///////////////////////////////////////////////////////////////////////////// // Name: splash.h // Purpose: interface of wxSplashScreen // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxSplashScreen wxSplashScreen shows a window with a thin border, displaying a bitmap describing your application. Show it in application initialisation, and then either explicitly destroy it or let it time-out. Example usage: @code wxBitmap bitmap; if (bitmap.LoadFile("splash16.png", wxBITMAP_TYPE_PNG)) { wxSplashScreen* splash = new wxSplashScreen(bitmap, wxSPLASH_CENTRE_ON_SCREEN|wxSPLASH_TIMEOUT, 6000, NULL, -1, wxDefaultPosition, wxDefaultSize, wxBORDER_SIMPLE|wxSTAY_ON_TOP); } wxYield(); @endcode @library{wxadv} @category{managedwnd} */ class wxSplashScreen : public wxFrame { public: /** Construct the splash screen passing a bitmap, a style, a timeout, a window id, optional position and size, and a window style. @a splashStyle is a bitlist of some of the following: - wxSPLASH_CENTRE_ON_PARENT - wxSPLASH_CENTRE_ON_SCREEN - wxSPLASH_NO_CENTRE - wxSPLASH_TIMEOUT - wxSPLASH_NO_TIMEOUT @a milliseconds is the timeout in milliseconds. */ wxSplashScreen(const wxBitmap& bitmap, long splashStyle, int milliseconds, wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxBORDER_SIMPLE|wxFRAME_NO_TASKBAR|wxSTAY_ON_TOP); /** Destroys the splash screen. */ virtual ~wxSplashScreen(); /** Returns the splash style (see wxSplashScreen() for details). */ long GetSplashStyle() const; /** Returns the window used to display the bitmap. */ wxSplashScreenWindow* GetSplashWindow() const; /** Returns the timeout in milliseconds. */ int GetTimeout() const; /** Reimplement this event handler if you want to set an application variable on window destruction, for example. */ void OnCloseWindow(wxCloseEvent& event); };