//////////////////////////////////////////////////////////////////////////// // Name: msw/spinctrl.h // Purpose: wxSpinCtrl class declaration for Win32 // Author: Vadim Zeitlin // Modified by: // Created: 22.07.99 // RCS-ID: $Id$ // Copyright: (c) Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_MSW_SPINCTRL_H_ #define _WX_MSW_SPINCTRL_H_ #ifdef __GNUG__ #pragma interface "spinctrl.h" #endif #include "wx/spinbutt.h" // the base class // ---------------------------------------------------------------------------- // Under Win32, wxSpinCtrl is a wxSpinButton with a buddy (as MSDN docs call // it) text window whose contents is automatically updated when the spin // control is clicked. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxSpinCtrl : public wxSpinButton { public: wxSpinCtrl() { } wxSpinCtrl(wxWindow *parent, wxWindowID id = -1, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSP_ARROW_KEYS, int min = 0, int max = 100, int initial = 0, const wxString& name = _T("wxSpinCtrl")) { Create(parent, id, value, pos, size, style, min, max, initial, name); } bool Create(wxWindow *parent, wxWindowID id = -1, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSP_ARROW_KEYS, int min = 0, int max = 100, int initial = 0, const wxString& name = _T("wxSpinCtrl")); // a wxTextCtrl-like method (but we can't have GetValue returning wxString // because the base class already has one returning int!) void SetValue(const wxString& text); // implementation only from now on // ------------------------------- virtual ~wxSpinCtrl(); virtual void SetValue(int val) { wxSpinButton::SetValue(val); } virtual int GetValue() const; virtual bool SetFont(const wxFont &font); virtual void SetFocus(); virtual bool Enable(bool enable = TRUE); virtual bool Show(bool show = TRUE); // wxSpinButton doesn't accept focus, but we do virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); } WXFARPROC GetBuddyWndProc() const { return m_oldBuddyWndProc; } protected: virtual void DoGetPosition(int *x, int *y) const; virtual void DoMoveWindow(int x, int y, int width, int height); virtual wxSize DoGetBestSize() const; virtual void DoGetSize(int *width, int *height) const; // the handler for wxSpinButton events void OnSpinChange(wxSpinEvent& event); // the data for the "buddy" text ctrl WXHWND m_hwndBuddy; WXFARPROC m_oldBuddyWndProc; private: DECLARE_DYNAMIC_CLASS(wxSpinCtrl) DECLARE_EVENT_TABLE() }; #endif // _WX_MSW_SPINCTRL_H_