///////////////////////////////////////////////////////////////////////////// // Name: wx/choice.h // Purpose: wxChoice class interface // Author: Vadim Zeitlin // Modified by: // Created: 26.07.99 // RCS-ID: $Id$ // Copyright: (c) wxWindows team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_CHOICE_H_BASE_ #define _WX_CHOICE_H_BASE_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "choicebase.h" #endif #if wxUSE_CHOICE #include "wx/ctrlsub.h" // the base class // ---------------------------------------------------------------------------- // global data // ---------------------------------------------------------------------------- WXDLLEXPORT_DATA(extern const wxChar*) wxChoiceNameStr; // ---------------------------------------------------------------------------- // wxChoice allows to select one of a non-modifiable list of strings // ---------------------------------------------------------------------------- class WXDLLEXPORT wxChoiceBase : public wxControlWithItems { public: wxChoiceBase() { } virtual ~wxChoiceBase(); // all generic methods are in wxControlWithItems // single selection logic virtual void SetSelection(int n) = 0; virtual bool SetStringSelection(const wxString& s); // don't override this virtual void Select(int n) { SetSelection(n); } // set/get the number of columns in the control (as they're not supported on // most platforms, they do nothing by default) virtual void SetColumns(int WXUNUSED(n) = 1 ) { } virtual int GetColumns() const { return 1 ; } // emulate selecting the item event.GetInt() void Command(wxCommandEvent& event); private: DECLARE_NO_COPY_CLASS(wxChoiceBase) }; // ---------------------------------------------------------------------------- // include the platform-dependent class definition // ---------------------------------------------------------------------------- #if defined(__WXUNIVERSAL__) #include "wx/univ/choice.h" #elif defined(__WXMSW__) #include "wx/msw/choice.h" #elif defined(__WXMOTIF__) #include "wx/motif/choice.h" #elif defined(__WXGTK__) #include "wx/gtk/choice.h" #elif defined(__WXMAC__) #include "wx/mac/choice.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/choice.h" #elif defined(__WXPM__) #include "wx/os2/choice.h" #endif #endif // wxUSE_CHOICE #endif // _WX_CHOICE_H_BASE_