///////////////////////////////////////////////////////////////////////////// // Name: scrollbar.h // Purpose: wxScrollBar class // Author: David Webster // Modified by: // Created: 10/15/99 // RCS-ID: $Id$ // Copyright: (c) David Webster // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SCROLBAR_H_ #define _WX_SCROLBAR_H_ #include "wx/scrolbar.h" // Scrollbar item class WXDLLEXPORT wxScrollBar : public wxScrollBarBase { public: inline wxScrollBar() { m_nPageSize = 0; m_nViewSize = 0; m_nObjectSize = 0; } inline wxScrollBar( wxWindow* pParent ,wxWindowID vId ,const wxPoint& rPos = wxDefaultPosition ,const wxSize& rSize = wxDefaultSize ,long lStyle = wxSB_HORIZONTAL #if wxUSE_VALIDATORS ,const wxValidator& rValidator = wxDefaultValidator #endif ,const wxString& rsName = wxScrollBarNameStr ) { Create( pParent ,vId ,rPos ,rSize ,lStyle #if wxUSE_VALIDATORS ,rValidator #endif ,rsName ); } ~wxScrollBar(); bool Create( wxWindow* pParent ,wxWindowID vId ,const wxPoint& rPos = wxDefaultPosition ,const wxSize& rSize = wxDefaultSize ,long lStyle = wxSB_HORIZONTAL #if wxUSE_VALIDATORS ,const wxValidator& rValidator = wxDefaultValidator #endif ,const wxString& rsName = wxScrollBarNameStr ); int GetThumbPosition(void) const ; inline int GetThumbSize(void) const { return m_nPageSize; } inline int GetPageSize(void) const { return m_nViewSize; } inline int GetRange(void) const { return m_nObjectSize; } virtual void SetThumbPosition(int nViewStart); virtual void SetScrollbar( int nPosition ,int nThumbSize ,int nRange ,int nPageSize ,bool bRefresh = TRUE ); void Command(wxCommandEvent& rEvent); virtual WXHBRUSH OnCtlColor( WXHDC hDC ,WXHWND hWnd ,WXUINT uCtlColor ,WXUINT uMessage ,WXWPARAM wParam ,WXLPARAM lParam ); virtual bool OS2OnScroll( int nOrientation ,WXWORD wParam ,WXWORD wPos ,WXHWND hControl ); protected: int m_nPageSize; int m_nViewSize; int m_nObjectSize; private: DECLARE_DYNAMIC_CLASS(wxScrollBar) }; // end of CLASS wxScrollBar #endif // _WX_SCROLBAR_H_