#---------------------------------------------------------------------------- # Name: Joystick.py # Purpose: Demonstrate use of wx.Joystick # # Author: Jeff Grimmett (grimmtoo@softhome.net), adapted from original # .wdr-derived demo # # Created: 02-Jan-2004 # RCS-ID: $Id$ # Copyright: # Licence: wxWindows license #---------------------------------------------------------------------------- # import math import wx haveJoystick = True if wx.Platform == "__WXMAC__": haveJoystick = False #---------------------------------------------------------------------------- # Once all supported versions of Python support 32-bit integers on all # platforms, this can go up to 32. MAX_BUTTONS = 16 #---------------------------------------------------------------------------- class Label(wx.StaticText): # A derived StaticText that always aligns right and renders # in a bold font. def __init__(self, parent, label): wx.StaticText.__init__(self, parent, -1, label, style=wx.ALIGN_RIGHT) self.SetFont( wx.Font( parent.GetFont().GetPointSize(), parent.GetFont().GetFamily(), parent.GetFont().GetStyle(), wx.BOLD )) #---------------------------------------------------------------------------- class JoyGauge(wx.Panel): def __init__(self, parent, stick): self.stick = stick size = (100,100) wx.Panel.__init__(self, parent, -1, size=size) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_ERASE_BACKGROUND, lambda e: None) self.buffer = wx.EmptyBitmap(*size) dc = wx.BufferedDC(None, self.buffer) self.DrawFace(dc) self.DrawJoystick(dc) def OnSize(self, event): # The face Bitmap init is done here, to make sure the buffer is always # the same size as the Window w, h = self.GetClientSize() self.buffer = wx.EmptyBitmap(w,h) dc = wx.BufferedDC(wx.ClientDC(self), self.buffer) self.DrawFace(dc) self.DrawJoystick(dc) def DrawFace(self, dc): dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() def OnPaint(self, evt): # When dc is destroyed it will blit self.buffer to the window, # since no other drawing is needed we'll just return and let it # do it's thing dc = wx.BufferedPaintDC(self, self.buffer) def DrawJoystick(self, dc): # draw the guage as a maxed square in the center of this window. w, h = self.GetClientSize() edgeSize = min(w, h) xorigin = (w - edgeSize) / 2 yorigin = (h - edgeSize) / 2 center = edgeSize / 2 # Restrict our drawing activities to the square defined # above. dc.SetClippingRegion(xorigin, yorigin, edgeSize, edgeSize) # Optimize drawing a bit (for Win) dc.BeginDrawing() dc.SetBrush(wx.Brush(wx.Colour(251, 252, 237))) dc.DrawRectangle(xorigin, yorigin, edgeSize, edgeSize) dc.SetPen(wx.Pen(wx.BLACK, 1, wx.DOT_DASH)) dc.DrawLine(xorigin, yorigin + center, xorigin + edgeSize, yorigin + center) dc.DrawLine(xorigin + center, yorigin, xorigin + center, yorigin + edgeSize) if self.stick: # Get the joystick position as a float joyx = float(self.stick.GetPosition().x) joyy = float(self.stick.GetPosition().y) # Get the joystick range of motion xmin = self.stick.GetXMin() xmax = self.stick.GetXMax() if xmin < 0: xmax += abs(xmin) joyx += abs(xmin) xmin = 0 xrange = max(xmax - xmin, 1) ymin = self.stick.GetYMin() ymax = self.stick.GetYMax() if ymin < 0: ymax += abs(ymin) joyy += abs(ymin) ymin = 0 yrange = max(ymax - ymin, 1) # calc a ratio of our range versus the joystick range xratio = float(edgeSize) / xrange yratio = float(edgeSize) / yrange # calc the displayable value based on position times ratio xval = int(joyx * xratio) yval = int(joyy * yratio) # and normalize the value from our brush's origin x = xval + xorigin y = yval + yorigin # Now to draw it. dc.SetPen(wx.Pen(wx.RED, 2)) dc.CrossHair(x, y) # Turn off drawing optimization dc.EndDrawing() def Update(self): dc = wx.BufferedDC(wx.ClientDC(self), self.buffer) self.DrawFace(dc) self.DrawJoystick(dc) #---------------------------------------------------------------------------- class JoyPanel(wx.Panel): def __init__(self, parent, stick): self.stick = stick wx.Panel.__init__(self, parent, -1) sizer = wx.BoxSizer(wx.VERTICAL) fn = wx.Font( parent.GetFont().GetPointSize() + 3, parent.GetFont().GetFamily(), parent.GetFont().GetStyle(), wx.BOLD ) t = wx.StaticText(self, -1, "X - Y Axes", style = wx.ALIGN_CENTRE) t.SetFont(fn) sizer.Add(t, 0, wx.ALL | wx.EXPAND | wx.ALIGN_CENTER | wx.ALIGN_CENTER_HORIZONTAL, 1) self.control = JoyGauge(self, self.stick) sizer.Add(self.control, 1, wx.ALL | wx.EXPAND | wx.ALIGN_CENTER | wx.ALIGN_CENTER_HORIZONTAL, 1) self.SetSizer(sizer) sizer.Fit(self) def Update(self): self.control.Update() #---------------------------------------------------------------------------- class POVGauge(wx.Panel): # # Display the current postion of the POV control # def __init__(self, parent, stick): self.stick = stick self.size = (100, 100) self.avail = False self.fourDir = False self.cts = False wx.Panel.__init__(self, parent, -1, size=self.size) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_ERASE_BACKGROUND, lambda e: None) self.buffer = wx.EmptyBitmap(*self.size) dc = wx.BufferedDC(None, self.buffer) self.DrawFace(dc) self.DrawPOV(dc) def OnSize(self, event): # calculate the size of our display and make a buffer for it. w, h = self.GetClientSize() s = min(w, h) self.size = (s, s) self.buffer = wx.EmptyBitmap(w,h) dc = wx.BufferedDC(wx.ClientDC(self), self.buffer) self.DrawFace(dc) self.DrawPOV(dc) def DrawFace(self, dc): dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() def OnPaint(self, evt): # When dc is destroyed it will blit self.buffer to the window, # since no other drawing is needed we'll just return and let it # do it's thing dc = wx.BufferedPaintDC(self, self.buffer) def DrawPOV(self, dc): # draw the guage as a maxed circle in the center of this window. w, h = self.GetClientSize() diameter = min(w, h) xorigin = (w - diameter) / 2 yorigin = (h - diameter) / 2 xcenter = xorigin + diameter / 2 ycenter = yorigin + diameter / 2 # Optimize drawing a bit (for Win) dc.BeginDrawing() # our 'raster'. dc.SetBrush(wx.Brush(wx.WHITE)) dc.DrawCircle(xcenter, ycenter, diameter/2) dc.SetBrush(wx.Brush(wx.BLACK)) dc.DrawCircle(xcenter, ycenter, 10) # fancy decorations dc.SetPen(wx.Pen(wx.BLACK, 1, wx.DOT_DASH)) dc.DrawLine(xorigin, ycenter, xorigin + diameter, ycenter) dc.DrawLine(xcenter, yorigin, xcenter, yorigin + diameter) if self.stick: if self.avail: pos = -1 # use the appropriate function to get the POV position if self.fourDir: pos = self.stick.GetPOVPosition() if self.cts: pos = self.stick.GetPOVCTSPosition() # trap invalid values if 0 <= pos <= 36000: vector = 30 else: vector = 0 # rotate CCW by 90 so that 0 is up. pos = (pos / 100) - 90 # Normalize if pos < 0: pos = pos + 360 # Stolen from wx.lib.analogclock :-) radiansPerDegree = math.pi / 180 pointX = int(round(vector * math.cos(pos * radiansPerDegree))) pointY = int(round(vector * math.sin(pos * radiansPerDegree))) # normalise value to match our actual center. nx = pointX + xcenter ny = pointY + ycenter # Draw the line dc.SetPen(wx.Pen(wx.BLUE, 2)) dc.DrawLine(xcenter, ycenter, nx, ny) # And a little thing to show the endpoint dc.SetBrush(wx.Brush(wx.BLUE)) dc.DrawCircle(nx, ny, 8) # Turn off drawing optimization dc.EndDrawing() def Update(self): dc = wx.BufferedDC(wx.ClientDC(self), self.buffer) self.DrawFace(dc) self.DrawPOV(dc) def Calibrate(self): s = self.stick self.avail = s.HasPOV() self.fourDir = s.HasPOV4Dir() self.cts = s.HasPOVCTS() #---------------------------------------------------------------------------- class POVStatus(wx.Panel): # # Displays static info about the POV control # def __init__(self, parent, stick): self.stick = stick wx.Panel.__init__(self, parent, -1, size=(100, 100)) sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add((20,20)) self.avail = wx.CheckBox(self, -1, "Available") sizer.Add(self.avail, 0, wx.ALL | wx.EXPAND | wx.ALIGN_LEFT, 2) self.fourDir = wx.CheckBox(self, -1, "4-Way Only") sizer.Add(self.fourDir, 0, wx.ALL | wx.EXPAND | wx.ALIGN_LEFT, 2) self.cts = wx.CheckBox(self, -1, "Continuous") sizer.Add(self.cts, 0, wx.ALL | wx.EXPAND | wx.ALIGN_LEFT, 2) self.SetSizer(sizer) sizer.Fit(self) # Effectively makes the checkboxes read-only. self.Bind(wx.EVT_CHECKBOX, self.Calibrate) def Calibrate(self, evt=None): s = self.stick self.avail.SetValue(s.HasPOV()) self.fourDir.SetValue(s.HasPOV4Dir()) self.cts.SetValue(s.HasPOVCTS()) #---------------------------------------------------------------------------- class POVPanel(wx.Panel): def __init__(self, parent, stick): self.stick = stick wx.Panel.__init__(self, parent, -1, size=(100, 100)) sizer = wx.BoxSizer(wx.HORIZONTAL) gsizer = wx.BoxSizer(wx.VERTICAL) sizer.Add((25,25)) fn = wx.Font( parent.GetFont().GetPointSize() + 3, parent.GetFont().GetFamily(), parent.GetFont().GetStyle(), wx.BOLD ) t = wx.StaticText(self, -1, "POV Control", style = wx.ALIGN_CENTER) t.SetFont(fn) gsizer.Add(t, 0, wx.ALL | wx.EXPAND, 1) self.display = POVGauge(self, stick) gsizer.Add(self.display, 1, wx.ALL | wx.EXPAND | wx.ALIGN_CENTER, 1) sizer.Add(gsizer, 1, wx.ALL | wx.EXPAND | wx.ALIGN_CENTER, 1) self.status = POVStatus(self, stick) sizer.Add(self.status, 1, wx.ALL | wx.EXPAND | wx.ALIGN_CENTER, 1) self.SetSizer(sizer) sizer.Fit(self) def Calibrate(self): self.display.Calibrate() self.status.Calibrate() def Update(self): self.display.Update() #---------------------------------------------------------------------------- class LED(wx.Panel): def __init__(self, parent, number): self.state = -1 self.size = (20, 20) self.number = number self.fn = wx.Font( parent.GetFont().GetPointSize() - 1, parent.GetFont().GetFamily(), parent.GetFont().GetStyle(), wx.BOLD ) wx.Panel.__init__(self, parent, -1, size=self.size) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_ERASE_BACKGROUND, lambda e: None) self.buffer = wx.EmptyBitmap(*self.size) dc = wx.BufferedDC(None, self.buffer) self.DrawFace(dc) self.DrawLED(dc) def OnSize(self, event): # calculate the size of our display. w, h = self.GetClientSize() s = min(w, h) self.size = (s, s) self.buffer = wx.EmptyBitmap(*self.size) dc = wx.BufferedDC(wx.ClientDC(self), self.buffer) self.DrawFace(dc) self.DrawLED(dc) def DrawFace(self, dc): dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() def OnPaint(self, evt): # When dc is destroyed it will blit self.buffer to the window, # since no other drawing is needed we'll just return and let it # do it's thing dc = wx.BufferedPaintDC(self, self.buffer) def DrawLED(self, dc): # bitmap size bw, bh = self.size # center of bitmap center = bw / 2 # calc the 0, 0 origin of the bitmap xorigin = center - (bw / 2) yorigin = center - (bh / 2) # Optimize drawing a bit (for Win) dc.BeginDrawing() # our 'raster'. if self.state == 0: dc.SetBrush(wx.Brush(wx.RED)) elif self.state == 1: dc.SetBrush(wx.Brush(wx.GREEN)) else: dc.SetBrush(wx.Brush(wx.BLACK)) dc.DrawCircle(center, center, bw/2) txt = str(self.number) # Set the font for the DC ... dc.SetFont(self.fn) # ... and calculate how much space our value # will take up. fw, fh = dc.GetTextExtent(txt) # Calc the center of the LED, and from that # derive the origin of our value. tx = center - (fw/2) ty = center - (fh/2) # I draw the value twice so as to give it a pseudo-shadow. # This is (mostly) because I'm too lazy to figure out how # to blit my text onto the gauge using one of the logical # functions. The pseudo-shadow gives the text contrast # regardless of whether the bar is under it or not. dc.SetTextForeground(wx.WHITE) dc.DrawText(txt, tx, ty) # Turn off drawing optimization dc.EndDrawing() def Update(self): dc = wx.BufferedDC(wx.ClientDC(self), self.buffer) self.DrawFace(dc) self.DrawLED(dc) #---------------------------------------------------------------------------- class JoyButtons(wx.Panel): def __init__(self, parent, stick): self.stick = stick self.leds = {} wx.Panel.__init__(self, parent, -1) tsizer = wx.BoxSizer(wx.VERTICAL) fn = wx.Font( parent.GetFont().GetPointSize() + 3, parent.GetFont().GetFamily(), parent.GetFont().GetStyle(), wx.BOLD ) t = wx.StaticText(self, -1, "Buttons", style = wx.ALIGN_LEFT) t.SetFont(fn) tsizer.Add(t, 0, wx.ALL | wx.EXPAND | wx.ALIGN_LEFT, 1) sizer = wx.FlexGridSizer(4, 16, 2, 2) fn.SetPointSize(parent.GetFont().GetPointSize() + 1) for i in range(0, MAX_BUTTONS): t = LED(self, i) self.leds[i] = t sizer.Add(t, 1, wx.ALL|wx.ALIGN_CENTER|wx.ALIGN_CENTER_VERTICAL, 1) sizer.AddGrowableCol(i) tsizer.Add(sizer, 1, wx.ALL | wx.EXPAND | wx.ALIGN_LEFT, 1) self.SetSizer(tsizer) tsizer.Fit(self) def Calibrate(self): for i in range(0, MAX_BUTTONS): self.leds[i].state = -1 t = self.stick.GetNumberButtons() for i in range(0, t): self.leds[i].state = 0 def Update(self): t = self.stick.GetButtonState() for i in range(0, MAX_BUTTONS): if self.leds[i].state == 1: self.leds[i].state = 0 if (t & (1<

wx.Joystick

This demo illustrates the use of the wx.Joystick class, which is an interface to one or more joysticks attached to your system.

The data that can be retrieved from the joystick comes in four basic flavors. All of these are illustrated in the demo. In fact, this demo illustrates everything you can get from the wx.Joystick control.

Getting data from the joystick can be event-driven thanks to four event types associated with wx.JoystickEvent, or the joystick can be polled programatically to get data on a regular basis.

Data types

Data from the joystick comes in two flavors: that which defines the boundaries, and that which defines the current state of the stick. Thus, we have Get*Max() and Get*Min() methods for all axes, the max number of axes, the max number of buttons, and so on. In general, this data can be read once and stored to speed computation up.

Analog Input

Analog input (the axes) is delivered as a whole, positive number. If you need to know if the axis is at zero (centered) or not, you will first have to calculate that center based on the max and min values. The demo shows a bar graph for each axis expressed in native numerical format, plus a 'centered' X-Y axis compass showing the relationship of that input to the calculated stick position. Analog input may be jumpy and spurious, so the control has a means of 'smoothing' the analog data by setting a movement threshold. This demo sets the threshold to 10, but you can set it at any valid value between the min and max.

Button Input

Button state is retrieved as one int that contains each button state mapped to a bit. You get the state of a button by AND-ing its bit against the returned value, in the form
     # assume buttonState is what the stick returned, and buttonBit 
     # is the bit you want to examine
     
     if (buttonState & ( 1 << buttonBit )) :
         # button pressed, do something with it

The problem here is that some OSs return a 32-bit value for up to 32 buttons (imagine that stick!). Python V2.3 will generate an exception for bit values over 30. For that reason, this demo is limited to 16 buttons.

Note that more than one button can be pressed at a time, so be sure to check all of them!

POV Input

POV hats come in two flavors: four-way, and continuous. four-way POVs are restricted to the cardinal points of the compass; continuous, or CTS POV hats can deliver input in .01 degree increments, theoreticaly. The data is returned as a whole number; the last two digits are considered to be to the right of the decimal point, so in order to use this information, you need to divide by 100 right off the bat.

Different methods are provided to retrieve the POV data for a CTS hat versus a four-way hat.

Caveats

The wx.Joystick control is in many ways incomplete at the C++ library level, but it is not insurmountable. In short, while the joystick interface can be event-driven, the wx.JoystickEvent class lacks event binders for all event types. Thus, you cannot rely on wx.JoystickEvents to tell you when something has changed, necessarilly.

Fortunately, there is an easy workaround. In the top level frame, create a wx.Timer that will poll the stick at a set interval. Of course, if you do this, you might as well forgo catching wxEVT_JOYSTICK_* events at all and rely on the timer to do the polling.

Ideally, the timer should be a one-shot; after it fires, collect and process data as needed, then re-start the timer, possibly using wx.CallAfter(). """ #---------------------------------------------------------------------------- if __name__ == '__main__': import sys,os import run run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])