///////////////////////////////////////////////////////////////////////////// // Name: hashset.h // Purpose: interface of wxHashSet // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxHashSet This is a simple, type-safe, and reasonably efficient hash set class, whose interface is a subset of the interface of STL containers. The interface is similar to std::tr1::hash_set or std::set classes but notice that, unlike std::set, the contents of a hash set is not sorted. Example: @code class MyClass { ... }; // same, with MyClass* keys (only uses pointer equality!) WX_DECLARE_HASH_SET( MyClass*, wxPointerHash, wxPointerEqual, MySet1 ); // same, with int keys WX_DECLARE_HASH_SET( int, wxIntegerHash, wxIntegerEqual, MySet2 ); // declare a hash set with string keys WX_DECLARE_HASH_SET( wxString, wxStringHash, wxStringEqual, MySet3 ); MySet1 h1; MySet2 h1; MySet3 h3; // store and retrieve values h1.insert( new MyClass( 1 ) ); h3.insert( "foo" ); h3.insert( "bar" ); h3.insert( "baz" ); int size = h3.size(); // now is three bool has_foo = h3.find( "foo" ) != h3.end(); h3.insert( "bar" ); // still has size three // iterate over all the elements in the class MySet3::iterator it; for( it = h3.begin(); it != h3.end(); ++it ) { wxString key = *it; // do something useful with key } @endcode @section hashset_declaringnew Declaring new hash set types @code WX_DECLARE_HASH_SET( KEY_T, // type of the keys HASH_T, // hasher KEY_EQ_T, // key equality predicate CLASSNAME); // name of the class @endcode The HASH_T and KEY_EQ_T are the types used for the hashing function and key comparison. wxWidgets provides three predefined hashing functions: wxIntegerHash for integer types ( int, long, short, and their unsigned counterparts ), wxStringHash for strings ( wxString, wxChar*, char* ), and wxPointerHash for any kind of pointer. Similarly three equality predicates: wxIntegerEqual, wxStringEqual, wxPointerEqual are provided. Using this you could declare a hash set using int values like this: @code WX_DECLARE_HASH_SET( int, wxIntegerHash, wxIntegerEqual, MySet ); // using an user-defined class for keys class MyKey { ... }; // hashing function class MyKeyHash { public: MyKeyHash() { } unsigned long operator()( const MyKey& k ) const { // compute the hash } MyKeyHash& operator=(const MyKeyHash&) { return *this; } }; // comparison operator class MyKeyEqual { public: MyKeyEqual() { } bool operator()( const MyKey& a, const MyKey& b ) const { // compare for equality } MyKeyEqual& operator=(const MyKeyEqual&) { return *this; } }; WX_DECLARE_HASH_SET( MyKey, // type of the keys MyKeyHash, // hasher MyKeyEqual, // key equality predicate CLASSNAME); // name of the class @endcode @section hashset_types Types In the documentation below you should replace wxHashSet with the name you used in the class declaration. - wxHashSet::key_type: Type of the hash keys - wxHashSet::mapped_type: Type of hash keys - wxHashSet::value_type: Type of hash keys - wxHashSet::iterator: Used to enumerate all the elements in a hash set; it is similar to a value_type* - wxHashSet::const_iterator: Used to enumerate all the elements in a constant hash set; it is similar to a const value_type* - wxHashSet::size_type: Used for sizes - wxHashSet::Insert_Result: The return value for insert() @section hashset_iter Iterators An iterator is similar to a pointer, and so you can use the usual pointer operations: ++it ( and it++ ) to move to the next element, *it to access the element pointed to, *it to access the value of the element pointed to. Hash sets provide forward only iterators, this means that you can't use --it, it + 3, it1 - it2. @library{wxbase} @category{containers} */ class wxHashSet { public: /** The size parameter is just a hint, the table will resize automatically to preserve performance. */ wxHashSet(size_type size = 10); /** Copy constructor. */ wxHashSet(const wxHashSet& set); //@{ /** Returns an iterator pointing at the first element of the hash set. Please remember that hash sets do not guarantee ordering. */ const_iterator begin() const; iterator begin(); //@} /** Removes all elements from the hash set. */ void clear(); /** Counts the number of elements with the given key present in the set. This function returns only 0 or 1. */ size_type count(const key_type& key) const; /** Returns @true if the hash set does not contain any elements, @false otherwise. */ bool empty() const; //@{ /** Returns an iterator pointing at the one-after-the-last element of the hash set. Please remember that hash sets do not guarantee ordering. */ const_iterator end() const; iterator end(); //@} /** Erases the element with the given key, and returns the number of elements erased (either 0 or 1). */ size_type erase(const key_type& key); //@{ /** Erases the element pointed to by the iterator. After the deletion the iterator is no longer valid and must not be used. */ void erase(iterator it); void erase(const_iterator it); //@} //@{ /** If an element with the given key is present, the functions returns an iterator pointing at that element, otherwise an invalid iterator is returned; i.e. @code hashset.find( non_existent_key ) == hashset.end() @endcode */ iterator find(const key_type& key) const; const_iterator find(const key_type& key) const; //@} /** Inserts the given value in the hash set. The return value is equivalent to a @code std::pair @endcode The iterator points to the inserted element, the boolean value is @true if @a v was actually inserted. */ Insert_Result insert(const value_type& v); /** Returns the number of elements in the set. */ size_type size() const; };