/////////////////////////////////////////////////////////////////////////////// // Name: wx/private/uiaction.h // Purpose: wxUIActionSimulatorImpl declaration // Author: Vadim Zeitlin // Created: 2016-05-21 // Copyright: (c) 2016 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_PRIVATE_UIACTION_H_ #define _WX_PRIVATE_UIACTION_H_ // ---------------------------------------------------------------------------- // Platform-specific implementation of wxUIActionSimulator // ---------------------------------------------------------------------------- class wxUIActionSimulatorImpl { public: wxUIActionSimulatorImpl() { } virtual ~wxUIActionSimulatorImpl() { } // Low level mouse methods which must be implemented in the derived class. virtual bool MouseMove(long x, long y) = 0; virtual bool MouseDown(int button = wxMOUSE_BTN_LEFT) = 0; virtual bool MouseUp(int button = wxMOUSE_BTN_LEFT) = 0; // Higher level mouse methods which have default implementation in the base // class but can be overridden if necessary. virtual bool MouseClick(int button = wxMOUSE_BTN_LEFT); virtual bool MouseDblClick(int button = wxMOUSE_BTN_LEFT); virtual bool MouseDragDrop(long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT); // The low-level port-specific function which really generates the key // presses. It should generate exactly one key event with the given // parameters. virtual bool DoKey(int keycode, int modifiers, bool isDown) = 0; private: wxDECLARE_NO_COPY_CLASS(wxUIActionSimulatorImpl); }; #endif // _WX_PRIVATE_UIACTION_H_