/////////////////////////////////////////////////////////////////////////////// // Name: wx/univ/choice.h // Purpose: the universal choice // Author: Vadim Zeitlin // Modified by: // Created: 30.08.00 // RCS-ID: $Id$ // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIV_CHOICE_H_ #define _WX_UNIV_CHOICE_H_ #ifdef __GNUG__ #pragma interface "univchoice.h" #endif #include "wx/combobox.h" // VS: This is only a *temporary* implementation, real wxChoice should not // derive from wxComboBox and may have different l&f class WXDLLEXPORT wxChoice : public wxComboBox { public: wxChoice() {} wxChoice(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, int n = 0, const wxString choices[] = (const wxString *) NULL, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxChoiceNameStr) { Create(parent, id, pos, size, n, choices, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, int n = 0, const wxString choices[] = (wxString *) NULL, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxChoiceNameStr); private: void OnComboBox(wxCommandEvent &event); DECLARE_EVENT_TABLE() DECLARE_DYNAMIC_CLASS(wxChoice) }; #endif // _WX_UNIV_CHOICE_H_