/////////////////////////////////////////////////////////////////////////////// // Name: wx/cocoa/menu.h // Purpose: wxMenu and wxMenuBar classes // Author: David Elliott // Modified by: // Created: 2002/12/09 // RCS-ID: $Id: // Copyright: (c) 2002 David Elliott // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef __WX_COCOA_MENU_H__ #define __WX_COCOA_MENU_H__ #include "wx/cocoa/NSMenu.h" #if wxUSE_ACCEL #include "wx/accel.h" #endif // wxUSE_ACCEL // ======================================================================== // wxMenu // ======================================================================== class WXDLLEXPORT wxMenu : public wxMenuBase, public wxCocoaNSMenu { public: // ctors and dtor wxMenu(const wxString& title, long style = 0) : wxMenuBase(title, style) { Create(title,style); } bool Create(const wxString& title, long style = 0); wxMenu(long style = 0) : wxMenuBase(style) { Create(wxEmptyString, style); } virtual ~wxMenu(); // ------------------------------------------------------------------------ // Cocoa specifics // ------------------------------------------------------------------------ public: inline WX_NSMenu GetNSMenu() { return m_cocoaNSMenu; } protected: WX_NSMenu m_cocoaNSMenu; // ------------------------------------------------------------------------ // Implementation // ------------------------------------------------------------------------ protected: // implement base class virtuals virtual wxMenuItem* DoAppend(wxMenuItem *item); virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item); virtual wxMenuItem* DoRemove(wxMenuItem *item); #if wxUSE_ACCEL // add/remove accel for the given menu item void AddAccelFor(wxMenuItem *item); void RemoveAccelFor(wxMenuItem *item); #endif // wxUSE_ACCEL private: #if wxUSE_ACCEL // the accel table for this menu wxAcceleratorTable m_accelTable; #endif // wxUSE_ACCEL DECLARE_DYNAMIC_CLASS(wxMenu) }; // ======================================================================== // wxMenuBar // ======================================================================== class WXDLLEXPORT wxMenuBar : public wxMenuBarBase, public wxCocoaNSMenu { public: // ctors and dtor wxMenuBar(long style = 0) { Create(style); } bool Create(long style = 0); virtual ~wxMenuBar(); // ------------------------------------------------------------------------ // Cocoa specifics // ------------------------------------------------------------------------ public: inline WX_NSMenu GetNSMenu() { return m_cocoaNSMenu; } protected: WX_NSMenu m_cocoaNSMenu; // ------------------------------------------------------------------------ // Implementation // ------------------------------------------------------------------------ public: // implement base class virtuals virtual bool Append(wxMenu *menu, const wxString &title); virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title); virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title); virtual wxMenu *Remove(size_t pos); virtual void EnableTop(size_t pos, bool enable); virtual bool IsEnabledTop(size_t pos) const; virtual void SetLabelTop(size_t pos, const wxString& label); virtual wxString GetLabelTop(size_t pos) const; virtual void Attach(wxFrame *frame); virtual void Detach(); // get the next item for the givan accel letter (used by wxFrame), return // -1 if none // // if unique is not NULL, filled with TRUE if there is only one item with // this accel, FALSE if two or more int FindNextItemForAccel(int idxStart, int keycode, bool *unique = NULL) const; // called by wxFrame to set focus to or open the given menu void SelectMenu(size_t pos); #if wxUSE_ACCEL // find the item for the given accel and generate an event if found bool ProcessAccelEvent(const wxKeyEvent& event); #endif // wxUSE_ACCEL protected: // event handlers void OnLeftDown(wxMouseEvent& event); void OnMouseMove(wxMouseEvent& event); void OnKeyDown(wxKeyEvent& event); void OnKillFocus(wxFocusEvent& event); // process the mouse move event, return TRUE if we did, FALSE to continue // processing as usual // // the coordinates are client coordinates of menubar, convert if necessary bool ProcessMouseEvent(const wxPoint& pt); // menubar geometry virtual wxSize DoGetBestClientSize() const; // has the menubar been created already? bool IsCreated() const { return m_frameLast != NULL; } // get the (total) width of the specified menu wxCoord GetItemWidth(size_t pos) const; // get the rect of the item wxRect GetItemRect(size_t pos) const; // get the menu from the given point or -1 if none int GetMenuFromPoint(const wxPoint& pos) const; // refresh the given item void RefreshItem(size_t pos); // refresh all items after this one (including it) void RefreshAllItemsAfter(size_t pos); // do we show a menu currently? bool IsShowingMenu() const { return m_menuShown != 0; } // we don't want to have focus except while selecting from menu void GiveAwayFocus(); // the current item (only used when menubar has focus) int m_current; private: // the last frame to which we were attached, NULL initially wxFrame *m_frameLast; // the currently shown menu or NULL wxMenu *m_menuShown; // should be showing the menu? this is subtly different from m_menuShown != // NULL as the menu which should be shown may be disabled in which case we // don't show it - but will do as soon as the focus shifts to another menu bool m_shouldShowMenu; DECLARE_DYNAMIC_CLASS(wxMenuBar) }; #endif // _WX_COCOA_MENU_H_