///////////////////////////////////////////////////////////////////////////// // Name: wx/button.h // Purpose: wxButtonBase class // Author: Vadim Zetlin // Modified by: // Created: 15.08.00 // RCS-ID: $Id$ // Copyright: (c) Vadim Zetlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BUTTON_H_BASE_ #define _WX_BUTTON_H_BASE_ #include "wx/defs.h" // ---------------------------------------------------------------------------- // wxButton flags shared with other classes // ---------------------------------------------------------------------------- #if wxUSE_TOGGLEBTN || wxUSE_BUTTON // These flags affect label alignment #define wxBU_LEFT 0x0040 #define wxBU_TOP 0x0080 #define wxBU_RIGHT 0x0100 #define wxBU_BOTTOM 0x0200 #define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM ) #endif #if wxUSE_BUTTON // ---------------------------------------------------------------------------- // wxButton specific flags // ---------------------------------------------------------------------------- // These two flags are obsolete #define wxBU_NOAUTODRAW 0x0000 #define wxBU_AUTODRAW 0x0004 // by default, the buttons will be created with some (system dependent) // minimal size to make them look nicer, giving this style will make them as // small as possible #define wxBU_EXACTFIT 0x0001 // this flag can be used to disable using the text label in the button: it is // mostly useful when creating buttons showing bitmap and having stock id as // without it both the standard label corresponding to the stock id and the // bitmap would be shown #define wxBU_NOTEXT 0x0002 #include "wx/bitmap.h" #include "wx/control.h" extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[]; // ---------------------------------------------------------------------------- // wxButton: a push button // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxButtonBase : public wxControl { public: wxButtonBase() { } // show the authentication needed symbol on the button: this is currently // only implemented on Windows Vista and newer (on which it shows the UAC // shield symbol) void SetAuthNeeded(bool show = true) { DoSetAuthNeeded(show); } bool GetAuthNeeded() const { return DoGetAuthNeeded(); } // show the image in the button in addition to the label: this method is // supported on all (major) platforms void SetBitmap(const wxBitmap& bitmap, wxDirection dir = wxLEFT) { SetBitmapLabel(bitmap); SetBitmapPosition(dir); } wxBitmap GetBitmap() const { return DoGetBitmap(State_Normal); } // Methods for setting individual images for different states: normal, // selected (meaning pushed or pressed), focused (meaning normal state for // a focused button), disabled or hover (a.k.a. hot or current). // // Remember that SetBitmap() itself must be called before any other // SetBitmapXXX() methods (except for SetBitmapLabel() which is a synonym // for it anyhow) and that all bitmaps passed to these functions should be // of the same size. void SetBitmapLabel(const wxBitmap& bitmap) { DoSetBitmap(bitmap, State_Normal); } void SetBitmapPressed(const wxBitmap& bitmap) { DoSetBitmap(bitmap, State_Pressed); } void SetBitmapDisabled(const wxBitmap& bitmap) { DoSetBitmap(bitmap, State_Disabled); } void SetBitmapCurrent(const wxBitmap& bitmap) { DoSetBitmap(bitmap, State_Current); } void SetBitmapFocus(const wxBitmap& bitmap) { DoSetBitmap(bitmap, State_Focused); } wxBitmap GetBitmapLabel() const { return DoGetBitmap(State_Normal); } wxBitmap GetBitmapPressed() const { return DoGetBitmap(State_Pressed); } wxBitmap GetBitmapDisabled() const { return DoGetBitmap(State_Disabled); } wxBitmap GetBitmapCurrent() const { return DoGetBitmap(State_Current); } wxBitmap GetBitmapFocus() const { return DoGetBitmap(State_Focused); } // set the margins around the image void SetBitmapMargins(wxCoord x, wxCoord y) { DoSetBitmapMargins(x, y); } void SetBitmapMargins(const wxSize& sz) { DoSetBitmapMargins(sz.x, sz.y); } wxSize GetBitmapMargins() { return DoGetBitmapMargins(); } // set the image position relative to the text, i.e. wxLEFT means that the // image is to the left of the text (this is the default) void SetBitmapPosition(wxDirection dir); // make this button the default button in its top level window // // returns the old default item (possibly NULL) virtual wxWindow *SetDefault(); // Buttons on MSW can look bad if they are not native colours, because // then they become owner-drawn and not theme-drawn. Disable it here // in wxButtonBase to make it consistent. virtual bool ShouldInheritColours() const { return false; } // returns the default button size for this platform static wxSize GetDefaultSize(); // wxUniv-compatible and deprecated equivalents to SetBitmapXXX() #if WXWIN_COMPATIBILITY_2_8 void SetImageLabel(const wxBitmap& bitmap) { SetBitmap(bitmap); } void SetImageMargins(wxCoord x, wxCoord y) { SetBitmapMargins(x, y); } #endif // WXWIN_COMPATIBILITY_2_8 // backwards compatible names for pressed/current bitmaps: they're not // deprecated as there is nothing really wrong with using them and no real // advantage to using the new names but the new names are still preferred wxBitmap GetBitmapSelected() const { return GetBitmapPressed(); } wxBitmap GetBitmapHover() const { return GetBitmapCurrent(); } void SetBitmapSelected(const wxBitmap& bitmap) { SetBitmapPressed(bitmap); } void SetBitmapHover(const wxBitmap& bitmap) { SetBitmapCurrent(bitmap); } // this enum is not part of wx public API, it is public because it is used // in non wxButton-derived classes internally // // also notice that MSW code relies on the values of the enum elements, do // not change them without revising src/msw/button.cpp enum State { State_Normal, State_Current, // a.k.a. hot or "hovering" State_Pressed, // a.k.a. "selected" in public API for some reason State_Disabled, State_Focused, State_Max }; // return true if this button shouldn't show the text label, either because // it doesn't have it or because it was explicitly disabled with wxBU_NOTEXT bool DontShowLabel() const { return HasFlag(wxBU_NOTEXT) || GetLabel().empty(); } // return true if we do show the label bool ShowsLabel() const { return !DontShowLabel(); } protected: // choose the default border for this window virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; } virtual bool DoGetAuthNeeded() const { return false; } virtual void DoSetAuthNeeded(bool WXUNUSED(show)) { } virtual wxBitmap DoGetBitmap(State WXUNUSED(which)) const { return wxBitmap(); } virtual void DoSetBitmap(const wxBitmap& WXUNUSED(bitmap), State WXUNUSED(which)) { } virtual wxSize DoGetBitmapMargins() const { return wxSize(0, 0); } virtual void DoSetBitmapMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { } virtual void DoSetBitmapPosition(wxDirection WXUNUSED(dir)) { } wxDECLARE_NO_COPY_CLASS(wxButtonBase); }; #if defined(__WXUNIVERSAL__) #include "wx/univ/button.h" #elif defined(__WXMSW__) #include "wx/msw/button.h" #elif defined(__WXMOTIF__) #include "wx/motif/button.h" #elif defined(__WXGTK20__) #include "wx/gtk/button.h" #elif defined(__WXGTK__) #include "wx/gtk1/button.h" #elif defined(__WXMAC__) #include "wx/osx/button.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/button.h" #elif defined(__WXPM__) #include "wx/os2/button.h" #elif defined(__WXPALMOS__) #include "wx/palmos/button.h" #endif #endif // wxUSE_BUTTON #endif // _WX_BUTTON_H_BASE_