }; #endif // _WX_DCCLIENT_H_