///////////////////////////////////////////////////////////////////////////// // Name: menu.h // Purpose: wxMenu, wxMenuBar classes // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_MENU_H_ #define _WX_MENU_H_ #ifdef __GNUG__ #pragma interface "menu.h" #endif #include "wx/defs.h" #include "wx/event.h" class WXDLLEXPORT wxMenuItem; class WXDLLEXPORT wxMenuBar; class WXDLLEXPORT wxMenu; WXDLLEXPORT_DATA(extern const char*) wxEmptyString; // ---------------------------------------------------------------------------- // Menu // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMenu: public wxEvtHandler { DECLARE_DYNAMIC_CLASS(wxMenu) public: // ctor & dtor wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL); ~wxMenu(); // construct menu // append items to the menu // separator line void AppendSeparator(); // normal item void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString, bool checkable = FALSE); // a submenu void Append(int id, const wxString& Label, wxMenu *SubMenu, const wxString& helpString = wxEmptyString); // the most generic form (create wxMenuItem first and use it's functions) void Append(wxMenuItem *pItem); // insert a break in the menu void Break(); // delete an item void Delete(int id); // menu item control void Enable(int id, bool Flag); bool Enabled(int id) const; inline bool IsEnabled(int id) const { return Enabled(id); }; void Check(int id, bool Flag); bool Checked(int id) const; inline bool IsChecked(int id) const { return IsChecked(id); }; // item properties // title void SetTitle(const wxString& label); const wxString& GetTitle() const; // label void SetLabel(int id, const wxString& label); wxString GetLabel(int id) const; // help string virtual void SetHelpString(int id, const wxString& helpString); virtual wxString GetHelpString(int id) const ; // find item // Finds the item id matching the given string, -1 if not found. virtual int FindItem(const wxString& itemString) const ; // Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL. wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const; void ProcessCommand(wxCommandEvent& event); inline void Callback(const wxFunction func) { m_callback = func; } virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; } inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } inline wxEvtHandler *GetEventHandler() { return m_eventHandler; } inline wxList& GetItems() const { return (wxList&) m_menuItems; } public: wxFunction m_callback; int m_noItems; wxString m_title; wxMenuBar * m_menuBar; wxList m_menuItems; wxEvtHandler * m_parent; wxEvtHandler * m_eventHandler; }; // ---------------------------------------------------------------------------- // Menu Bar (a la Windows) // ---------------------------------------------------------------------------- class WXDLLEXPORT wxFrame; class WXDLLEXPORT wxMenuBar: public wxEvtHandler { DECLARE_DYNAMIC_CLASS(wxMenuBar) wxMenuBar(); wxMenuBar(int n, wxMenu *menus[], const wxString titles[]); ~wxMenuBar(); void Append(wxMenu *menu, const wxString& title); // Must only be used AFTER menu has been attached to frame, // otherwise use individual menus to enable/disable items void Enable(int Id, bool Flag); bool Enabled(int Id) const ; inline bool IsEnabled(int Id) const { return Enabled(Id); }; void EnableTop(int pos, bool Flag); void Check(int id, bool Flag); bool Checked(int id) const ; inline bool IsChecked(int Id) const { return Checked(Id); }; void SetLabel(int id, const wxString& label) ; wxString GetLabel(int id) const ; void SetLabelTop(int pos, const wxString& label) ; wxString GetLabelTop(int pos) const ; virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */ virtual bool OnAppend(wxMenu *menu, const char *title); virtual bool OnDelete(wxMenu *menu, int index); virtual void SetHelpString(int Id, const wxString& helpString); virtual wxString GetHelpString(int Id) const ; virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ; // Find wxMenuItem for item ID, and return item's // menu too if itemMenu is non-NULL. wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ; inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } inline wxEvtHandler *GetEventHandler() { return m_eventHandler; } inline int GetMenuCount() const { return m_menuCount; } inline wxMenu* GetMenu(int i) const { return m_menus[i]; } public: wxEvtHandler * m_eventHandler; int m_menuCount; wxMenu ** m_menus; wxString * m_titles; wxFrame * m_menuBarFrame; /* TODO: data that represents the actual menubar when created. */ }; #endif // _WX_MENU_H_