import os import wx if wx.Platform == '__WXMSW__': from wx.lib.flashwin import FlashWindow from Main import opj #---------------------------------------------------------------------- class TestPanel(wx.Panel): def __init__(self, parent, log): wx.Panel.__init__(self, parent, -1) self.pdf = None sizer = wx.BoxSizer(wx.VERTICAL) btnSizer = wx.BoxSizer(wx.HORIZONTAL) self.flash = FlashWindow(self, style=wx.SUNKEN_BORDER) self.flash.LoadMovie(0, 'file://' + os.path.abspath('data/Asteroid_blaster.swf')) sizer.Add(self.flash, proportion=1, flag=wx.EXPAND) btn = wx.Button(self, wx.NewId(), "Open Flash File") self.Bind(wx.EVT_BUTTON, self.OnOpenFileButton, btn) btnSizer.Add(btn, proportion=1, flag=wx.EXPAND|wx.ALL, border=5) btn = wx.Button(self, wx.NewId(), "Open Flash URL") self.Bind(wx.EVT_BUTTON, self.OnOpenURLButton, btn) btnSizer.Add(btn, proportion=1, flag=wx.EXPAND|wx.ALL, border=5) btnSizer.Add((50,-1), proportion=2, flag=wx.EXPAND) sizer.Add(btnSizer, proportion=0, flag=wx.EXPAND) self.SetSizer(sizer) self.SetAutoLayout(True) def OnOpenFileButton(self, event): dlg = wx.FileDialog(self, wildcard="*.swf") if dlg.ShowModal() == wx.ID_OK: wx.BeginBusyCursor() self.flash.LoadMovie(0, 'file://' + dlg.GetPath()) wx.EndBusyCursor() dlg.Destroy() def OnOpenURLButton(self, event): dlg = wx.TextEntryDialog(self, "Enter a URL of a .swf file", "Enter URL") if dlg.ShowModal() == wx.ID_OK: wx.BeginBusyCursor() # setting the movie property works too self.flash.movie = dlg.GetValue() wx.EndBusyCursor() dlg.Destroy() #---------------------------------------------------------------------- def runTest(frame, nb, log): if wx.Platform == '__WXMSW__': win = TestPanel(nb, log) return win else: dlg = wx.MessageDialog(frame, 'This demo only works on MSW.', 'Sorry', wx.OK | wx.ICON_INFORMATION) dlg.ShowModal() dlg.Destroy() overview = """\

wx.lib.flashwin.FlashWindow

The wx.lib.pdfwin.FlashWindow class is yet another example of using ActiveX controls from wxPython using the new wx.activex module. This allows you to use an ActiveX control as if it is a wx.Window, you can call its methods, set/get properties, and receive events from the ActiveX control in a very intuitive way.

Using this class is simpler than ActiveXWrapper, doesn't rely on the win32all extensions, and is more "wx\'ish", meaning that it uses events and etc. as would be expected from any other wx window.

This demo embeds the Shockwave Flash control, and lets you play a game. """ #---------------------------------------------------------------------- if __name__ == '__main__': import sys,os import run run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])