/////////////////////////////////////////////////////////////////////////////// // Name: tests/thread/queue.cpp // Purpose: Unit test for wxMessageQueue // Author: Evgeniy Tarassov // Created: 31/10/2007 // RCS-ID: $Id:$ // Copyright: (c) 2007 Evgeniy Tarassov // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "testprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/dynarray.h" #include "wx/thread.h" #endif // WX_PRECOMP #include "wx/msgqueue.h" // ---------------------------------------------------------------------------- // test class // ---------------------------------------------------------------------------- class QueueTestCase : public CppUnit::TestCase { public: QueueTestCase() { } private: typedef wxMessageQueue Queue; enum WaitTestType { WaitWithTimeout = 0, WaitInfinitlyLong }; // This class represents a thread that waits (following WaitTestType type) // for exactly maxMsgCount messages from its message queue and if another // MyThread is specified, then every message received is posted // to that next thread. class MyThread : public wxThread { public: MyThread(WaitTestType type, MyThread *next, int maxMsgCount) : wxThread(wxTHREAD_JOINABLE), m_type(type), m_nextThread(next), m_maxMsgCount(maxMsgCount) {} // thread execution starts here virtual void *Entry(); // Thread message queue Queue& GetQueue() { return m_queue; } private: WaitTestType m_type; MyThread* m_nextThread; int m_maxMsgCount; Queue m_queue; }; WX_DEFINE_ARRAY_PTR(MyThread *, ArrayThread); CPPUNIT_TEST_SUITE( QueueTestCase ); CPPUNIT_TEST( TestReceive ); CPPUNIT_TEST( TestReceiveTimeout ); CPPUNIT_TEST_SUITE_END(); void TestReceive(); void TestReceiveTimeout(); DECLARE_NO_COPY_CLASS(QueueTestCase) }; // register in the unnamed registry so that these tests are run by default CPPUNIT_TEST_SUITE_REGISTRATION( QueueTestCase ); // also include in it's own registry so that these tests can be run alone CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( QueueTestCase, "QueueTestCase" ); // this function creates the given number of threads and posts msgCount // messages to the last created thread which, in turn, posts all the messages // it receives to the previously created thread which does the same and so on // in cascade -- at the end, each thread will have received all msgCount // messages directly or indirectly void QueueTestCase::TestReceive() { const int msgCount = 100; const int threadCount = 10; ArrayThread threads; int i; for ( i = 0; i < threadCount; ++i ) { MyThread *previousThread = i == 0 ? NULL : threads[i-1]; MyThread *thread = new MyThread(WaitInfinitlyLong, previousThread, msgCount); CPPUNIT_ASSERT_EQUAL ( thread->Create(), wxTHREAD_NO_ERROR ); threads.Add(thread); } for ( i = 0; i < threadCount; ++i ) { threads[i]->Run(); } MyThread* lastThread = threads[threadCount - 1]; for ( i = 0; i < msgCount; ++i ) { lastThread->GetQueue().Post(i); } for ( i = 0; i < threadCount; ++i ) { // each thread should return the number of messages received. // if it returns a negative, then it detected some problem. wxThread::ExitCode code = threads[i]->Wait(); CPPUNIT_ASSERT_EQUAL( code, (wxThread::ExitCode)wxMSGQUEUE_NO_ERROR ); } } // this function creates two threads, each one waiting (with a timeout) for // exactly two messages. // Exactly to messages are posted into first thread queue, but // only one message is posted to the second thread queue. // Therefore first thread should return with wxMSGQUEUE_NO_ERROR, but the second // should return wxMSGQUEUUE_TIMEOUT. void QueueTestCase::TestReceiveTimeout() { MyThread* thread1 = new MyThread(WaitWithTimeout, NULL, 2); MyThread* thread2 = new MyThread(WaitWithTimeout, NULL, 2); CPPUNIT_ASSERT_EQUAL ( thread1->Create(), wxTHREAD_NO_ERROR ); CPPUNIT_ASSERT_EQUAL ( thread2->Create(), wxTHREAD_NO_ERROR ); thread1->Run(); thread2->Run(); // Post two messages to the first thread CPPUNIT_ASSERT_EQUAL( thread1->GetQueue().Post(0), wxMSGQUEUE_NO_ERROR ); CPPUNIT_ASSERT_EQUAL( thread1->GetQueue().Post(1), wxMSGQUEUE_NO_ERROR ); // ...but only one message to the second CPPUNIT_ASSERT_EQUAL( thread2->GetQueue().Post(0), wxMSGQUEUE_NO_ERROR ); wxThread::ExitCode code1 = thread1->Wait(); wxThread::ExitCode code2 = thread2->Wait(); CPPUNIT_ASSERT_EQUAL( code1, (wxThread::ExitCode)wxMSGQUEUE_NO_ERROR ); CPPUNIT_ASSERT_EQUAL( code2, (wxThread::ExitCode)wxMSGQUEUE_TIMEOUT ); } // every thread tries to read exactly m_maxMsgCount messages from its queue // following the waiting strategy specified in m_type. If it succeeds then it // returns 0. Otherwise it returns the error code - one of wxMessageQueueError. void *QueueTestCase::MyThread::Entry() { int messagesReceived = 0; while ( messagesReceived < m_maxMsgCount ) { wxMessageQueueError result; int msg; if ( m_type == WaitWithTimeout ) result = m_queue.ReceiveTimeout(1000, msg); else result = m_queue.Receive(msg); if ( result == wxMSGQUEUE_MISC_ERROR ) return (wxThread::ExitCode)wxMSGQUEUE_MISC_ERROR; if ( result == wxMSGQUEUE_NO_ERROR ) { if ( m_nextThread != NULL ) { wxMessageQueueError res = m_nextThread->GetQueue().Post(msg); if ( res == wxMSGQUEUE_MISC_ERROR ) return (wxThread::ExitCode)wxMSGQUEUE_MISC_ERROR; CPPUNIT_ASSERT_EQUAL( wxMSGQUEUE_NO_ERROR, res ); } ++messagesReceived; continue; } CPPUNIT_ASSERT_EQUAL ( result, wxMSGQUEUE_TIMEOUT ); break; } if ( messagesReceived != m_maxMsgCount ) { CPPUNIT_ASSERT_EQUAL( m_type, WaitWithTimeout ); return (wxThread::ExitCode)wxMSGQUEUE_TIMEOUT; } return (wxThread::ExitCode)wxMSGQUEUE_NO_ERROR; }