///////////////////////////////////////////////////////////////////////////// // Name: timer.h // Purpose: wxTimer class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_TIMER_H_ #define _WX_TIMER_H_ #ifdef __GNUG__ #pragma interface "timer.h" #endif #include "wx/object.h" class WXDLLEXPORT wxTimer: public wxObject { public: wxTimer(); ~wxTimer(); virtual bool Start(int milliseconds = -1, bool one_shot = FALSE); // Start timer virtual void Stop(); // Stop timer virtual void Notify() = 0; // Override this member // Returns the current interval time (0 if stop) int Interval() const { return m_milli; }; bool OneShot() const { return m_oneShot; } protected: bool m_oneShot ; int m_milli ; int m_lastMilli ; long m_id; private: DECLARE_ABSTRACT_CLASS(wxTimer) }; /* Note: these are implemented in common/timercmn.cpp, so need to implement them separately. * But you may need to modify timercmn.cpp. */ #endif // _WX_TIMER_H_