/////////////////////////////////////////////////////////////////////////////// // Name: wx/init.h // Purpose: wxWindows initialization and finalization functions // Author: Vadim Zeitlin // Modified by: // Created: 29.06.2003 // RCS-ID: $Id$ // Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_INIT_H_ #define _WX_INIT_H_ #include "wx/wxchar.h" // ---------------------------------------------------------------------------- // wxEntry helper functions which allow to have more fine grained control // ---------------------------------------------------------------------------- // do common initialization, return true if ok (in this case wxEntryCleanup // must be called later), otherwise the program can't use wxWindows at all // // this function also creates wxTheApp as a side effect, if IMPLEMENT_APP // hadn't been used a dummy default application object is created // // note that the parameters may be modified extern bool WXDLLEXPORT wxEntryStart(int argc, wxChar **argv); // free the resources allocated by the library in wxEntryStart() and shut it // down (wxEntryStart() may be called again afterwards if necessary) extern void WXDLLEXPORT wxEntryCleanup(); // ---------------------------------------------------------------------------- // wxEntry: this function initializes the library, runs the main event loop // and cleans it up // ---------------------------------------------------------------------------- // note that other, platform-specific, overloads of wxEntry may exist as well // but this one always exists under all platforms // // returns the program exit code extern int WXDLLEXPORT wxEntry(int argc, wxChar **argv); // ---------------------------------------------------------------------------- // Using the library without (explicit) application object: you may avoid using // DECLARE_APP and IMPLEMENT_APP macros and call the functions below instead at // the program startup and termination // ---------------------------------------------------------------------------- // initialize the library (may be called as many times as needed, but each // call to wxInitialize() must be matched by wxUninitialize()) extern bool WXDLLEXPORT wxInitialize(int argc = 0, wxChar **argv = NULL); // clean up -- the library can't be used any more after the last call to // wxUninitialize() extern void WXDLLEXPORT wxUninitialize(); // create an object of this class on stack to initialize/cleanup the library // automatically class WXDLLEXPORT wxInitializer { public: // initialize the library wxInitializer() { m_ok = wxInitialize(); } // has the initialization been successful? (explicit test) bool IsOk() const { return m_ok; } // has the initialization been successful? (implicit test) operator bool() const { return m_ok; } // dtor only does clean up if we initialized the library properly ~wxInitializer() { if ( m_ok ) wxUninitialize(); } private: bool m_ok; }; #endif // _WX_INIT_H_