Todo on wxWin 2.0, Windows platform ----------------------------------- HIGH PRIORITY ------------- Find/add wxThread sample - Arthur T-D? Implement wxDC floating point transformations. Add wxDC::DeviceToLogical -> wxPoint etc (convenience accessors). Revamp Dialog Editor for new controls and properties (e.g. window id). Update manual. wxApp changes DONE wxMenu changes DONE wxModule DONE wxRegion DONE wxFile DONE wxTempFile wxMask DONE wxDC:Blit DONE wxTaskBarIcon DONE wxMsgCatalog etc. wxLog wxConfig DONE wxRegKey wxTabCtrl DONE wxNotebook DONE (some more explanation required) wxWave DONE wxJoystick DONE wxStatusBar95 and wxFrame status bar functions wxListBox changes (for ownerdraw functionality) wxThread DONE (except for topic overview) wxHelpController classes DONE (except for Unix ones) wxString PARTLY DONE Drag and drop (change API if required, e.g. const). wxCheckListBox DONE wxAcceleratorTable DONE wxBaseArray, other arrays (wxOwnerDrawn) Document the include file for each class Macros, e.g. wxASSERT Stream classes Functions Write tutorial. A wxDC function (or two) for drawing 3D edges. Makefiles for other compilers. Generic makefiles? Rewrite makefiles to maintain simultaneous debug/release objects. More wxSystemSettings (see comment in settings.cpp). Convert remaining utilities e.g. (GLCanvas; wxGraphLayout) and samples Check TODO entries. Shell function to invoke a document with open, print, whatever... Make use of Vadim's gettext implementation throughout wxWin code. Document it. Retain callback functions; have semi-compatible callback function prototypes for all controls, at least in WXWIN_COMPATIBLE mode, but retain (Set)Callback for all compilations. This is following a panicky response to losing callbacks. Merge dib.cpp, dibutils.cpp (see also some DIB code in bitmap.cpp). Add a wxTabCtrl sample. Improve printing. More API functions for printer DCs (to get printer characteristics) and more reliable printing framework. Add GetIcon, GetBitmap to wxImageList. Perhaps store bitmaps in image list so we can get them later. Add centring, right justify styles to wxStaticText. Synchronize drawing functions on all platforms, using Chris's code to test them. LOW PRIORITY ------------ Debug PNG support in wxBitmap (no 4-bit support), and possibly add a convertor from PNG to HICON. We could perhaps also support inclusion of PNGs into a .res file as a custom resource. Fonts: ability to enumerate them. Angled text. Eliminate Set/GetDefaultBackgroundColour? Just take background colour for child control instead. Think about reimplementing wxBitmapButton, wxStaticBitmap using BS_BITMAP, SS_BITMAP - but this may not allow wxBitmap argument, so instead just allow controls loaded from native resource to deal with this style and call default processing. Better clipboard support. wxWizard class? Doc/view - have some standard views/docs e.g. wxTextView. wxClassWizard for generating files, chunks of code. Miscellaneous file/system function wrappers. wxImage or replacement; further wxBitmap/wxIcon etc. functions (load animated icos). Integrate existing multimedia classes. Rich text class? Look at WinCE stuff incl. database classes. Improve conversion guide, compatibility classes, tools? Bug database. ActiveX support? OpenGL integration. Menu bitmaps - document Vadim's enhancements. Enhance Tex2RTF to generate Microsoft HTML help, perhaps Netscape HTML help also. wxCreateDynamicObject is apparently slow: ~ 2000 calls to strcmp. Need to use some kind of hash table scheme. Write wxDisplay class for querying settings and passing to wxFrame to mirror the X situation (multiple displays). Write translator between old and new .wxr formats (including substituting static text for obsolete labels). Improve and expand wxSizer classes. Write more validators. Also, how do they work if loading the dialog from a .wxr? Could call SetValidator from within InitDialog for all controls, then call TransferDataToWindow. Classes for file/OS utility functions. Add support for more static controls e.g. wxStaticLine. GDI objects could be optimised further in constructors by searching for a matching, pre-existing object, and assigning from that, thus sharing the internal handle. A problem with this arises if you wish to change the data. But this can be handled by un-refing and creating a new handle. So we could reuse many Windows GDI objects without troubling the programmer. We might wish to switch this off in certain circumstances, e.g. wxEnableGDIReuse(FALSE); wxBrush brush(...); wxEnableGDIReuse(TRUE); or even wxGDIReuse reuse(FALSE); wxBrush brush(...); which lasts until its scope ends. This might be needed e.g. if we needed to ensure that the operation was maximally efficient (creating a new object rather than searching may or may not be more efficient). Perhaps rewrite wxFile to use FILE* descriptors, so Eof and Flush can work. Find out how to set wxFileSelector position.