/////////////////////////////////////////////////////////////////////////////// // Name: wx/univ/menuitem.h // Purpose: wxMenuItem class for wxUniversal // Author: Vadim Zeitlin // Modified by: // Created: 05.05.01 // RCS-ID: $Id$ // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIV_MENUITEM_H_ #define _WX_UNIV_MENUITEM_H_ #ifdef __GNUG__ #pragma interface "univmenuitem.h" #endif // ---------------------------------------------------------------------------- // wxMenuItem implements wxMenuItemBase // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMenuItem : public wxMenuItemBase { public: // ctor & dtor wxMenuItem(wxMenu *parentMenu = (wxMenu *)NULL, int id = wxID_SEPARATOR, const wxString& name = wxEmptyString, const wxString& help = wxEmptyString, bool isCheckable = FALSE, wxMenu *subMenu = (wxMenu *)NULL); virtual ~wxMenuItem(); // override base class virtuals to update the item appearance on screen virtual void SetText(const wxString& text); virtual void SetCheckable(bool checkable); virtual void Enable(bool enable = TRUE); virtual void Check(bool check = TRUE); // we add some extra functions which are also available under MSW from // wxOwnerDrawn class - they will be moved to wxMenuItemBase later // hopefully void SetBitmaps(const wxBitmap& bmpChecked, const wxBitmap& bmpUnchecked = wxNullBitmap); void SetBitmap(const wxBitmap& bmp) { SetBitmaps(bmp); } const wxBitmap& GetBitmap(bool checked = TRUE) const { return checked ? m_bmpChecked : m_bmpUnchecked; } // wxUniv-specific methods for implementation only starting from here // get the accel index of our label or -1 if none int GetAccelIndex() const { return m_indexAccel; } // get the accel string (displayed to the right of the label) const wxString& GetAccelString() const { return m_strAccel; } // set/get the y coord and the height of this item: note that it must be // set first and retrieved later, the item doesn't calculate it itself void SetGeometry(wxCoord y, wxCoord height) { m_posY = y; m_height = height; } wxCoord GetPosition() const { wxASSERT_MSG( m_posY != -1, _T("must call SetHeight first!") ); return m_posY; } wxCoord GetHeight() const { wxASSERT_MSG( m_height != -1, _T("must call SetHeight first!") ); return m_height; } protected: // notify the menu about the change in this item inline void NotifyMenu(); // set the accel index and string from text void UpdateAccelInfo(); // the bitmaps (may be invalid, then they're not used) wxBitmap m_bmpChecked, m_bmpUnchecked; // the position of the accelerator in our label, -1 if none int m_indexAccel; // the accel string (i.e. "Ctrl-Q" or "Alt-F1") wxString m_strAccel; // the position and height of the displayed item wxCoord m_posY, m_height; private: DECLARE_DYNAMIC_CLASS(wxMenuItem) }; #endif // _WX_UNIV_MENUITEM_H_