///////////////////////////////////////////////////////////////////////////// // Name: dc.h // Purpose: wxDC class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DC_H_ #define _WX_DC_H_ #ifdef __GNUG__ #pragma interface "dc.h" #endif #include "wx/pen.h" #include "wx/brush.h" #include "wx/icon.h" #include "wx/font.h" #include "wx/gdicmn.h" //----------------------------------------------------------------------------- // constants //----------------------------------------------------------------------------- #define MM_TEXT 0 #define MM_ISOTROPIC 1 #define MM_ANISOTROPIC 2 #define MM_LOMETRIC 3 #define MM_HIMETRIC 4 #define MM_TWIPS 5 #define MM_POINTS 6 #define MM_METRIC 7 //----------------------------------------------------------------------------- // global variables //----------------------------------------------------------------------------- extern int wxPageNumber; //----------------------------------------------------------------------------- // wxDC //----------------------------------------------------------------------------- class WXDLLEXPORT wxDC: public wxObject { DECLARE_ABSTRACT_CLASS(wxDC) public: wxDC(void); ~wxDC(void); void BeginDrawing(void) {}; void EndDrawing(void) {}; virtual bool Ok(void) const { return m_ok; }; virtual void FloodFill( long x1, long y1, wxColour *col, int style=wxFLOOD_SURFACE ) = 0; inline void FloodFill(const wxPoint& pt, const wxColour& col, int style=wxFLOOD_SURFACE) { FloodFill(pt.x, pt.y, col, style); } virtual bool GetPixel( long x1, long y1, wxColour *col ) const = 0; inline bool GetPixel(const wxPoint& pt, wxColour *col) const { return GetPixel(pt.x, pt.y, col); } virtual void DrawLine( long x1, long y1, long x2, long y2 ) = 0; inline void DrawLine(const wxPoint& pt1, const wxPoint& pt2) { DrawLine(pt1.x, pt1.y, pt2.x, pt2.y); } virtual void CrossHair( long x, long y ) = 0; inline void CrossHair(const wxPoint& pt) { CrossHair(pt.x, pt.y); } virtual void DrawArc( long x1, long y1, long x2, long y2, double xc, double yc ) = 0; inline void DrawArc(const wxPoint& pt1, const wxPoint& pt2, double xc, double yc) { DrawArc(pt1.x, pt1.y, pt2.x, pt2.y, xc, yc); } virtual void DrawEllipticArc( long x, long y, long width, long height, double sa, double ea ) = 0; virtual void DrawEllipticArc (const wxPoint& pt, const wxSize& sz, double sa, double ea) { DrawEllipticArc(pt.x, pt.y, sz.x, sz.y, sa, ea); } virtual void DrawPoint( long x, long y ) = 0; virtual void DrawPoint( wxPoint& point ); virtual void DrawLines( int n, wxPoint points[], long xoffset = 0, long yoffset = 0 ) = 0; virtual void DrawLines( wxList *points, long xoffset = 0, long yoffset = 0 ); virtual void DrawPolygon( int n, wxPoint points[], long xoffset = 0, long yoffset = 0, int fillStyle=wxODDEVEN_RULE ) = 0; virtual void DrawPolygon( wxList *lines, long xoffset = 0, long yoffset = 0, int fillStyle=wxODDEVEN_RULE ); virtual void DrawRectangle( long x, long y, long width, long height ) = 0; inline void DrawRectangle(const wxPoint& pt, const wxSize& sz) { DrawRectangle(pt.x, pt.y, sz.x, sz.y); } inline void DrawRectangle(const wxRect& rect) { DrawRectangle(rect.x, rect.y, rect.width, rect.height); } virtual void DrawRoundedRectangle( long x, long y, long width, long height, double radius = 20.0 ) = 0; inline void DrawRoundedRectangle(const wxPoint& pt, const wxSize& sz, double radius = 20.0) { DrawRoundedRectangle(pt.x, pt.y, sz.x, sz.y, radius); } inline void DrawRoundedRectangle(const wxRect& rect, double radius = 20.0) { DrawRoundedRectangle(rect.x, rect.y, rect.width, rect.height, radius); } virtual void DrawEllipse( long x, long y, long width, long height ) = 0; inline void DrawEllipse(const wxPoint& pt, const wxSize& sz) { DrawEllipse(pt.x, pt.y, sz.x, sz.y); } inline void DrawEllipse(const wxRect& rect) { DrawEllipse(rect.x, rect.y, rect.width, rect.height); } virtual void DrawIcon(const wxIcon& icon, long x, long y) = 0; virtual void DrawSpline( long x1, long y1, long x2, long y2, long x3, long y3 ); virtual void DrawSpline( wxList *points ); virtual void DrawSpline( int n, wxPoint points[] ); virtual bool CanDrawBitmap(void) const = 0; virtual void DrawIcon( const wxIcon &icon, long x, long y, bool useMask=FALSE ); inline void DrawIcon(const wxIcon& icon, const wxPoint& pt) { DrawIcon(icon, pt.x, pt.y); } // TODO DrawBitmap is not always the same as DrawIcon, especially if bitmaps and // icons are implemented differently. void DrawBitmap( const wxBitmap &bmp, long x, long y, bool useMask=FALSE ) { DrawIcon( *((wxIcon*)(&bmp)), x, y, useMask ); } virtual bool Blit( long xdest, long ydest, long width, long height, wxDC *source, long xsrc, long ysrc, int logical_func = wxCOPY, bool useMask=FALSE ) = 0; inline bool Blit(const wxPoint& destPt, const wxSize& sz, wxDC *source, const wxPoint& srcPt, int rop = wxCOPY, bool useMask = FALSE) { return Blit(destPt.x, destPt.y, sz.x, sz.y, source, srcPt.x, srcPt.y, rop, useMask); } virtual void DrawText( const wxString &text, long x, long y, bool use16 = FALSE ) = 0; inline void DrawText(const wxString& text, const wxPoint& pt, bool use16bit = FALSE) { DrawText(text, pt.x, pt.y, use16bit); } virtual bool CanGetTextExtent(void) const = 0; virtual void GetTextExtent( const wxString &string, long *width, long *height, long *descent = NULL, long *externalLeading = NULL, wxFont *theFont = NULL, bool use16 = FALSE ) = 0; virtual long GetCharWidth(void) = 0; virtual long GetCharHeight(void) = 0; virtual void Clear(void) = 0; virtual void SetFont( const wxFont &font ) = 0; virtual wxFont *GetFont(void) const { return &m_font; }; virtual void SetPen( const wxPen &pen ) = 0; virtual wxPen *GetPen(void) const { return &m_pen; }; virtual void SetBrush( const wxBrush &brush ) = 0; virtual wxBrush *GetBrush(void) const { return &m_brush; }; virtual void SetBackground( const wxBrush &brush ) = 0; virtual wxBrush *GetBackground(void) const { return &m_backgroundBrush; }; virtual void SetLogicalFunction( int function ) = 0; virtual int GetLogicalFunction(void) const { return m_logicalFunction; }; virtual void SetTextForeground( const wxColour &col ); virtual void SetTextBackground( const wxColour &col ); virtual wxColour& GetTextBackground(void) const { return (wxColour&)m_textBackgroundColour; }; virtual wxColour& GetTextForeground(void) const { return (wxColour&)m_textForegroundColour; }; virtual void SetBackgroundMode( int mode ) = 0; virtual int GetBackgroundMode(void) const { return m_backgroundMode; }; virtual void SetPalette( const wxPalette& palette ) = 0; void SetColourMap( const wxPalette& palette ) { SetPalette(palette); }; // the first two must be overridden and called virtual void SetClippingRegion( long x, long y, long width, long height ); virtual void DestroyClippingRegion(void); virtual void GetClippingBox( long *x, long *y, long *width, long *height ) const; virtual inline long MinX(void) const { return m_minX; } virtual inline long MaxX(void) const { return m_maxX; } virtual inline long MinY(void) const { return m_minY; } virtual inline long MaxY(void) const { return m_maxY; } virtual void GetSize( int* width, int* height ) const; inline wxSize GetSize(void) const { int w, h; GetSize(&w, &h); return wxSize(w, h); } virtual void GetSizeMM( long* width, long* height ) const; virtual bool StartDoc( const wxString& WXUNUSED(message) ) { return TRUE; }; virtual void EndDoc(void) {}; virtual void StartPage(void) {}; virtual void EndPage(void) {}; virtual void SetMapMode( int mode ); virtual int GetMapMode(void) const { return m_mappingMode; }; virtual void SetUserScale( double x, double y ); virtual void GetUserScale( double *x, double *y ); virtual void SetLogicalScale( double x, double y ); virtual void GetLogicalScale( double *x, double *y ); virtual void SetLogicalOrigin( long x, long y ); virtual void GetLogicalOrigin( long *x, long *y ); virtual void SetDeviceOrigin( long x, long y ); virtual void GetDeviceOrigin( long *x, long *y ); virtual void SetInternalDeviceOrigin( long x, long y ); virtual void GetInternalDeviceOrigin( long *x, long *y ); virtual void SetAxisOrientation( bool xLeftRight, bool yBottomUp ); virtual void SetOptimization( bool WXUNUSED(optimize) ) {}; virtual bool GetOptimization(void) { return m_optimize; }; virtual long DeviceToLogicalX(long x) const; virtual long DeviceToLogicalY(long y) const; virtual long DeviceToLogicalXRel(long x) const; virtual long DeviceToLogicalYRel(long y) const; virtual long LogicalToDeviceX(long x) const; virtual long LogicalToDeviceY(long y) const; virtual long LogicalToDeviceXRel(long x) const; virtual long LogicalToDeviceYRel(long y) const; public: void CalcBoundingBox( long x, long y ); void ComputeScaleAndOrigin(void); long XDEV2LOG(long x) const { long new_x = x - m_deviceOriginX; if (new_x > 0) return (long)((double)(new_x) / m_scaleX + 0.5) * m_signX + m_logicalOriginX; else return (long)((double)(new_x) / m_scaleX - 0.5) * m_signX + m_logicalOriginX; } long XDEV2LOGREL(long x) const { if (x > 0) return (long)((double)(x) / m_scaleX + 0.5); else return (long)((double)(x) / m_scaleX - 0.5); } long YDEV2LOG(long y) const { long new_y = y - m_deviceOriginY; if (new_y > 0) return (long)((double)(new_y) / m_scaleY + 0.5) * m_signY + m_logicalOriginY; else return (long)((double)(new_y) / m_scaleY - 0.5) * m_signY + m_logicalOriginY; } long YDEV2LOGREL(long y) const { if (y > 0) return (long)((double)(y) / m_scaleY + 0.5); else return (long)((double)(y) / m_scaleY - 0.5); } long XLOG2DEV(long x) const { long new_x = x - m_logicalOriginX; if (new_x > 0) return (long)((double)(new_x) * m_scaleX + 0.5) * m_signX + m_deviceOriginX; else return (long)((double)(new_x) * m_scaleX - 0.5) * m_signX + m_deviceOriginX; } long XLOG2DEVREL(long x) const { if (x > 0) return (long)((double)(x) * m_scaleX + 0.5); else return (long)((double)(x) * m_scaleX - 0.5); } long YLOG2DEV(long y) const { long new_y = y - m_logicalOriginY; if (new_y > 0) return (long)((double)(new_y) * m_scaleY + 0.5) * m_signY + m_deviceOriginY; else return (long)((double)(new_y) * m_scaleY - 0.5) * m_signY + m_deviceOriginY; } long YLOG2DEVREL(long y) const { if (y > 0) return (long)((double)(y) * m_scaleY + 0.5); else return (long)((double)(y) * m_scaleY - 0.5); } virtual void DrawOpenSpline( wxList *points ) = 0; public: bool m_ok; bool m_colour; // not sure, what these mean bool m_clipping; // Is clipping on right now ? bool m_isInteractive; // Is GetPixel possible ? bool m_autoSetting; // wxMSW only ? bool m_dontDelete; // wxMSW only ? bool m_optimize; // wxMSW only ? wxString m_filename; // Not sure where this belongs. wxPen m_pen; wxBrush m_brush; wxBrush m_backgroundBrush; wxColour m_textForegroundColour; wxColour m_textBackgroundColour; wxFont m_font; int m_logicalFunction; int m_backgroundMode; int m_textAlignment; // gone in wxWin 2.0 ? int m_mappingMode; // not sure what for, but what is a mm on a screen you don't know the size of? double m_mm_to_pix_x,m_mm_to_pix_y; long m_internalDeviceOriginX,m_internalDeviceOriginY; // If un-scrolled is non-zero or // d.o. changes with scrolling. // Set using SetInternalDeviceOrigin(). long m_externalDeviceOriginX,m_externalDeviceOriginY; // To be set by external classes // such as wxScrolledWindow // using SetDeviceOrigin() long m_deviceOriginX,m_deviceOriginY; // Sum of the two above. long m_logicalOriginX,m_logicalOriginY; // User defined. double m_scaleX,m_scaleY; double m_logicalScaleX,m_logicalScaleY; double m_userScaleX,m_userScaleY; long m_signX,m_signY; bool m_needComputeScaleX,m_needComputeScaleY; // not yet used float m_scaleFactor; // wxPSDC wants to have this. Will disappear. long m_clipX1,m_clipY1,m_clipX2,m_clipY2; long m_minX,m_maxX,m_minY,m_maxY; }; #endif // _WX_DC_H_