/////////////////////////////////////////////////////////////////////////////// // Name: wx/cmdproc.h // Purpose: undo/redo capable command processing framework // Author: Julian Smart (extracted from docview.h by VZ) // Modified by: // Created: 05.11.00 // RCS-ID: $Id$ // Copyright: (c) wxWindows team // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_CMDPROC_H_ #define _WX_CMDPROC_H_ #ifdef __GNUG__ #pragma interface "cmdproc.h" #endif #include "wx/object.h" #include "wx/list.h" // ---------------------------------------------------------------------------- // wxCommand: a single command capable of performing itself // ---------------------------------------------------------------------------- class WXDLLEXPORT wxCommand : public wxObject { public: wxCommand(bool canUndoIt = FALSE, const wxString& name = ""); ~wxCommand(); // Override this to perform a command virtual bool Do() = 0; // Override this to undo a command virtual bool Undo() = 0; virtual bool CanUndo() const { return m_canUndo; } virtual wxString GetName() const { return m_commandName; } protected: bool m_canUndo; wxString m_commandName; private: DECLARE_CLASS(wxCommand) }; // ---------------------------------------------------------------------------- // wxCommandProcessor: wxCommand manager // ---------------------------------------------------------------------------- class WXDLLEXPORT wxCommandProcessor : public wxObject { public: // if max number of commands is -1, it is unlimited wxCommandProcessor(int maxCommands = -1); virtual ~wxCommandProcessor(); // Pass a command to the processor. The processor calls Do(); if // successful, is appended to the command history unless storeIt is FALSE. virtual bool Submit(wxCommand *command, bool storeIt = TRUE); // just store the command without executing it virtual void Store(wxCommand *command); virtual bool Undo(); virtual bool Redo(); virtual bool CanUndo() const; virtual bool CanRedo() const; virtual void Initialize(); virtual void SetMenuStrings(); #if wxUSE_MENUS // Call this to manage an edit menu. void SetEditMenu(wxMenu *menu) { m_commandEditMenu = menu; } wxMenu *GetEditMenu() const { return m_commandEditMenu; } #endif // wxUSE_MENUS // command list access wxList& GetCommands() const { return (wxList&) m_commands; } wxCommand *GetCurrentCommand() const { return (wxCommand *)(m_currentCommand ? m_currentCommand->Data() : NULL); } int GetMaxCommands() const { return m_maxNoCommands; } virtual void ClearCommands(); protected: // for further flexibility, command processor doesn't call wxCommand::Do() // and Undo() directly but uses these functions which can be overridden in // the derived class virtual bool DoCommand(wxCommand& cmd); virtual bool UndoCommand(wxCommand& cmd); int m_maxNoCommands; wxList m_commands; wxNode* m_currentCommand; #if wxUSE_MENUS wxMenu* m_commandEditMenu; #endif // wxUSE_MENUS private: DECLARE_DYNAMIC_CLASS(wxCommandProcessor) }; #endif // _WX_CMDPROC_H_