\section{\class{wxEvent}}\label{wxevent} An event is a structure holding information about an event passed to a callback or member function. {\bf wxEvent} used to be a multipurpose event object, and is an abstract base class for other event classes (see below). \wxheading{Derived from} \helpref{wxObject}{wxobject} \wxheading{Include files} \wxheading{See also} \helpref{wxCommandEvent}{wxcommandevent},\rtfsp \helpref{wxMouseEvent}{wxmouseevent} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxEvent::wxEvent} \func{}{wxEvent}{\param{int }{id = 0}, \param{wxEventType }{eventType = {\tt wxEVT\_NULL}}} Constructor. Should not need to be used directly by an application. \membersection{wxEvent::m\_eventObject} \member{wxObject*}{m\_eventObject} The object (usually a window) that the event was generated from, or should be sent to. \membersection{wxEvent::m\_eventType} \member{WXTYPE}{m\_eventType} The type of the event, such as wxEVENT\_TYPE\_BUTTON\_COMMAND. \membersection{wxEvent::m\_id} \member{int}{m\_id} Identifier for the window. \membersection{wxEvent::m\_propagationLevel} \member{int}{m\_propagationLevel} Indicates how many levels the event can propagate. This member is protected and should typically only be set in the constructors of the derived classes. It may be temporarily changed by \helpref{StopPropagation}{wxeventstoppropagation} and \helpref{ResumePropagation}{wxeventresumepropagation} and tested with \helpref{ShouldPropagate}{wxeventshouldpropagate}. The initial value is set to either {\tt wxEVENT\_PROPAGATION\_NONE} (by default) meaning that the event shouldn't be propagated at all or to {\tt wxEVENT\_PROPAGATION\_MAX} (for command events) meaning that it should be propagated as much as necessary. Any positive number means that the event should be propagated but no more than the given number of times. E.g. the propagation level may be set to $1$ to propagate the event to its parent only, but not to its grandparent. \membersection{wxEvent::m\_skipped} \member{bool}{m\_skipped} Set to true by {\bf Skip} if this event should be skipped. \membersection{wxEvent::m\_timeStamp} \member{long}{m\_timeStamp} Timestamp for this event. \membersection{wxEvent::Clone}\label{wxeventclone} \constfunc{virtual wxEvent*}{Clone}{\void} Returns a copy of the event. Any event that is posted to the wxWindows event system for later action (via \helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent} or \helpref{wxPostEvent}{wxpostevent}) must implement this method. All wxWindows events fully implement this method, but any derived events implemented by the user should also implement this method just in case they (or some event derived from them) are ever posted. All wxWindows events implement a copy constructor, so the easiest way of implementing the Clone function is to implement a copy constructor for a new event (call it MyEvent) and then define the Clone function like this: \begin{verbatim} wxEvent *Clone(void) const { return new MyEvent(*this); } \end{verbatim} \membersection{wxEvent::GetEventObject} \func{wxObject*}{GetEventObject}{\void} Returns the object associated with the event, if any. \membersection{wxEvent::GetEventType} \func{WXTYPE}{GetEventType}{\void} Returns the identifier of the given event type, such as wxEVENT\_TYPE\_BUTTON\_COMMAND. \membersection{wxEvent::GetId} \constfunc{int}{GetId}{\void} Returns the identifier associated with this event, such as a button command id. \membersection{wxEvent::GetSkipped} \constfunc{bool}{GetSkipped}{\void} Returns true if the event handler should be skipped, false otherwise. \membersection{wxEvent::GetTimestamp} \func{long}{GetTimestamp}{\void} Gets the timestamp for the event. \membersection{wxEvent::IsCommandEvent}\label{wxeventiscommandevent} \constfunc{bool}{IsCommandEvent}{\void} Returns true if the event is or is derived from \helpref{wxCommandEvent}{wxcommandevent} else it returns false. Note: Exists only for optimization purposes. \membersection{wxEvent::ResumePropagation}\label{wxeventresumepropagation} \func{void}{ResumePropagation}{\param{int }{propagationLevel}} Sets the propagation level to the given value (for example returned from an earlier call to \helpref{StopPropagation}{wxeventstoppropagation}). \membersection{wxEvent::SetEventObject} \func{void}{SetEventObject}{\param{wxObject* }{object}} Sets the originating object. \membersection{wxEvent::SetEventType} \func{void}{SetEventType}{\param{WXTYPE }{typ}} Sets the event type. \membersection{wxEvent::SetId} \func{void}{SetId}{\param{int}{ id}} Sets the identifier associated with this event, such as a button command id. \membersection{wxEvent::SetTimestamp} \func{void}{SetTimestamp}{\param{long }{timeStamp}} Sets the timestamp for the event. Sets the originating object. \membersection{wxEvent::ShouldPropagate}\label{wxeventshouldpropagate} \constfunc{bool}{ShouldPropagate}{\void} Test if this event should be propagated or not, i.e. if the propagation level is currently greater than $0$. \membersection{wxEvent::Skip}\label{wxeventskip} \func{void}{Skip}{\param{bool}{ skip = true}} Called by an event handler to tell the event system that the event handler should be skipped, and the next valid handler used instead. \membersection{wxEvent::StopPropagation}\label{wxeventstoppropagation} \func{int}{StopPropagation}{\void} Stop the event from propagating to its parent window. Returns the old propagation level value which may be later passed to \helpref{ResumePropagation}{wxeventresumepropagation} to allow propagating the event again.