///////////////////////////////////////////////////////////////////////////// // Name: sckipc.h // Purpose: Interprocess communication implementation (wxSocket version) // Author: Julian Smart // Modified by: Guilhem Lavaux (big rewrite) May 1997, 1998 // Guillermo Rodriguez (updated for wxSocket v2) Jan 2000 // (callbacks deprecated) Mar 2000 // Created: 1993 // RCS-ID: $Id$ // Copyright: (c) Julian Smart 1993 // (c) Guilhem Lavaux 1997, 1998 // (c) 2000 Guillermo Rodriguez // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SCKIPC_H #define _WX_SCKIPC_H #include "wx/defs.h" #if wxUSE_SOCKETS && wxUSE_IPC #include "wx/ipcbase.h" #include "wx/socket.h" #include "wx/sckstrm.h" #include "wx/datstrm.h" /* * Mini-DDE implementation Most transactions involve a topic name and an item name (choose these as befits your application). A client can: - ask the server to execute commands (data) associated with a topic - request data from server by topic and item - poke data into the server - ask the server to start an advice loop on topic/item - ask the server to stop an advice loop A server can: - respond to execute, request, poke and advice start/stop - send advise data to client Note that this limits the server in the ways it can send data to the client, i.e. it can't send unsolicited information. * */ class WXDLLIMPEXP_FWD_NET wxTCPServer; class WXDLLIMPEXP_FWD_NET wxTCPClient; class wxIPCSocketStreams; class WXDLLIMPEXP_NET wxTCPConnection : public wxConnectionBase { public: wxTCPConnection() { Init(); } wxTCPConnection(void *buffer, size_t size) : wxConnectionBase(buffer, size) { Init(); } virtual ~wxTCPConnection(); // implement base class pure virtual methods virtual const void *Request(const wxString& item, size_t *size = NULL, wxIPCFormat format = wxIPC_TEXT); virtual bool StartAdvise(const wxString& item); virtual bool StopAdvise(const wxString& item); virtual bool Disconnect(void); // Will be used in the future to enable the compression but does nothing // for now. void Compress(bool on); protected: virtual bool DoExecute(const void *data, size_t size, wxIPCFormat format); virtual bool DoPoke(const wxString& item, const void *data, size_t size, wxIPCFormat format); virtual bool DoAdvise(const wxString& item, const void *data, size_t size, wxIPCFormat format); // notice that all the members below are only initialized once the // connection is made, i.e. in MakeConnection() for the client objects and // after OnAcceptConnection() in the server ones // the underlying socket (wxSocketClient for IPC client and wxSocketServer // for IPC server) wxSocketBase *m_sock; // various streams that we use wxIPCSocketStreams *m_streams; // the topic of this connection wxString m_topic; private: // common part of both ctors void Init(); friend class wxTCPServer; friend class wxTCPClient; friend class wxTCPEventHandler; DECLARE_NO_COPY_CLASS(wxTCPConnection) DECLARE_DYNAMIC_CLASS(wxTCPConnection) }; class WXDLLIMPEXP_NET wxTCPServer : public wxServerBase { public: wxTCPServer(); virtual ~wxTCPServer(); // Returns false on error (e.g. port number is already in use) virtual bool Create(const wxString& serverName); virtual wxConnectionBase *OnAcceptConnection(const wxString& topic); protected: wxSocketServer *m_server; #ifdef __UNIX_LIKE__ // the name of the file associated to the Unix domain socket, may be empty wxString m_filename; #endif // __UNIX_LIKE__ DECLARE_NO_COPY_CLASS(wxTCPServer) DECLARE_DYNAMIC_CLASS(wxTCPServer) }; class WXDLLIMPEXP_NET wxTCPClient : public wxClientBase { public: wxTCPClient(); virtual bool ValidHost(const wxString& host); // Call this to make a connection. Returns NULL if cannot. virtual wxConnectionBase *MakeConnection(const wxString& host, const wxString& server, const wxString& topic); // Callbacks to CLIENT - override at will virtual wxConnectionBase *OnMakeConnection(); private: DECLARE_DYNAMIC_CLASS(wxTCPClient) }; #endif // wxUSE_SOCKETS && wxUSE_IPC #endif // _WX_SCKIPC_H