#----------------------------------------------------------------------------
# Name: Joystick.py
# Purpose: Demonstrate use of wx.Joystick
#
# Author: Jeff Grimmett (grimmtoo@softhome.net), adapted from original
# .wdr-derived demo
#
# Created: 02-Jan-2004
# RCS-ID: $Id$
# Copyright:
# Licence: wxWindows license
#----------------------------------------------------------------------------
#
import math
import wx
haveJoystick = True
if wx.Platform == "__WXMAC__":
haveJoystick = False
#----------------------------------------------------------------------------
# Once all supported versions of Python support 32-bit integers on all
# platforms, this can go up to 32.
MAX_BUTTONS = 16
#----------------------------------------------------------------------------
class Label(wx.StaticText):
# A derived StaticText that always aligns right and renders
# in a bold font.
def __init__(self, parent, label):
wx.StaticText.__init__(self, parent, -1, label, style=wx.ALIGN_RIGHT)
self.SetFont(
wx.Font(
parent.GetFont().GetPointSize(),
parent.GetFont().GetFamily(),
parent.GetFont().GetStyle(),
wx.BOLD
))
#----------------------------------------------------------------------------
class JoyGauge(wx.Panel):
def __init__(self, parent, stick):
self.stick = stick
size = (100,100)
wx.Panel.__init__(self, parent, -1, size=size)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_ERASE_BACKGROUND, lambda e: None)
self.buffer = wx.EmptyBitmap(*size)
dc = wx.BufferedDC(None, self.buffer)
self.DrawFace(dc)
self.DrawJoystick(dc)
def OnSize(self, event):
# The face Bitmap init is done here, to make sure the buffer is always
# the same size as the Window
w, h = self.GetClientSize()
self.buffer = wx.EmptyBitmap(w,h)
dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)
self.DrawFace(dc)
self.DrawJoystick(dc)
def DrawFace(self, dc):
dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
dc.Clear()
def OnPaint(self, evt):
# When dc is destroyed it will blit self.buffer to the window,
# since no other drawing is needed we'll just return and let it
# do it's thing
dc = wx.BufferedPaintDC(self, self.buffer)
def DrawJoystick(self, dc):
# draw the guage as a maxed square in the center of this window.
w, h = self.GetClientSize()
edgeSize = min(w, h)
xorigin = (w - edgeSize) / 2
yorigin = (h - edgeSize) / 2
center = edgeSize / 2
# Restrict our drawing activities to the square defined
# above.
dc.SetClippingRegion(xorigin, yorigin, edgeSize, edgeSize)
# Optimize drawing a bit (for Win)
dc.BeginDrawing()
dc.SetBrush(wx.Brush(wx.Colour(251, 252, 237)))
dc.DrawRectangle(xorigin, yorigin, edgeSize, edgeSize)
dc.SetPen(wx.Pen(wx.BLACK, 1, wx.DOT_DASH))
dc.DrawLine(xorigin, yorigin + center, xorigin + edgeSize, yorigin + center)
dc.DrawLine(xorigin + center, yorigin, xorigin + center, yorigin + edgeSize)
if self.stick:
# Get the joystick position as a float
joyx = float(self.stick.GetPosition().x)
joyy = float(self.stick.GetPosition().y)
# Get the joystick range of motion
xmin = self.stick.GetXMin()
xmax = self.stick.GetXMax()
if xmin < 0:
xmax += abs(xmin)
joyx += abs(xmin)
xmin = 0
xrange = max(xmax - xmin, 1)
ymin = self.stick.GetYMin()
ymax = self.stick.GetYMax()
if ymin < 0:
ymax += abs(ymin)
joyy += abs(ymin)
ymin = 0
yrange = max(ymax - ymin, 1)
# calc a ratio of our range versus the joystick range
xratio = float(edgeSize) / xrange
yratio = float(edgeSize) / yrange
# calc the displayable value based on position times ratio
xval = int(joyx * xratio)
yval = int(joyy * yratio)
# and normalize the value from our brush's origin
x = xval + xorigin
y = yval + yorigin
# Now to draw it.
dc.SetPen(wx.Pen(wx.RED, 2))
dc.CrossHair(x, y)
# Turn off drawing optimization
dc.EndDrawing()
def Update(self):
dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)
self.DrawFace(dc)
self.DrawJoystick(dc)
#----------------------------------------------------------------------------
class JoyPanel(wx.Panel):
def __init__(self, parent, stick):
self.stick = stick
wx.Panel.__init__(self, parent, -1)
sizer = wx.BoxSizer(wx.VERTICAL)
fn = wx.Font(
parent.GetFont().GetPointSize() + 3,
parent.GetFont().GetFamily(),
parent.GetFont().GetStyle(),
wx.BOLD
)
t = wx.StaticText(self, -1, "X - Y Axes", style = wx.ALIGN_CENTRE)
t.SetFont(fn)
sizer.Add(t, 0, wx.ALL | wx.EXPAND | wx.ALIGN_CENTER | wx.ALIGN_CENTER_HORIZONTAL, 1)
self.control = JoyGauge(self, self.stick)
sizer.Add(self.control, 1, wx.ALL | wx.EXPAND | wx.ALIGN_CENTER | wx.ALIGN_CENTER_HORIZONTAL, 1)
self.SetSizer(sizer)
sizer.Fit(self)
def Update(self):
self.control.Update()
#----------------------------------------------------------------------------
class POVGauge(wx.Panel):
#
# Display the current postion of the POV control
#
def __init__(self, parent, stick):
self.stick = stick
self.size = (100, 100)
self.avail = False
self.fourDir = False
self.cts = False
wx.Panel.__init__(self, parent, -1, size=self.size)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_ERASE_BACKGROUND, lambda e: None)
self.buffer = wx.EmptyBitmap(*self.size)
dc = wx.BufferedDC(None, self.buffer)
self.DrawFace(dc)
self.DrawPOV(dc)
def OnSize(self, event):
# calculate the size of our display and make a buffer for it.
w, h = self.GetClientSize()
s = min(w, h)
self.size = (s, s)
self.buffer = wx.EmptyBitmap(w,h)
dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)
self.DrawFace(dc)
self.DrawPOV(dc)
def DrawFace(self, dc):
dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
dc.Clear()
def OnPaint(self, evt):
# When dc is destroyed it will blit self.buffer to the window,
# since no other drawing is needed we'll just return and let it
# do it's thing
dc = wx.BufferedPaintDC(self, self.buffer)
def DrawPOV(self, dc):
# draw the guage as a maxed circle in the center of this window.
w, h = self.GetClientSize()
diameter = min(w, h)
xorigin = (w - diameter) / 2
yorigin = (h - diameter) / 2
xcenter = xorigin + diameter / 2
ycenter = yorigin + diameter / 2
# Optimize drawing a bit (for Win)
dc.BeginDrawing()
# our 'raster'.
dc.SetBrush(wx.Brush(wx.WHITE))
dc.DrawCircle(xcenter, ycenter, diameter/2)
dc.SetBrush(wx.Brush(wx.BLACK))
dc.DrawCircle(xcenter, ycenter, 10)
# fancy decorations
dc.SetPen(wx.Pen(wx.BLACK, 1, wx.DOT_DASH))
dc.DrawLine(xorigin, ycenter, xorigin + diameter, ycenter)
dc.DrawLine(xcenter, yorigin, xcenter, yorigin + diameter)
if self.stick:
if self.avail:
pos = -1
# use the appropriate function to get the POV position
if self.fourDir:
pos = self.stick.GetPOVPosition()
if self.cts:
pos = self.stick.GetPOVCTSPosition()
# trap invalid values
if 0 <= pos <= 36000:
vector = 30
else:
vector = 0
# rotate CCW by 90 so that 0 is up.
pos = (pos / 100) - 90
# Normalize
if pos < 0:
pos = pos + 360
# Stolen from wx.lib.analogclock :-)
radiansPerDegree = math.pi / 180
pointX = int(round(vector * math.cos(pos * radiansPerDegree)))
pointY = int(round(vector * math.sin(pos * radiansPerDegree)))
# normalise value to match our actual center.
nx = pointX + xcenter
ny = pointY + ycenter
# Draw the line
dc.SetPen(wx.Pen(wx.BLUE, 2))
dc.DrawLine(xcenter, ycenter, nx, ny)
# And a little thing to show the endpoint
dc.SetBrush(wx.Brush(wx.BLUE))
dc.DrawCircle(nx, ny, 8)
# Turn off drawing optimization
dc.EndDrawing()
def Update(self):
dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)
self.DrawFace(dc)
self.DrawPOV(dc)
def Calibrate(self):
s = self.stick
self.avail = s.HasPOV()
self.fourDir = s.HasPOV4Dir()
self.cts = s.HasPOVCTS()
#----------------------------------------------------------------------------
class POVStatus(wx.Panel):
#
# Displays static info about the POV control
#
def __init__(self, parent, stick):
self.stick = stick
wx.Panel.__init__(self, parent, -1, size=(100, 100))
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add((20,20))
self.avail = wx.CheckBox(self, -1, "Available")
sizer.Add(self.avail, 0, wx.ALL | wx.EXPAND | wx.ALIGN_LEFT, 2)
self.fourDir = wx.CheckBox(self, -1, "4-Way Only")
sizer.Add(self.fourDir, 0, wx.ALL | wx.EXPAND | wx.ALIGN_LEFT, 2)
self.cts = wx.CheckBox(self, -1, "Continuous")
sizer.Add(self.cts, 0, wx.ALL | wx.EXPAND | wx.ALIGN_LEFT, 2)
self.SetSizer(sizer)
sizer.Fit(self)
# Effectively makes the checkboxes read-only.
self.Bind(wx.EVT_CHECKBOX, self.Calibrate)
def Calibrate(self, evt=None):
s = self.stick
self.avail.SetValue(s.HasPOV())
self.fourDir.SetValue(s.HasPOV4Dir())
self.cts.SetValue(s.HasPOVCTS())
#----------------------------------------------------------------------------
class POVPanel(wx.Panel):
def __init__(self, parent, stick):
self.stick = stick
wx.Panel.__init__(self, parent, -1, size=(100, 100))
sizer = wx.BoxSizer(wx.HORIZONTAL)
gsizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add((25,25))
fn = wx.Font(
parent.GetFont().GetPointSize() + 3,
parent.GetFont().GetFamily(),
parent.GetFont().GetStyle(),
wx.BOLD
)
t = wx.StaticText(self, -1, "POV Control", style = wx.ALIGN_CENTER)
t.SetFont(fn)
gsizer.Add(t, 0, wx.ALL | wx.EXPAND, 1)
self.display = POVGauge(self, stick)
gsizer.Add(self.display, 1, wx.ALL | wx.EXPAND | wx.ALIGN_CENTER, 1)
sizer.Add(gsizer, 1, wx.ALL | wx.EXPAND | wx.ALIGN_CENTER, 1)
self.status = POVStatus(self, stick)
sizer.Add(self.status, 1, wx.ALL | wx.EXPAND | wx.ALIGN_CENTER, 1)
self.SetSizer(sizer)
sizer.Fit(self)
def Calibrate(self):
self.display.Calibrate()
self.status.Calibrate()
def Update(self):
self.display.Update()
#----------------------------------------------------------------------------
class LED(wx.Panel):
def __init__(self, parent, number):
self.state = -1
self.size = (20, 20)
self.number = number
self.fn = wx.Font(
parent.GetFont().GetPointSize() - 1,
parent.GetFont().GetFamily(),
parent.GetFont().GetStyle(),
wx.BOLD
)
wx.Panel.__init__(self, parent, -1, size=self.size)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_ERASE_BACKGROUND, lambda e: None)
self.buffer = wx.EmptyBitmap(*self.size)
dc = wx.BufferedDC(None, self.buffer)
self.DrawFace(dc)
self.DrawLED(dc)
def OnSize(self, event):
# calculate the size of our display.
w, h = self.GetClientSize()
s = min(w, h)
self.size = (s, s)
self.buffer = wx.EmptyBitmap(*self.size)
dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)
self.DrawFace(dc)
self.DrawLED(dc)
def DrawFace(self, dc):
dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
dc.Clear()
def OnPaint(self, evt):
# When dc is destroyed it will blit self.buffer to the window,
# since no other drawing is needed we'll just return and let it
# do it's thing
dc = wx.BufferedPaintDC(self, self.buffer)
def DrawLED(self, dc):
# bitmap size
bw, bh = self.size
# center of bitmap
center = bw / 2
# calc the 0, 0 origin of the bitmap
xorigin = center - (bw / 2)
yorigin = center - (bh / 2)
# Optimize drawing a bit (for Win)
dc.BeginDrawing()
# our 'raster'.
if self.state == 0:
dc.SetBrush(wx.Brush(wx.RED))
elif self.state == 1:
dc.SetBrush(wx.Brush(wx.GREEN))
else:
dc.SetBrush(wx.Brush(wx.BLACK))
dc.DrawCircle(center, center, bw/2)
txt = str(self.number)
# Set the font for the DC ...
dc.SetFont(self.fn)
# ... and calculate how much space our value
# will take up.
fw, fh = dc.GetTextExtent(txt)
# Calc the center of the LED, and from that
# derive the origin of our value.
tx = center - (fw/2)
ty = center - (fh/2)
# I draw the value twice so as to give it a pseudo-shadow.
# This is (mostly) because I'm too lazy to figure out how
# to blit my text onto the gauge using one of the logical
# functions. The pseudo-shadow gives the text contrast
# regardless of whether the bar is under it or not.
dc.SetTextForeground(wx.WHITE)
dc.DrawText(txt, tx, ty)
# Turn off drawing optimization
dc.EndDrawing()
def Update(self):
dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)
self.DrawFace(dc)
self.DrawLED(dc)
#----------------------------------------------------------------------------
class JoyButtons(wx.Panel):
def __init__(self, parent, stick):
self.stick = stick
self.leds = {}
wx.Panel.__init__(self, parent, -1)
tsizer = wx.BoxSizer(wx.VERTICAL)
fn = wx.Font(
parent.GetFont().GetPointSize() + 3,
parent.GetFont().GetFamily(),
parent.GetFont().GetStyle(),
wx.BOLD
)
t = wx.StaticText(self, -1, "Buttons", style = wx.ALIGN_LEFT)
t.SetFont(fn)
tsizer.Add(t, 0, wx.ALL | wx.EXPAND | wx.ALIGN_LEFT, 1)
sizer = wx.FlexGridSizer(4, 16, 2, 2)
fn.SetPointSize(parent.GetFont().GetPointSize() + 1)
for i in range(0, MAX_BUTTONS):
t = LED(self, i)
self.leds[i] = t
sizer.Add(t, 1, wx.ALL|wx.ALIGN_CENTER|wx.ALIGN_CENTER_VERTICAL, 1)
sizer.AddGrowableCol(i)
tsizer.Add(sizer, 1, wx.ALL | wx.EXPAND | wx.ALIGN_LEFT, 1)
self.SetSizer(tsizer)
tsizer.Fit(self)
def Calibrate(self):
for i in range(0, MAX_BUTTONS):
self.leds[i].state = -1
t = self.stick.GetNumberButtons()
for i in range(0, t):
self.leds[i].state = 0
def Update(self):
t = self.stick.GetButtonState()
for i in range(0, MAX_BUTTONS):
if self.leds[i].state == 1:
self.leds[i].state = 0
if (t & (1<
wx.Joystick
This demo illustrates the use of the wx.Joystick class, which is an interface to
one or more joysticks attached to your system.
The data that can be retrieved from the joystick comes in four basic flavors. All of these are illustrated in the demo. In fact, this demo illustrates everything you can get from the wx.Joystick control.
Getting data from the joystick can be event-driven thanks to four event types associated with wx.JoystickEvent, or the joystick can be polled programatically to get data on a regular basis.
# assume buttonState is what the stick returned, and buttonBit # is the bit you want to examine if (buttonState & ( 1 << buttonBit )) : # button pressed, do something with it
The problem here is that some OSs return a 32-bit value for up to 32 buttons (imagine that stick!). Python V2.3 will generate an exception for bit values over 30. For that reason, this demo is limited to 16 buttons.
Note that more than one button can be pressed at a time, so be sure to check all of them!
Different methods are provided to retrieve the POV data for a CTS hat versus a four-way hat.
Fortunately, there is an easy workaround. In the top level frame, create a wx.Timer that will poll the stick at a set interval. Of course, if you do this, you might as well forgo catching wxEVT_JOYSTICK_* events at all and rely on the timer to do the polling.
Ideally, the timer should be a one-shot; after it fires, collect and process data as needed, then re-start the timer, possibly using wx.CallAfter().