///////////////////////////////////////////////////////////////////////////// // Name: utils.h // Purpose: Miscellaneous utilities // Author: Julian Smart // Modified by: // Created: 29/01/98 // RCS-ID: $Id$ // Copyright: (c) 1998 Julian Smart // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_UTILSH__ #define _WX_UTILSH__ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma interface "utils.h" #endif #include "wx/object.h" #include "wx/list.h" #include "wx/filefn.h" // need this for wxGetDiskSpace() as we can't, unfortunately, forward declare // wxLongLong #include "wx/longlong.h" #ifdef __X__ #include #include #endif #include // ---------------------------------------------------------------------------- // Forward declaration // ---------------------------------------------------------------------------- class WXDLLEXPORT wxProcess; class WXDLLEXPORT wxFrame; class WXDLLEXPORT wxWindow; class WXDLLEXPORT wxWindowList; class WXDLLEXPORT wxPoint; // ---------------------------------------------------------------------------- // Macros // ---------------------------------------------------------------------------- #define wxMax(a,b) (((a) > (b)) ? (a) : (b)) #define wxMin(a,b) (((a) < (b)) ? (a) : (b)) // ---------------------------------------------------------------------------- // String functions (deprecated, use wxString) // ---------------------------------------------------------------------------- // Useful buffer (FIXME VZ: To be removed!!!) // Now only needed in Mac and MSW ports #if !defined(__WXMOTIF__) && !defined(__WXGTK__) && !defined(__WXX11__) && !defined(__WXMGL__) WXDLLEXPORT_DATA(extern wxChar*) wxBuffer; #endif // Make a copy of this string using 'new' WXDLLEXPORT wxChar* copystring(const wxChar *s); // Matches string one within string two regardless of case WXDLLEXPORT bool StringMatch(const wxChar *one, const wxChar *two, bool subString = TRUE, bool exact = FALSE); // A shorter way of using strcmp #define wxStringEq(s1, s2) (s1 && s2 && (wxStrcmp(s1, s2) == 0)) // ---------------------------------------------------------------------------- // Miscellaneous functions // ---------------------------------------------------------------------------- // Sound the bell WXDLLEXPORT void wxBell(); // Get OS description as a user-readable string WXDLLEXPORT wxString wxGetOsDescription(); // Get OS version WXDLLEXPORT int wxGetOsVersion(int *majorVsn = (int *) NULL, int *minorVsn = (int *) NULL); // Return a string with the current date/time WXDLLEXPORT wxString wxNow(); // Return path where wxWindows is installed (mostly useful in Unices) WXDLLEXPORT const wxChar *wxGetInstallPrefix(); // Return path to wxWin data (/usr/share/wx/%{version}) (Unices) WXDLLEXPORT wxString wxGetDataDir(); #if wxUSE_GUI // Don't synthesize KeyUp events holding down a key and producing // KeyDown events with autorepeat. On by default and always on // in wxMSW. WXDLLEXPORT bool wxSetDetectableAutoRepeat( bool flag ); // ---------------------------------------------------------------------------- // Window ID management // ---------------------------------------------------------------------------- // Generate a unique ID WXDLLEXPORT long wxNewId(); #if !defined(NewId) && defined(WXWIN_COMPATIBILITY) #define NewId wxNewId #endif // Ensure subsequent IDs don't clash with this one WXDLLEXPORT void wxRegisterId(long id); #if !defined(RegisterId) && defined(WXWIN_COMPATIBILITY) #define RegisterId wxRegisterId #endif // Return the current ID WXDLLEXPORT long wxGetCurrentId(); #endif // wxUSE_GUI // ---------------------------------------------------------------------------- // Various conversions // ---------------------------------------------------------------------------- WXDLLEXPORT_DATA(extern const wxChar*) wxFloatToStringStr; WXDLLEXPORT_DATA(extern const wxChar*) wxDoubleToStringStr; WXDLLEXPORT void StringToFloat(const wxChar *s, float *number); WXDLLEXPORT wxChar* FloatToString(float number, const wxChar *fmt = wxFloatToStringStr); WXDLLEXPORT void StringToDouble(const wxChar *s, double *number); WXDLLEXPORT wxChar* DoubleToString(double number, const wxChar *fmt = wxDoubleToStringStr); WXDLLEXPORT void StringToInt(const wxChar *s, int *number); WXDLLEXPORT void StringToLong(const wxChar *s, long *number); WXDLLEXPORT wxChar* IntToString(int number); WXDLLEXPORT wxChar* LongToString(long number); // Convert 2-digit hex number to decimal WXDLLEXPORT int wxHexToDec(const wxString& buf); // Convert decimal integer to 2-character hex string WXDLLEXPORT void wxDecToHex(int dec, wxChar *buf); WXDLLEXPORT wxString wxDecToHex(int dec); // ---------------------------------------------------------------------------- // Process management // ---------------------------------------------------------------------------- // NB: for backwars compatibility reasons the values of wxEXEC_[A]SYNC *must* // be 0 and 1, don't change! enum { // execute the process asynchronously wxEXEC_ASYNC = 0, // execute it synchronously, i.e. wait until it finishes wxEXEC_SYNC = 1, // under Windows, don't hide the child even if it's IO is redirected (this // is done by default) wxEXEC_NOHIDE = 2, // under Unix, if the process is the group leader then killing -pid kills // all children as well as pid wxEXEC_MAKE_GROUP_LEADER = 4 }; // Execute another program. // // If flags contain wxEXEC_SYNC, return -1 on failure and the exit code of the // process if everything was ok. Otherwise (i.e. if wxEXEC_ASYNC), return 0 on // failure and the PID of the launched process if ok. WXDLLEXPORT long wxExecute(wxChar **argv, int flags = wxEXEC_ASYNC, wxProcess *process = (wxProcess *) NULL); WXDLLEXPORT long wxExecute(const wxString& command, int flags = wxEXEC_ASYNC, wxProcess *process = (wxProcess *) NULL); // execute the command capturing its output into an array line by line, this is // always synchronous WXDLLEXPORT long wxExecute(const wxString& command, wxArrayString& output); // also capture stderr (also synchronous) WXDLLEXPORT long wxExecute(const wxString& command, wxArrayString& output, wxArrayString& error); enum wxSignal { wxSIGNONE = 0, // verify if the process exists under Unix wxSIGHUP, wxSIGINT, wxSIGQUIT, wxSIGILL, wxSIGTRAP, wxSIGABRT, wxSIGIOT = wxSIGABRT, // another name wxSIGEMT, wxSIGFPE, wxSIGKILL, wxSIGBUS, wxSIGSEGV, wxSIGSYS, wxSIGPIPE, wxSIGALRM, wxSIGTERM // further signals are different in meaning between different Unix systems }; enum wxKillError { wxKILL_OK, // no error wxKILL_BAD_SIGNAL, // no such signal wxKILL_ACCESS_DENIED, // permission denied wxKILL_NO_PROCESS, // no such process wxKILL_ERROR // another, unspecified error }; // send the given signal to the process (only NONE and KILL are supported under // Windows, all others mean TERM), return 0 if ok and -1 on error // // return detailed error in rc if not NULL WXDLLEXPORT int wxKill(long pid, wxSignal sig = wxSIGTERM, wxKillError *rc = NULL); // Execute a command in an interactive shell window (always synchronously) // If no command then just the shell WXDLLEXPORT bool wxShell(const wxString& command = wxEmptyString); // As wxShell(), but must give a (non interactive) command and its output will // be returned in output array WXDLLEXPORT bool wxShell(const wxString& command, wxArrayString& output); // Sleep for nSecs seconds WXDLLEXPORT void wxSleep(int nSecs); // Sleep for a given amount of milliseconds WXDLLEXPORT void wxUsleep(unsigned long milliseconds); // Get free memory in bytes, or -1 if cannot determine amount (e.g. on UNIX) WXDLLEXPORT long wxGetFreeMemory(); // should wxApp::OnFatalException() be called? WXDLLEXPORT bool wxHandleFatalExceptions(bool doit = TRUE); // ---------------------------------------------------------------------------- // Environment variables // ---------------------------------------------------------------------------- // returns TRUE if variable exists (value may be NULL if you just want to check // for this) WXDLLEXPORT bool wxGetEnv(const wxString& var, wxString *value); // set the env var name to the given value, return TRUE on success WXDLLEXPORT bool wxSetEnv(const wxString& var, const wxChar *value); // remove the env var from environment inline bool wxUnsetEnv(const wxString& var) { return wxSetEnv(var, NULL); } // ---------------------------------------------------------------------------- // Network and username functions. // ---------------------------------------------------------------------------- // NB: "char *" functions are deprecated, use wxString ones! // Get eMail address WXDLLEXPORT bool wxGetEmailAddress(wxChar *buf, int maxSize); WXDLLEXPORT wxString wxGetEmailAddress(); // Get hostname. WXDLLEXPORT bool wxGetHostName(wxChar *buf, int maxSize); WXDLLEXPORT wxString wxGetHostName(); // Get FQDN WXDLLEXPORT wxString wxGetFullHostName(); WXDLLEXPORT bool wxGetFullHostName(wxChar *buf, int maxSize); // Get user ID e.g. jacs (this is known as login name under Unix) WXDLLEXPORT bool wxGetUserId(wxChar *buf, int maxSize); WXDLLEXPORT wxString wxGetUserId(); // Get user name e.g. Julian Smart WXDLLEXPORT bool wxGetUserName(wxChar *buf, int maxSize); WXDLLEXPORT wxString wxGetUserName(); // Get current Home dir and copy to dest (returns pstr->c_str()) WXDLLEXPORT wxString wxGetHomeDir(); WXDLLEXPORT const wxChar* wxGetHomeDir(wxString *pstr); // Get the user's home dir (caller must copy --- volatile) // returns NULL is no HOME dir is known #if defined(__UNIX__) && wxUSE_UNICODE WXDLLEXPORT const wxMB2WXbuf wxGetUserHome(const wxString& user = wxEmptyString); #else WXDLLEXPORT wxChar* wxGetUserHome(const wxString& user = wxEmptyString); #endif // get number of total/free bytes on the disk where path belongs WXDLLEXPORT bool wxGetDiskSpace(const wxString& path, wxLongLong *pTotal = NULL, wxLongLong *pFree = NULL); #if wxUSE_GUI // GUI only things from now on // ---------------------------------------------------------------------------- // Menu accelerators related things // ---------------------------------------------------------------------------- WXDLLEXPORT wxChar* wxStripMenuCodes(const wxChar *in, wxChar *out = (wxChar *) NULL); WXDLLEXPORT wxString wxStripMenuCodes(const wxString& str); #if wxUSE_ACCEL class WXDLLEXPORT wxAcceleratorEntry; WXDLLEXPORT wxAcceleratorEntry *wxGetAccelFromString(const wxString& label); #endif // wxUSE_ACCEL // ---------------------------------------------------------------------------- // Window search // ---------------------------------------------------------------------------- // Find the window/widget with the given title or label. // Pass a parent to begin the search from, or NULL to look through // all windows. WXDLLEXPORT wxWindow* wxFindWindowByLabel(const wxString& title, wxWindow *parent = (wxWindow *) NULL); // Find window by name, and if that fails, by label. WXDLLEXPORT wxWindow* wxFindWindowByName(const wxString& name, wxWindow *parent = (wxWindow *) NULL); // Returns menu item id or -1 if none. WXDLLEXPORT int wxFindMenuItemId(wxFrame *frame, const wxString& menuString, const wxString& itemString); // Find the wxWindow at the given point. wxGenericFindWindowAtPoint // is always present but may be less reliable than a native version. WXDLLEXPORT wxWindow* wxGenericFindWindowAtPoint(const wxPoint& pt); WXDLLEXPORT wxWindow* wxFindWindowAtPoint(const wxPoint& pt); // ---------------------------------------------------------------------------- // Message/event queue helpers // ---------------------------------------------------------------------------- // Yield to other apps/messages WXDLLEXPORT bool wxYield(); // Like wxYield, but fails silently if the yield is recursive. WXDLLEXPORT bool wxYieldIfNeeded(); // Yield to other apps/messages and disable user input WXDLLEXPORT bool wxSafeYield(wxWindow *win = NULL); // Enable or disable input to all top level windows WXDLLEXPORT void wxEnableTopLevelWindows(bool enable = TRUE); // Check whether this window wants to process messages, e.g. Stop button // in long calculations. WXDLLEXPORT bool wxCheckForInterrupt(wxWindow *wnd); // Consume all events until no more left WXDLLEXPORT void wxFlushEvents(); // a class which disables all windows (except, may be, thegiven one) in its // ctor and enables them back in its dtor class WXDLLEXPORT wxWindowDisabler { public: wxWindowDisabler(wxWindow *winToSkip = (wxWindow *)NULL); ~wxWindowDisabler(); private: wxWindowList *m_winDisabled; }; // ---------------------------------------------------------------------------- // Cursors // ---------------------------------------------------------------------------- // Set the cursor to the busy cursor for all windows class WXDLLEXPORT wxCursor; WXDLLEXPORT_DATA(extern wxCursor*) wxHOURGLASS_CURSOR; WXDLLEXPORT void wxBeginBusyCursor(wxCursor *cursor = wxHOURGLASS_CURSOR); // Restore cursor to normal WXDLLEXPORT void wxEndBusyCursor(); // TRUE if we're between the above two calls WXDLLEXPORT bool wxIsBusy(); // Convenience class so we can just create a wxBusyCursor object on the stack class WXDLLEXPORT wxBusyCursor { public: wxBusyCursor(wxCursor* cursor = wxHOURGLASS_CURSOR) { wxBeginBusyCursor(cursor); } ~wxBusyCursor() { wxEndBusyCursor(); } // FIXME: These two methods are currently only implemented (and needed?) // in wxGTK. BusyCursor handling should probably be moved to // common code since the wxGTK and wxMSW implementations are very // similar except for wxMSW using HCURSOR directly instead of // wxCursor.. -- RL. static const wxCursor &GetStoredCursor(); static const wxCursor GetBusyCursor(); }; // ---------------------------------------------------------------------------- // Reading and writing resources (eg WIN.INI, .Xdefaults) // ---------------------------------------------------------------------------- #if wxUSE_RESOURCES WXDLLEXPORT bool wxWriteResource(const wxString& section, const wxString& entry, const wxString& value, const wxString& file = wxEmptyString); WXDLLEXPORT bool wxWriteResource(const wxString& section, const wxString& entry, float value, const wxString& file = wxEmptyString); WXDLLEXPORT bool wxWriteResource(const wxString& section, const wxString& entry, long value, const wxString& file = wxEmptyString); WXDLLEXPORT bool wxWriteResource(const wxString& section, const wxString& entry, int value, const wxString& file = wxEmptyString); WXDLLEXPORT bool wxGetResource(const wxString& section, const wxString& entry, wxChar **value, const wxString& file = wxEmptyString); WXDLLEXPORT bool wxGetResource(const wxString& section, const wxString& entry, float *value, const wxString& file = wxEmptyString); WXDLLEXPORT bool wxGetResource(const wxString& section, const wxString& entry, long *value, const wxString& file = wxEmptyString); WXDLLEXPORT bool wxGetResource(const wxString& section, const wxString& entry, int *value, const wxString& file = wxEmptyString); #endif // wxUSE_RESOURCES void WXDLLEXPORT wxGetMousePosition( int* x, int* y ); // MSW only: get user-defined resource from the .res file. // Returns NULL or newly-allocated memory, so use delete[] to clean up. #ifdef __WXMSW__ WXDLLEXPORT extern const wxChar* wxUserResourceStr; WXDLLEXPORT wxChar* wxLoadUserResource(const wxString& resourceName, const wxString& resourceType = wxUserResourceStr); #endif // MSW // ---------------------------------------------------------------------------- // Display and colorss (X only) // ---------------------------------------------------------------------------- #ifdef __WXGTK__ void *wxGetDisplay(); #endif #ifdef __X__ WXDisplay *wxGetDisplay(); bool wxSetDisplay(const wxString& display_name); wxString wxGetDisplayName(); #endif // X or GTK+ #ifdef __X__ #ifdef __VMS__ // Xlib.h for VMS is not (yet) compatible with C++ // The resulting warnings are switched off here #pragma message disable nosimpint #endif // #include #ifdef __VMS__ #pragma message enable nosimpint #endif #endif //__X__ #endif // wxUSE_GUI // ---------------------------------------------------------------------------- // Error message functions used by wxWindows (deprecated, use wxLog) // ---------------------------------------------------------------------------- #if WXWIN_COMPATIBILITY_2_2 // Format a message on the standard error (UNIX) or the debugging // stream (Windows) WXDLLEXPORT void wxDebugMsg(const wxChar *fmt ...); // Non-fatal error (continues) WXDLLEXPORT_DATA(extern const wxChar*) wxInternalErrorStr; WXDLLEXPORT void wxError(const wxString& msg, const wxString& title = wxInternalErrorStr); // Fatal error (exits) WXDLLEXPORT_DATA(extern const wxChar*) wxFatalErrorStr; WXDLLEXPORT void wxFatalError(const wxString& msg, const wxString& title = wxFatalErrorStr); #endif // WXWIN_COMPATIBILITY_2_2 #endif // _WX_UTILSH__