///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/gauge.h // Purpose: wxGauge implementation for MSW // Author: Julian Smart // Modified by: // Created: 01/02/97 // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_MSW_GAUGE_H_ #define _WX_MSW_GAUGE_H_ #if wxUSE_GAUGE extern WXDLLIMPEXP_DATA_CORE(const char) wxGaugeNameStr[]; // Group box class WXDLLIMPEXP_CORE wxGauge : public wxGaugeBase { public: wxGauge() { } wxGauge(wxWindow *parent, wxWindowID id, int range, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxGA_HORIZONTAL, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxGaugeNameStr) { (void)Create(parent, id, range, pos, size, style, validator, name); } virtual ~wxGauge(); bool Create(wxWindow *parent, wxWindowID id, int range, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxGA_HORIZONTAL, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxGaugeNameStr); // set gauge range/value virtual void SetRange(int range) wxOVERRIDE; virtual void SetValue(int pos) wxOVERRIDE; // overridden base class virtuals virtual bool SetForegroundColour(const wxColour& col) wxOVERRIDE; virtual bool SetBackgroundColour(const wxColour& col) wxOVERRIDE; virtual void Pulse() wxOVERRIDE; WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const wxOVERRIDE; // returns true if the platform should explicitly apply a theme border virtual bool CanApplyThemeBorder() const wxOVERRIDE { return false; } protected: virtual wxSize DoGetBestSize() const wxOVERRIDE; private: // returns true if the control is currently in indeterminate (a.k.a. // "marquee") mode bool IsInIndeterminateMode() const; // switch to/from indeterminate mode void SetIndeterminateMode(); void SetDeterminateMode(); wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxGauge); }; #endif // wxUSE_GAUGE #endif // _WX_MSW_GAUGE_H_