///////////////////////////////////////////////////////////////////////////// // Name: wx/font.h // Purpose: wxFontBase class: the interface of wxFont // Author: Vadim Zeitlin // Modified by: // Created: 20.09.99 // RCS-ID: $Id$ // Copyright: (c) wxWindows team // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_FONT_H_BASE_ #define _WX_FONT_H_BASE_ #ifdef __GNUG__ #pragma interface "fontbase.h" #endif // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/defs.h" // for wxDEFAULT &c #include "wx/fontenc.h" // the font encoding constants #include "wx/gdiobj.h" // the base class // ---------------------------------------------------------------------------- // forward declarations // ---------------------------------------------------------------------------- class WXDLLEXPORT wxFontData; class WXDLLEXPORT wxFontBase; class WXDLLEXPORT wxFont; // ---------------------------------------------------------------------------- // font constants // ---------------------------------------------------------------------------- // standard font families enum wxFontFamily { wxFONTFAMILY_DEFAULT = wxDEFAULT, wxFONTFAMILY_DECORATIVE = wxDECORATIVE, wxFONTFAMILY_ROMAN = wxROMAN, wxFONTFAMILY_SCRIPT = wxSCRIPT, wxFONTFAMILY_SWISS = wxSWISS, wxFONTFAMILY_MODERN = wxMODERN, wxFONTFAMILY_TELETYPE = wxTELETYPE, wxFONTFAMILY_MAX }; // font styles enum wxFontStyle { wxFONTSTYLE_NORMAL = wxNORMAL, wxFONTSTYLE_ITALIC = wxITALIC, wxFONTSTYLE_SLANT = wxSLANT, wxFONTSTYLE_MAX }; // font weights enum wxFontWeight { wxFONTWEIGHT_NORMAL = wxNORMAL, wxFONTWEIGHT_LIGHT = wxLIGHT, wxFONTWEIGHT_BOLD = wxBOLD, wxFONTWEIGHT_MAX }; // ---------------------------------------------------------------------------- // wxFontBase represents a font object // ---------------------------------------------------------------------------- class WXDLLEXPORT wxFontRefData; struct WXDLLEXPORT wxNativeFontInfo; class WXDLLEXPORT wxFontBase : public wxGDIObject { public: // creator function // from the font components static wxFont *New( int pointSize, // size of the font in points int family, // see wxFontFamily enum int style, // see wxFontStyle enum int weight, // see wxFontWeight enum bool underlined = FALSE, // not underlined by default const wxString& face = wxEmptyString, // facename wxFontEncoding encoding = wxFONTENCODING_DEFAULT); // ISO8859-X, ... // from the (opaque) native font description object static wxFont *New(const wxNativeFontInfo& nativeFontDesc); // from the string representation of wxNativeFontInfo static wxFont *New(const wxString& strNativeFontDesc); // was the font successfully created? bool Ok() const { return m_refData != NULL; } // comparison bool operator == (const wxFont& font) const; bool operator != (const wxFont& font) const; // accessors: get the font characteristics virtual int GetPointSize() const = 0; virtual int GetFamily() const = 0; virtual int GetStyle() const = 0; virtual int GetWeight() const = 0; virtual bool GetUnderlined() const = 0; virtual wxString GetFaceName() const = 0; virtual wxFontEncoding GetEncoding() const = 0; virtual wxNativeFontInfo *GetNativeFontInfo() const; wxString GetNativeFontInfoDesc() const; // change the font characteristics virtual void SetPointSize( int pointSize ) = 0; virtual void SetFamily( int family ) = 0; virtual void SetStyle( int style ) = 0; virtual void SetWeight( int weight ) = 0; virtual void SetFaceName( const wxString& faceName ) = 0; virtual void SetUnderlined( bool underlined ) = 0; virtual void SetEncoding(wxFontEncoding encoding) = 0; virtual void SetNativeFontInfo(const wxNativeFontInfo& info); // VZ: there is no void SetNativeFontInfo(const wxString& info), needed? // translate the fonts into human-readable string (i.e. GetStyleString() // will return "wxITALIC" for an italic font, ...) wxString GetFamilyString() const; wxString GetStyleString() const; wxString GetWeightString() const; // the default encoding is used for creating all fonts with default // encoding parameter static wxFontEncoding GetDefaultEncoding() { return ms_encodingDefault; } static void SetDefaultEncoding(wxFontEncoding encoding) { ms_encodingDefault = encoding; } protected: // get the internal data wxFontRefData *GetFontData() const { return (wxFontRefData *)m_refData; } private: // the currently default encoding: by default, it's the default system // encoding, but may be changed by the application using // SetDefaultEncoding() to make all subsequent fonts created without // specifing encoding parameter using this encoding static wxFontEncoding ms_encodingDefault; }; // include the real class declaration #if defined(__WXMSW__) #include "wx/msw/font.h" #elif defined(__WXMOTIF__) #include "wx/motif/font.h" #elif defined(__WXGTK__) #include "wx/gtk/font.h" #elif defined(__WXQT__) #include "wx/qt/font.h" #elif defined(__WXMAC__) #include "wx/mac/font.h" #elif defined(__WXPM__) #include "wx/os2/font.h" #elif defined(__WXSTUBS__) #include "wx/stubs/font.h" #endif // ---------------------------------------------------------------------------- // macros // ---------------------------------------------------------------------------- #define M_FONTDATA GetFontData() #endif // _WX_FONT_H_BASE_