#---------------------------------------------------------------------- # Name: wxPython.lib.splashscreen # Purpose: A simple frame that can display a bitmap and closes itself # after a specified timeout or a mouse click. # # Author: Mike Fletcher, Robin Dunn # # Created: 19-Nov-1999 # RCS-ID: $Id$ # Copyright: (c) 1999 by Total Control Software # Licence: wxWindows license #---------------------------------------------------------------------- from wxPython.wx import * #---------------------------------------------------------------------- def bitmapFromFile(filename): '''Non-portable test for bitmap type...''' import imghdr BITMAPTYPEGUESSDICT = { "bmp" :wxBITMAP_TYPE_BMP, "png" :wxBITMAP_TYPE_PNG, "jpeg":wxBITMAP_TYPE_JPEG, "gif" :wxBITMAP_TYPE_GIF, "xbm" :wxBITMAP_TYPE_XBM, } # following assumes bitmap type if we cannot resolve image type typ = BITMAPTYPEGUESSDICT.get(imghdr.what(filename), wxBITMAP_TYPE_BMP) bitmap = wxImage(filename, typ).ConvertToBitmap() return bitmap #---------------------------------------------------------------------- class SplashScreen(wxFrame): def __init__(self, parent, ID=-1, title="SplashScreen", style=wxSIMPLE_BORDER|wxSTAY_ON_TOP, duration=1500, bitmapfile="bitmaps/splashscreen.bmp", callback = None): ''' parent, ID, title, style -- see wxFrame duration -- milliseconds to display the splash screen bitmapfile -- absolute or relative pathname, extension used for type negotiation callback -- if specified, is called when timer completes, callback is responsible for closing the splash screen ''' ### Loading bitmap self.bitmap = bmp = bitmapFromFile(bitmapfile) ### Determine size of bitmap to size window... size = (bmp.GetWidth(), bmp.GetHeight()) # size of screen width = wxSystemSettings_GetSystemMetric(wxSYS_SCREEN_X) height = wxSystemSettings_GetSystemMetric(wxSYS_SCREEN_Y) pos = ((width-size[0])/2, (height-size[1])/2) # check for overflow... if pos[0] < 0: size = (wxSystemSettings_GetSystemMetric(wxSYS_SCREEN_X), size[1]) if pos[1] < 0: size = (size[0], wxSystemSettings_GetSystemMetric(wxSYS_SCREEN_Y)) wxFrame.__init__(self, parent, ID, title, pos, size, style) self.Show(true) dc = wxClientDC(self) dc.DrawBitmap(self.bitmap, 0,0, false) class SplashTimer(wxTimer): def __init__(self, targetFunction): self.Notify = targetFunction wxTimer.__init__(self) if callback is None: callback = self.OnSplashExitDefault self.timer = SplashTimer(callback) self.timer.Start(duration, 1) # one-shot only EVT_LEFT_DOWN(self, self.OnMouseClick) def OnPaint(self, event): dc = wxPaintDC(self) dc.DrawBitmap(self.bitmap, 0,0, false) def OnSplashExitDefault(self, event=None): self.Close(true) def OnCloseWindow(self, event=None): self.Show(false) self.timer.Stop() del self.timer self.Destroy() def OnMouseClick(self, event): self.timer.Notify() #---------------------------------------------------------------------- if __name__ == "__main__": class DemoApp(wxApp): def OnInit(self): wxImage_AddHandler(wxJPEGHandler()) wxImage_AddHandler(wxPNGHandler()) wxImage_AddHandler(wxGIFHandler()) self.splash = SplashScreen(NULL, bitmapfile="splashscreen.jpg", callback=self.OnSplashExit) self.splash.Show(true) self.SetTopWindow(self.splash) return true def OnSplashExit(self, event=None): print "Yay! Application callback worked!" self.splash.Close(true) del self.splash ### Build working windows here... def test(sceneGraph=None): app = DemoApp(0) app.MainLoop() test()